| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284 | /* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */package sys.net;import haxe.io.Error;@:callable@:coreTypeabstract SocketHandle {}private class SocketOutput extends haxe.io.Output {	var __s:SocketHandle;	public function new(s) {		__s = s;	}	public override function writeByte(c:Int) {		try {			socket_send_char(__s, c);		} catch (e:Dynamic) {			if (e == "Blocking")				throw Blocked;			else if (e == "EOF")				throw new haxe.io.Eof();			else				throw Custom(e);		}	}	public override function writeBytes(buf:haxe.io.Bytes, pos:Int, len:Int):Int {		return try {			socket_send(__s, buf.getData(), pos, len);		} catch (e:Dynamic) {			if (e == "Blocking")				throw Blocked;			else				throw Custom(e);		}	}	public override function close() {		super.close();		if (__s != null)			socket_close(__s);	}	private static var socket_close = neko.Lib.load("std", "socket_close", 1);	private static var socket_send_char = neko.Lib.load("std", "socket_send_char", 2);	private static var socket_send = neko.Lib.load("std", "socket_send", 4);}private class SocketInput extends haxe.io.Input {	var __s:SocketHandle;	public function new(s) {		__s = s;	}	public override function readByte():Int {		return try {			socket_recv_char(__s);		} catch (e:Dynamic) {			if (e == "Blocking")				throw Blocked;			else if (__s == null)				throw Custom(e);			else				throw new haxe.io.Eof();		}	}	public override function readBytes(buf:haxe.io.Bytes, pos:Int, len:Int):Int {		var r;		try {			r = socket_recv(__s, buf.getData(), pos, len);		} catch (e:Dynamic) {			if (e == "Blocking")				throw Blocked;			else				throw Custom(e);		}		if (r == 0)			throw new haxe.io.Eof();		return r;	}	public override function close() {		super.close();		if (__s != null)			socket_close(__s);	}	private static var socket_recv = neko.Lib.load("std", "socket_recv", 4);	private static var socket_recv_char = neko.Lib.load("std", "socket_recv_char", 1);	private static var socket_close = neko.Lib.load("std", "socket_close", 1);}@:coreApiclass Socket {	private var __s:SocketHandle;	public var input(default, null):haxe.io.Input;	public var output(default, null):haxe.io.Output;	public var custom:Dynamic;	public function new():Void {		init();	}	private function init():Void {		if (__s == null)			__s = socket_new(false);		input = new SocketInput(__s);		output = new SocketOutput(__s);	}	public function close():Void {		socket_close(__s);		untyped {			input.__s = null;			output.__s = null;		}		input.close();		output.close();	}	public function read():String {		return new String(socket_read(__s));	}	public function write(content:String):Void {		socket_write(__s, untyped content.__s);	}	public function connect(host:Host, port:Int):Void {		try {			socket_connect(__s, host.ip, port);		} catch (s:String) {			if (s == "std@socket_connect")				throw "Failed to connect on " + host.toString() + ":" + port;			else if (s == "Blocking") {				// Do nothing, this is not a real error, it simply indicates				// that a non-blocking connect is in progress			} else				neko.Lib.rethrow(s);		}	}	public function listen(connections:Int):Void {		socket_listen(__s, connections);	}	public function shutdown(read:Bool, write:Bool):Void {		socket_shutdown(__s, read, write);	}	public function bind(host:Host, port:Int):Void {		socket_bind(__s, host.ip, port);	}	public function accept():Socket {		var c = socket_accept(__s);		var s = Type.createEmptyInstance(Socket);		s.__s = c;		s.input = new SocketInput(c);		s.output = new SocketOutput(c);		return s;	}	public function peer():{host:Host, port:Int} {		var a:Dynamic = socket_peer(__s);		if (a == null) {			return null;		}		var h = new Host("127.0.0.1");		untyped h.ip = a[0];		return {host: h, port: a[1]};	}	public function host():{host:Host, port:Int} {		var a:Dynamic = socket_host(__s);		if (a == null) {			return null;		}		var h = new Host("127.0.0.1");		untyped h.ip = a[0];		return {host: h, port: a[1]};	}	public function setTimeout(timeout:Float):Void {		socket_set_timeout(__s, timeout);	}	public function waitForRead():Void {		select([this], null, null, null);	}	public function setBlocking(b:Bool):Void {		socket_set_blocking(__s, b);	}	public function setFastSend(b:Bool):Void {		socket_set_fast_send(__s, b);	}	public static function select(read:Array<Socket>, write:Array<Socket>, others:Array<Socket>,			?timeout:Float):{read:Array<Socket>, write:Array<Socket>, others:Array<Socket>} {		var c = untyped __dollar__hnew(1);		var f = function(a:Array<Socket>) {			if (a == null)				return null;			untyped {				var r = __dollar__amake(a.length);				var i = 0;				while (i < a.length) {					r[i] = a[i].__s;					__dollar__hadd(c, a[i].__s, a[i]);					i += 1;				}				return r;			}		}		var neko_array = socket_select(f(read), f(write), f(others), timeout);		var g = function(a):Array<Socket> {			if (a == null)				return null;			var r = new Array();			var i = 0;			while (i < untyped __dollar__asize(a)) {				var t = untyped __dollar__hget(c, a[i], null);				if (t == null)					throw "Socket object not found.";				r[i] = t;				i += 1;			}			return r;		}		return {			read: g(neko_array[0]),			write: g(neko_array[1]),			others: g(neko_array[2])		};	}	private static var socket_new = neko.Lib.load("std", "socket_new", 1);	private static var socket_close = neko.Lib.load("std", "socket_close", 1);	private static var socket_write = neko.Lib.load("std", "socket_write", 2);	private static var socket_read = neko.Lib.load("std", "socket_read", 1);	private static var socket_connect = neko.Lib.load("std", "socket_connect", 3);	private static var socket_listen = neko.Lib.load("std", "socket_listen", 2);	private static var socket_select = neko.Lib.load("std", "socket_select", 4);	private static var socket_bind = neko.Lib.load("std", "socket_bind", 3);	private static var socket_accept = neko.Lib.load("std", "socket_accept", 1);	private static var socket_peer = neko.Lib.load("std", "socket_peer", 1);	private static var socket_host = neko.Lib.load("std", "socket_host", 1);	private static var socket_set_timeout = neko.Lib.load("std", "socket_set_timeout", 2);	private static var socket_shutdown = neko.Lib.load("std", "socket_shutdown", 3);	private static var socket_set_blocking = neko.Lib.load("std", "socket_set_blocking", 2);	private static var socket_set_fast_send = neko.Lib.loadLazy("std", "socket_set_fast_send", 2);}
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