| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172 | /* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */// This file is generated from mozilla\Gamepad.webidl. Do not edit!package js.html;/**	The `Gamepad` interface of the Gamepad API defines an individual gamepad or other controller, allowing access to information such as button presses, axis positions, and id.	Documentation [Gamepad](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).	@see <https://developer.mozilla.org/en-US/docs/Web/API/Gamepad>**/@:native("Gamepad")extern class Gamepad {		/**		A `DOMString` containing identifying information about the controller.	**/	var id(default,null) : String;		/**		An integer that is auto-incremented to be unique for each device currently connected to the system.	**/	var index(default,null) : Int;		/**		A string indicating whether the browser has remapped the controls on the device to a known layout.	**/	var mapping(default,null) : GamepadMappingType;		/**		A boolean indicating whether the gamepad is still connected to the system.	**/	var connected(default,null) : Bool;		/**		An array of `gamepadButton` objects representing the buttons present on the device.	**/	var buttons(default,null) : Array<GamepadButton>;		/**		An array representing the controls with axes present on the device (e.g. analog thumb sticks).	**/	var axes(default,null) : Array<Float>;		/**		A `DOMHighResTimeStamp` representing the last time the data for this gamepad was updated.	**/	var timestamp(default,null) : Float;	}
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