UInt.hx 6.1 KB

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  1. /*
  2. * Copyright (C)2005-2013 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. #if ((flash9 || flash9doc || cs) && !doc_gen)
  23. /**
  24. The unsigned Int type is only defined for Flash9 and C#. It's currently
  25. handled the same as a normal Int.
  26. **/
  27. @:coreType @:notNull @:runtimeValue abstract UInt to Int from Int { }
  28. #else
  29. /**
  30. The unsigned Int type is only defined for Flash9 and C#.
  31. Simulate it for other platforms.
  32. **/
  33. abstract UInt(Int) from Int to Int {
  34. @:op(A + B) private static inline function add(a:UInt, b:UInt):UInt {
  35. return a.toInt() + b.toInt();
  36. }
  37. @:op(A / B) private static inline function div(a:UInt, b:UInt):Float {
  38. return a.toFloat() / b.toFloat();
  39. }
  40. @:op(A * B) private static inline function mul(a:UInt, b:UInt):UInt {
  41. return a.toInt() * b.toInt();
  42. }
  43. @:op(A - B) private static inline function sub(a:UInt, b:UInt):UInt {
  44. return a.toInt() - b.toInt();
  45. }
  46. @:op(A > B) private static inline function gt(a:UInt, b:UInt):Bool {
  47. var aNeg = a.toInt() < 0;
  48. var bNeg = b.toInt() < 0;
  49. return
  50. if( aNeg != bNeg ) aNeg;
  51. else a.toInt() > b.toInt();
  52. }
  53. @:op(A >= B) private static inline function gte(a:UInt, b:UInt):Bool {
  54. var aNeg = a.toInt() < 0;
  55. var bNeg = b.toInt() < 0;
  56. return
  57. if( aNeg != bNeg ) aNeg;
  58. else a.toInt() >= b.toInt();
  59. }
  60. @:op(A < B) private static inline function lt(a:UInt, b:UInt):Bool {
  61. return gt(b, a);
  62. }
  63. @:op(A <= B) private static inline function lte(a:UInt, b:UInt):Bool {
  64. return gte(b, a);
  65. }
  66. @:op(A & B) private static inline function and(a:UInt, b:UInt):UInt {
  67. return a.toInt() & b.toInt();
  68. }
  69. @:op(A | B) private static inline function or(a:UInt, b:UInt):UInt {
  70. return a.toInt() | b.toInt();
  71. }
  72. @:op(A ^ B) private static inline function xor(a:UInt, b:UInt):UInt {
  73. return a.toInt() ^ b.toInt();
  74. }
  75. @:op(A << B) private static inline function shl(a:UInt, b:Int):UInt {
  76. return a.toInt() << b;
  77. }
  78. @:op(A >> B) private static inline function shr(a:UInt, b:UInt):UInt {
  79. return a.toInt() >> b;
  80. }
  81. @:op(A >>> B) private static inline function ushr(a:UInt, b:UInt):UInt {
  82. return a.toInt() >>> b;
  83. }
  84. @:op(A % B) private static inline function mod(a:UInt, b:UInt):UInt {
  85. return Std.int( a.toFloat() % b.toFloat() );
  86. }
  87. @:commutative @:op(A + B) private static inline function addWithFloat(a:UInt, b:Float):Float {
  88. return a.toFloat() + b;
  89. }
  90. @:commutative @:op(A * B) private static inline function mulWithFloat(a:UInt, b:Float):Float {
  91. return a.toFloat() * b;
  92. }
  93. @:op(A / B) private static inline function divFloat(a:UInt, b:Float):Float {
  94. return a.toFloat() / b;
  95. }
  96. @:op(A / B) private static inline function floatDiv(a:Float, b:UInt):Float {
  97. return a / b.toFloat();
  98. }
  99. @:op(A - B) private static inline function subFloat(a:UInt, b:Float):Float {
  100. return a.toFloat() - b;
  101. }
  102. @:op(A - B) private static inline function floatSub(a:Float, b:UInt):Float {
  103. return a - b.toFloat();
  104. }
  105. @:op(A > B) private static inline function gtFloat(a:UInt, b:Float):Bool {
  106. return a.toFloat() > b;
  107. }
  108. @:commutative @:op(A == B) private static inline function equalsFloat(a:UInt, b:Float):Bool {
  109. return a.toFloat() == b;
  110. }
  111. @:commutative @:op(A != B) private static inline function notEqualsFloat(a:UInt, b:Float):Bool {
  112. return a.toFloat() != b;
  113. }
  114. @:op(A >= B) private static inline function gteFloat(a:UInt, b:Float):Bool {
  115. return a.toFloat() >= b;
  116. }
  117. @:op(A > B) private static inline function floatGt(a:Float, b:UInt):Bool {
  118. return a > b.toFloat();
  119. }
  120. @:op(A >= B) private static inline function floatGte(a:Float, b:UInt):Bool {
  121. return a >= b.toFloat();
  122. }
  123. @:op(A < B) private static inline function ltFloat(a:UInt, b:Float):Bool {
  124. return a.toFloat() < b;
  125. }
  126. @:op(A <= B) private static inline function lteFloat(a:UInt, b:Float):Bool {
  127. return a.toFloat() <= b;
  128. }
  129. @:op(A < B) private static inline function floatLt(a:Float, b:UInt):Bool {
  130. return a < b.toFloat();
  131. }
  132. @:op(A <= B) private static inline function floatLte(a:Float, b:UInt):Bool {
  133. return a <= b.toFloat();
  134. }
  135. @:op(A % B) private static inline function modFloat(a:UInt, b:Float):Float {
  136. return a.toFloat() % b;
  137. }
  138. @:op(A % B) private static inline function floatMod(a:Float, b:UInt):Float {
  139. return a % b.toFloat();
  140. }
  141. @:op(~A) private inline function negBits():UInt {
  142. return ~this;
  143. }
  144. @:op(++A) private inline function prefixIncrement():UInt {
  145. return ++this;
  146. }
  147. @:op(A++) private inline function postfixIncrement():UInt {
  148. return this++;
  149. }
  150. @:op(--A) private inline function prefixDecrement():UInt {
  151. return --this;
  152. }
  153. @:op(A--) private inline function postfixDecrement():UInt {
  154. return this--;
  155. }
  156. // TODO: radix is just defined to deal with doc_gen issues
  157. private inline function toString(?radix:Int):String {
  158. return Std.string(toFloat());
  159. }
  160. private inline function toInt():Int {
  161. return this;
  162. }
  163. @:to private inline function toFloat():Float {
  164. var int = toInt();
  165. if (int < 0) {
  166. return 4294967296.0 + int;
  167. }
  168. else {
  169. // + 0.0 here to make sure we promote to Float on some platforms
  170. // In particular, PHP was having issues when comparing to Int in the == op.
  171. return int + 0.0;
  172. }
  173. }
  174. }
  175. #end