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- /*
- * Copyright (C)2005-2019 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- package sys.thread;
- #if (!target.threaded)
- #error "This class is not available on this target"
- #end
- import haxe.Exception;
- /**
- Thread pool with a varying amount of threads.
- A new thread is spawned every time a task is submitted while all existing
- threads are busy.
- **/
- @:coreApi
- class ElasticThreadPool implements IThreadPool {
- /* Amount of alive threads in this pool. */
- public var threadsCount(get,null):Int;
- /* Maximum amount of threads in this pool. */
- public var maxThreadsCount:Int;
- /** Indicates if `shutdown` method of this pool has been called. */
- public var isShutdown(get,never):Bool;
- var _isShutdown = false;
- function get_isShutdown():Bool return _isShutdown;
- final pool:Array<Worker> = [];
- final queue = new Deque<()->Void>();
- final mutex = new Mutex();
- final threadTimeout:Float;
- /**
- Create a new thread pool with `threadsCount` threads.
- If a worker thread does not receive a task for `threadTimeout` seconds it
- is terminated.
- **/
- public function new(maxThreadsCount:Int, threadTimeout:Float = 60):Void {
- if(maxThreadsCount < 1)
- throw new ThreadPoolException('ElasticThreadPool needs maxThreadsCount to be at least 1.');
- this.maxThreadsCount = maxThreadsCount;
- this.threadTimeout = threadTimeout;
- }
- /**
- Submit a task to run in a thread.
- Throws an exception if the pool is shut down.
- **/
- public function run(task:()->Void):Void {
- if(_isShutdown)
- throw new ThreadPoolException('Task is rejected. Thread pool is shut down.');
- if(task == null)
- throw new ThreadPoolException('Task to run must not be null.');
- mutex.acquire();
- var submitted = false;
- var deadWorker = null;
- for(worker in pool) {
- if(deadWorker == null && worker.dead) {
- deadWorker = worker;
- }
- if(worker.task == null) {
- submitted = true;
- worker.wakeup(task);
- break;
- }
- }
- if(!submitted) {
- if(deadWorker != null) {
- deadWorker.wakeup(task);
- } else if(pool.length < maxThreadsCount) {
- var worker = new Worker(queue, threadTimeout);
- pool.push(worker);
- worker.wakeup(task);
- } else {
- queue.add(task);
- }
- }
- mutex.release();
- }
- /**
- Initiates a shutdown.
- All previousely submitted tasks will be executed, but no new tasks will
- be accepted.
- Multiple calls to this method have no effect.
- **/
- public function shutdown():Void {
- if(_isShutdown) return;
- mutex.acquire();
- _isShutdown = true;
- for(worker in pool) {
- worker.shutdown();
- }
- mutex.release();
- }
- function get_threadsCount():Int {
- var result = 0;
- for(worker in pool)
- if(!worker.dead)
- ++result;
- return result;
- }
- }
- private class Worker {
- public var task(default,null):Null<()->Void>;
- public var dead(default,null) = false;
- final deathMutex = new Mutex();
- final waiter = new Lock();
- final queue:Deque<()->Void>;
- final timeout:Float;
- var thread:Thread;
- var isShutdown = false;
- public function new(queue:Deque<()->Void>, timeout:Float) {
- this.queue = queue;
- this.timeout = timeout;
- start();
- }
- public function wakeup(task:()->Void) {
- deathMutex.acquire();
- if(dead)
- start();
- this.task = task;
- waiter.release();
- deathMutex.release();
- }
- public function shutdown() {
- isShutdown = true;
- waiter.release();
- }
- function start() {
- dead = false;
- thread = Thread.create(loop);
- }
- function loop() {
- try {
- while(waiter.wait(timeout)) {
- switch task {
- case null:
- if(isShutdown)
- break;
- case fn:
- fn();
- //if more tasks were added while all threads were busy
- while(true) {
- switch queue.pop(false) {
- case null: break;
- case fn: fn();
- }
- }
- task = null;
- }
- }
- deathMutex.acquire();
- //in case a task was submitted right after the lock timed out
- if(task != null)
- start()
- else
- dead = true;
- deathMutex.release();
- } catch(e) {
- task = null;
- start();
- throw e;
- }
- }
- }
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