Std.hx 2.4 KB

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  1. /*
  2. * Copyright (C)2005-2012 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. @:coreApi class Std {
  23. @:ifFeature("typed_cast")
  24. public static function is( v : Dynamic, t : Dynamic ) : Bool {
  25. return untyped neko.Boot.__instanceof(v,t);
  26. }
  27. public static function string( s : Dynamic ) : String {
  28. return new String(untyped __dollar__string(s));
  29. }
  30. public static function int( x : Float ) : Int {
  31. if( x < 0 ) return Math.ceil(x);
  32. return Math.floor(x);
  33. }
  34. public static function parseInt( x : String ) : Null<Int> untyped {
  35. var t = __dollar__typeof(x);
  36. if( t == __dollar__tint )
  37. return x;
  38. if( t == __dollar__tfloat )
  39. return __dollar__int(x);
  40. if( t != __dollar__tobject )
  41. return null;
  42. return __dollar__int(x.__s);
  43. }
  44. public static function parseFloat( x : String ) : Float untyped {
  45. if( x == null ) return Math.NaN;
  46. var t = __dollar__float(x.__s);
  47. if( t == null ) t = Math.NaN;
  48. return t;
  49. }
  50. public static function random( x : Int ) : Int {
  51. return untyped Math._rand_int(Math.__rnd,x);
  52. }
  53. static function __init__() : Void untyped {
  54. Int = { __name__ : ["Int"] };
  55. Float = { __name__ : ["Float"] };
  56. Bool = { __ename__ : ["Bool"] };
  57. Dynamic = { __name__ : ["Dynamic"] };
  58. Class = { __name__ : ["Class"] };
  59. Enum = {};
  60. var cl = neko.Boot.__classes;
  61. cl.Int = Int;
  62. cl.Float = Float;
  63. cl.Bool = Bool;
  64. cl.Dynamic = Dynamic;
  65. cl.Class = Class;
  66. cl.Enum = Enum;
  67. }
  68. }