| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162 | /* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */package sys.net;import lua.lib.luasocket.Socket as LuaSocket;import lua.lib.luasocket.socket.*;import lua.*;import haxe.io.Bytes;import haxe.io.Error;class Socket {	public var input(default, null):haxe.io.Input;	public var output(default, null):haxe.io.Output;	var custom:Dynamic;	var _socket:LuaSocket;	var blocking = false;	var timeout = null;	public function new():Void {}	public function close():Void {		_socket.close();	}	public function read():String {		return input.readAll().toString();	}	public function write(content:String):Void {		output.writeString(content);	}	public function connect(host:Host, port:Int):Void {		var res = LuaSocket.connect(host.host, port);		if (res.message != null)			throw 'Socket Error : ${res.message}';		input = new SocketInput(res.result);		output = new SocketOutput(res.result);		_socket = res.result;		_socket.settimeout(timeout);	}	public function listen(connections:Int):Void {		var res = LuaSocket.tcp();		if (res.message != null)			throw 'Socket Listen Error : ${res.message}';		res.result.listen(connections);		_socket = res.result;		_socket.settimeout(timeout);	}	public function shutdown(read:Bool, write:Bool):Void {		var client:TcpClient = cast _socket;		switch [read, write] {			case [true, true]:				client.shutdown(Both);			case [true, false]:				client.shutdown(Receive);			case [false, true]:				client.shutdown(Send);			default:				null;		}	}	public function bind(host:Host, port:Int):Void {		var res = LuaSocket.bind(host.host, port);		if (res.message != null)			throw 'Socket Bind Error : ${res.message}';		_socket = res.result;	}	public function accept():Socket {		var server:TcpServer = cast _socket;		var res = server.accept();		if (res.message != null)			throw 'Error : ${res.message}';		var sock = new Socket();		sock._socket = res.result;		sock.input = new SocketInput(res.result);		sock.output = new SocketOutput(res.result);		return sock;	}	public function peer():{host:Host, port:Int} {		var client:TcpClient = cast _socket;		var res = client.getpeername();		var host = new Host(res.address);		return {host: host, port: Std.parseInt(res.port)};	}	public function host():{host:Host, port:Int} {		var server:TcpServer = cast _socket;		var res = server.getsockname();		var host = new Host(res.address);		return {host: host, port: Std.parseInt(res.port)};	}	public inline function setTimeout(timeout:Float):Void {		this.timeout = timeout;		if (_socket != null) {			var client:TcpClient = cast _socket;			client.settimeout(timeout);		}	}	public function waitForRead():Void {		select([this], null, null);	}	public function setBlocking(b:Bool):Void {		blocking = b;	}	public function setFastSend(b:Bool):Void {		var client:TcpClient = cast _socket;		client.setoption(TcpNoDelay, true);	}	static public function select(read:Array<Socket>, write:Array<Socket>, others:Array<Socket>,			?timeout:Float):{read:Array<Socket>, write:Array<Socket>, others:Array<Socket>} {		var read_tbl = read == null ? Table.create() : Table.fromArray([for (r in read) cast r._socket]);		var write_tbl = write == null ? Table.create() : Table.fromArray(([for (r in write) cast r._socket]));		var res = LuaSocket.select(read_tbl, write_tbl, timeout);		var convert_socket = function(x:LuaSocket) {			var sock = new Socket();			sock.input = new SocketInput(cast x);			sock.output = new SocketOutput(cast x);			return sock;		}		var read_arr = res.read == null ? [] : Table.toArray(res.read).map(convert_socket);		var write_arr = res.write == null ? [] : Table.toArray(res.write).map(convert_socket);		return {read: read_arr, write: write_arr, others: []};	}}
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