| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267 | /* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */import haxe.iterators.ArrayKeyValueIterator;@:coreApiclass Array<T> {	public var length(default, null):Int;	public function new():Void {		untyped _hx_tab_array(this, 0);	}	public function concat(a:Array<T>):Array<T> {		var ret = this.copy();		for (i in a)			ret.push(i);		return ret;	}	public function join(sep:String):String {		var tbl:lua.Table<Int, String> = lua.Table.create();		for (i in iterator()) {			lua.Table.insert(tbl, Std.string(i));		}		return lua.Table.concat(tbl, sep);	}	public function pop():Null<T> {		if (length == 0)			return null;		var ret = this[length - 1];		this[length - 1] = null;		length--;		return ret;	}	public function push(x:T):Int {		this[this.length] = x;		return length;	}	public function reverse():Void {		var tmp:T;		var i = 0;		while (i < Std.int(this.length / 2)) {			tmp = this[i];			this[i] = this[this.length - i - 1];			this[this.length - i - 1] = tmp;			i++;		}	}	public function shift():Null<T> {		if (this.length == 0)			return null;		var ret = this[0];		if (this.length == 1) {			this[0] = null;		} else if (this.length > 1) {			this[0] = this[1];			lua.Table.remove(untyped this, 1);		}		this.length -= 1;		return ret;	}	public function slice(pos:Int, ?end:Int):Array<T> {		if (end == null || end > length)			end = length;		else if (end < 0)			end = (length - (-end % length)) % length; // negative pos needs to be wrapped from the end, and mod according to array length		if (pos < 0)			pos = (length - (-pos % length)) % length; // and here		if (pos > end || pos > length)			return [];		var ret = [];		for (i in pos...end) {			ret.push(this[i]);		}		return ret;	}	// TODO: copied from neko Array.sort, move to general util library?	public function sort(f:T->T->Int):Void {		var i = 0;		var l = this.length;		while (i < l) {			var swap = false;			var j = 0;			var max = l - i - 1;			while (j < max) {				if (f(this[j], this[j + 1]) > 0) {					var tmp = this[j + 1];					this[j + 1] = this[j];					this[j] = tmp;					swap = true;				}				j += 1;			}			if (!swap)				break;			i += 1;		}	}	public function splice(pos:Int, len:Int):Array<T> {		if (len < 0 || pos > length)			return [];		else if (pos < 0)			pos = length - (-pos % length);		len = cast Math.min(len, this.length - pos);		var ret = [];		for (i in pos...(pos + len)) {			ret.push(this[i]);			this[i] = this[i + len];		}		for (i in (pos + len)...length) {			this[i] = this[i + len];		}		this.length -= len;		return ret;	}	public function toString():String {		var tbl:lua.Table<Int, String> = lua.Table.create();		lua.Table.insert(tbl, '[');		lua.Table.insert(tbl, join(","));		lua.Table.insert(tbl, ']');		return lua.Table.concat(tbl, "");	}	public function unshift(x:T):Void {		var len = length;		for (i in 0...len)			this[len - i] = this[len - i - 1];		this[0] = x;	}	public inline function insert(pos:Int, x:T):Void {		if (pos > length)			pos = length;		if (pos < 0) {			pos = (length + pos);			if (pos < 0)				pos = 0;		}		var cur_len = length;		while (cur_len > pos) {			this[cur_len] = this[cur_len - 1];			cur_len -= 1;		}		this[pos] = x;	}	public function remove(x:T):Bool {		for (i in 0...length) {			if (this[i] == x) {				for (j in i...length - 1) {					this[j] = this[j + 1];				}				// We need to decrement the length variable, and set its				// value to null to avoid hanging on to a reference in the				// underlying lua table.				this[length - 1] = null;				// Do this in two steps to avoid re-updating the __index metamethod				length--;				return true;			}		}		return false;	}	public function contains(x:T):Bool {		for (i in 0...length) {			if (this[i] == x)				return true;		}		return false;	}	public function indexOf(x:T, ?fromIndex:Int):Int {		var end = length;		if (fromIndex == null)			fromIndex = 0;		else if (fromIndex < 0) {			fromIndex = length + fromIndex;			if (fromIndex < 0)				fromIndex = 0;		}		for (i in fromIndex...end) {			if (x == this[i])				return i;		}		return -1;	}	public function lastIndexOf(x:T, ?fromIndex:Int):Int {		if (fromIndex == null || fromIndex >= length)			fromIndex = length - 1;		else if (fromIndex < 0) {			fromIndex = length + fromIndex;			if (fromIndex < 0)				return -1;		}		var i = fromIndex;		while (i >= 0) {			if (this[i] == x)				return i;			else				i--;		}		return -1;	}	public inline function copy():Array<T> {		return [for (i in this) i];	}	public inline function map<S>(f:T->S):Array<S> {		return [for (i in this) f(i)];	}	public inline function filter(f:T->Bool):Array<T> {		return [for (i in this) if (f(i)) i];	}	public inline function iterator():haxe.iterators.ArrayIterator<T> {		return new haxe.iterators.ArrayIterator(this);	}	public inline function keyValueIterator():ArrayKeyValueIterator<T> {		return new ArrayKeyValueIterator(this);	}	public function resize(len:Int):Void {		if (length < len) {			this.length = len;		} else if (length > len) {			for (i in len...length) {				this[i] = null;			}			this.length = len;		}	}}
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