Socket.hx 2.3 KB

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  1. /*
  2. * Copyright (C)2005-2022 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. package sys.ssl;
  23. import sys.net.Host;
  24. import sys.net.SocketInput;
  25. import sys.net.SocketOutput;
  26. import lua.lib.luasocket.Socket as LuaSocket;
  27. import lua.lib.luasec.Ssl as LuaSecSsl;
  28. import lua.lib.luasec.SslTcpClient;
  29. import haxe.io.Bytes;
  30. import haxe.io.Error;
  31. class Socket extends sys.net.Socket {
  32. var _sslSocket:SslTcpClient;
  33. private function wrap(sock:LuaSocket):SslTcpClient {
  34. var res = LuaSecSsl.wrap(sock, {mode: Client, protocol: Any});
  35. if (res.message != null) {
  36. throw 'Socket Error : ${res.message}';
  37. }
  38. return res.result;
  39. }
  40. public function handshake():Void {
  41. var res = this._sslSocket.dohandshake();
  42. if (res.message != null) {
  43. throw 'Handshake Error : ${res.message}';
  44. }
  45. }
  46. public override function connect(host:Host, port:Int):Void {
  47. var res = LuaSocket.connect(host.host, port);
  48. if (res.message != null)
  49. throw 'Socket Error : ${res.message}';
  50. var sslSock = this.wrap(res.result);
  51. input = new SocketInput(sslSock);
  52. output = new SocketOutput(sslSock);
  53. _sslSocket = sslSock;
  54. _sslSocket.settimeout(timeout);
  55. this.handshake();
  56. }
  57. public override function close():Void {
  58. _sslSocket.close();
  59. }
  60. }