| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190 | /* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */package sys.net;import cs.NativeArray;import cs.system.collections.ArrayList;import cs.system.net.IPEndPoint;import cs.system.net.sockets.AddressFamily;import cs.system.net.sockets.NetworkStream;import cs.system.net.sockets.ProtocolType;import cs.system.net.sockets.SocketFlags;import cs.system.net.sockets.SocketShutdown;import cs.system.net.sockets.SocketType;import cs.system.threading.Thread;import cs.system.net.sockets.Socket in NativeSocket;import cs.types.UInt8;import haxe.io.Bytes;import haxe.io.Error;import haxe.io.Input;import haxe.io.Output;@:coreApiclass Socket {	private var sock:NativeSocket = null;	public var input(default, null):haxe.io.Input;	public var output(default, null):haxe.io.Output;	public var custom:Dynamic;	/**		Creates a new unconnected socket.	**/	public function new():Void {		init();	}	private function init():Void {		sock = new NativeSocket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);		sock.Blocking = true;	}	public function close():Void {		sock.Close();		input = null;		output = null;	}	public function read():String {		return input.readAll().toString();	}	public function write(content:String):Void {		output.writeString(content);	}	public function connect(host:Host, port:Int):Void {		sock.Connect(host.ipAddress, port);		if (sock.Connected) {			this.output = new cs.io.NativeOutput(new NetworkStream(sock));			this.input = new cs.io.NativeInput(new NetworkStream(sock));		} else {			throw "Connection failed.";		}	}	public function listen(connections:Int):Void {		sock.Listen(connections);	}	public function shutdown(read:Bool, write:Bool):Void {		if (read && write) {			sock.Shutdown(SocketShutdown.Both);			input = null;			output = null;		} else if (read) {			sock.Shutdown(SocketShutdown.Receive);			input = null;		} else if (write) {			sock.Shutdown(SocketShutdown.Send);			output = null;		}	}	public function bind(host:Host, port:Int):Void {		sock = new NativeSocket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);		sock.Bind(new IPEndPoint(host.ipAddress, port));	}	public function accept():Socket {		var r = new Socket();		r.sock = sock.Accept();		r.output = new cs.io.NativeOutput(new NetworkStream(r.sock));		r.input = new cs.io.NativeInput(new NetworkStream(r.sock));		return r;	}	public function peer():{host:Host, port:Int} {		var remoteIP = cast(sock.RemoteEndPoint, IPEndPoint);		return {host: new Host(remoteIP.Address.ToString()), port: remoteIP.Port};	}	public function host():{host:Host, port:Int} {		var localIP = cast(sock.LocalEndPoint, IPEndPoint);		return {host: new Host(localIP.Address.ToString()), port: localIP.Port};	}	public function setTimeout(timeout:Float):Void {		sock.ReceiveTimeout = sock.SendTimeout = Math.round(timeout * 1000);	}	public function waitForRead():Void {		var end = Date.now().getTime() + ((sock.ReceiveTimeout <= 0) ? Math.POSITIVE_INFINITY : sock.ReceiveTimeout);		while (sock.Available == 0 && Date.now().getTime() < end) {			Thread.Sleep(5);		}	}	public function setBlocking(b:Bool):Void {		sock.Blocking = b;	}	public function setFastSend(b:Bool):Void {		sock.NoDelay = b;	}	static public function select(read:Array<Socket>, write:Array<Socket>, others:Array<Socket>,			?timeout:Float):{read:Array<Socket>, write:Array<Socket>, others:Array<Socket>} {		var map:Map<Int, Socket> = new Map();		inline function addSockets(sockets:Array<Socket>) {			if (sockets != null)				for (s in sockets)					map[s.sock.Handle.ToInt32()] = s;		}		inline function getRaw(sockets:Array<Socket>):ArrayList {			var a = new ArrayList(sockets == null ? 0 : sockets.length);			if (sockets != null)				for (s in sockets) {					a.Add(s.sock);				}			return a;		}		inline function getOriginal(result:ArrayList) {			var a:Array<Socket> = [];			for (i in 0...result.Count) {				var s:NativeSocket = result[i];				a.push(map[s.Handle.ToInt32()]);			}			return a;		}		addSockets(read);		addSockets(write);		addSockets(others);		// unwrap Sockets into native sockets		var rawRead:ArrayList = getRaw(read),			rawWrite:ArrayList = getRaw(write),			rawOthers:ArrayList = getRaw(others);		var microsec = timeout == null ? -1 : Std.int(timeout * 1000000);		NativeSocket.Select(rawRead, rawWrite, rawOthers, microsec);		// convert native sockets back to Socket objects		return {			read: getOriginal(rawRead),			write: getOriginal(rawWrite),			others: getOriginal(rawOthers),		}	}}
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