| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132 | /* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */package js.html;import js.lib.Promise;/**	The `WorkerGlobalScope` interface of the Web Workers API is an interface representing the scope of any worker. Workers have no browsing context; this scope contains the information usually conveyed by `Window` objects — in this case event handlers, the console or the associated `WorkerNavigator` object. Each `WorkerGlobalScope` has its own event loop.	Documentation [WorkerGlobalScope](https://developer.mozilla.org/en-US/docs/Web/API/WorkerGlobalScope) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WorkerGlobalScope$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).	@see <https://developer.mozilla.org/en-US/docs/Web/API/WorkerGlobalScope>**/@:native("WorkerGlobalScope")extern class WorkerGlobalScope extends EventTarget {	/**		Returns a reference to the `WorkerGlobalScope` itself. Most of the time it is a specific scope like `DedicatedWorkerGlobalScope`,  `SharedWorkerGlobalScope` or `ServiceWorkerGlobalScope`.	**/	var self(default,null) : WorkerGlobalScope;	/**		Returns the `WorkerLocation` associated with the worker. It is a specific location object, mostly a subset of the `Location` for browsing scopes, but adapted to workers.	**/	var location(default,null) : WorkerLocation;	var navigator(default,null) : WorkerNavigator;	/**		Is an `EventHandler` representing the code to be called when the `error` event is raised.	**/	var onerror : haxe.extern.EitherType<Event,String> -> String -> Int -> Int -> Dynamic -> Dynamic;	/**		Is an `EventHandler` representing the code to be called when the `offline` event is raised.	**/	var onoffline : haxe.Constraints.Function;	/**		Is an `EventHandler` representing the code to be called when the `online` event is raised.	**/	var ononline : haxe.Constraints.Function;	/**		Returns the `Performance` associated with the worker. It is a regular performance object, except that only a subset of its property and methods are available to workers.	**/	var performance(default,null) : Performance;	var crypto(default,null) : Crypto;	var origin(default,null) : String;	var isSecureContext(default,null) : Bool;	var indexedDB(default,null) : js.html.idb.Factory;	var caches(default,null) : CacheStorage;	/**		Imports one or more scripts into the worker's scope. You can specify as many as you'd like, separated by commas. For example:` importScripts('foo.js', 'bar.js');`		@throws DOMError	**/	function importScripts( urls : haxe.extern.Rest<String> ) : Void;	/**		Allows you to write a message to stdout — i.e. in your terminal. This is the same as Firefox's `window.dump`, but for workers.	**/	function dump( ?str : String ) : Void;	/**		Creates a deep clone of a given value using the structured clone algorithm.	**/	function structuredClone<T>(value: T, ?options: {transfer: Array<Any>}): T;	/** @throws DOMError */	function btoa( btoa : String ) : String;	/** @throws DOMError */	function atob( atob : String ) : String;	/** @throws DOMError */	@:overload( function( handler : haxe.Constraints.Function, timeout : Int = 0, arguments : haxe.extern.Rest<Dynamic> ) : Int {} )	function setTimeout( handler : String, timeout : Int = 0, unused : haxe.extern.Rest<Dynamic> ) : Int;	function clearTimeout( handle : Int = 0 ) : Void;	/** @throws DOMError */	@:overload( function( handler : haxe.Constraints.Function, timeout : Int = 0, arguments : haxe.extern.Rest<Dynamic> ) : Int {} )	function setInterval( handler : String, timeout : Int = 0, unused : haxe.extern.Rest<Dynamic> ) : Int;	function clearInterval( handle : Int = 0 ) : Void;	/** @throws DOMError */	@:overload( function( aImage : VideoElement) : Promise<ImageBitmap> {} )	@:overload( function( aImage : CanvasElement) : Promise<ImageBitmap> {} )	@:overload( function( aImage : Blob) : Promise<ImageBitmap> {} )	@:overload( function( aImage : ImageData) : Promise<ImageBitmap> {} )	@:overload( function( aImage : CanvasRenderingContext2D) : Promise<ImageBitmap> {} )	@:overload( function( aImage : ImageBitmap) : Promise<ImageBitmap> {} )	@:overload( function( aImage : js.lib.ArrayBufferView) : Promise<ImageBitmap> {} )	@:overload( function( aImage : js.lib.ArrayBuffer) : Promise<ImageBitmap> {} )	@:overload( function( aImage : VideoElement, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )	@:overload( function( aImage : CanvasElement, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )	@:overload( function( aImage : Blob, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )	@:overload( function( aImage : ImageData, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )	@:overload( function( aImage : CanvasRenderingContext2D, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )	@:overload( function( aImage : ImageBitmap, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )	@:overload( function( aImage : js.lib.ArrayBufferView, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )	@:overload( function( aImage : js.lib.ArrayBuffer, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )	@:overload( function( aImage : VideoElement, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )	@:overload( function( aImage : CanvasElement, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )	@:overload( function( aImage : Blob, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )	@:overload( function( aImage : ImageData, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )	@:overload( function( aImage : CanvasRenderingContext2D, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )	@:overload( function( aImage : ImageBitmap, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )	@:overload( function( aImage : js.lib.ArrayBufferView, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )	@:overload( function( aImage : js.lib.ArrayBuffer, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )	@:overload( function( aImage : ImageElement ) : Promise<ImageBitmap> {} )	@:overload( function( aImage : ImageElement, aSx : Int, aSy : Int, aSw : Int, aSh : Int ) : Promise<ImageBitmap> {} )	function createImageBitmap( aImage : ImageElement, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout> ) : Promise<ImageBitmap>;	@:overload( function( input : String, ?init : RequestInit) : Promise<Response> {} )	function fetch( input : Request, ?init : RequestInit ) : Promise<Response>;}
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