Ui.hx 1.9 KB

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  1. /*
  2. * Copyright (C)2005-2012 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. package neko.vm;
  23. class Ui {
  24. public static function isMainThread() {
  25. return _is_main_thread();
  26. }
  27. public static function loop() {
  28. _loop();
  29. }
  30. public static function stopLoop() {
  31. _sync(_stop_loop);
  32. }
  33. public static function sync( f : Void -> Void ) {
  34. _sync(f);
  35. }
  36. public static function syncResult<T>( f : Void -> T ) : T {
  37. if( isMainThread() )
  38. return f();
  39. var l = new Lock();
  40. var tmp = null;
  41. var exc = null;
  42. _sync(function() {
  43. try {
  44. tmp = f();
  45. } catch( e : Dynamic ) {
  46. exc = { v : e };
  47. }
  48. l.release();
  49. });
  50. l.wait();
  51. if( exc != null )
  52. throw exc.v;
  53. return tmp;
  54. }
  55. static var _is_main_thread = neko.Lib.load("ui","ui_is_main",0);
  56. static var _loop = neko.Lib.load("ui","ui_loop",0);
  57. static var _stop_loop = neko.Lib.load("ui","ui_stop_loop",0);
  58. static var _sync = neko.Lib.load("ui","ui_sync",1);
  59. }