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- /*
- * Copyright (c) 2005, The haXe Project Contributors
- * All rights reserved.
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * - Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * - Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE HAXE PROJECT CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE HAXE PROJECT CONTRIBUTORS BE LIABLE FOR
- * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
- * DAMAGE.
- */
- package neko.vm;
- enum ThreadHandle {
- }
- class Thread {
- var handle : ThreadHandle;
- function new(h) {
- handle = h;
- }
- /**
- Send a message to the thread queue. This message can be readed by using [readMessage].
- **/
- public function sendMessage( msg : Dynamic ) {
- thread_send(handle,msg);
- }
- /**
- Returns the current thread.
- **/
- public static function current() {
- return new Thread(thread_current());
- }
- /**
- Creates a new thread that will execute the [callb] function, then exit.
- **/
- public static function create( callb : Void -> Void ) {
- return new Thread(thread_create(function(_) { return callb(); },null));
- }
- /**
- Reads a message from the thread queue. If [block] is true, the function
- blocks until a message is available. If [block] is false, the function
- returns [null] if no message is available.
- **/
- public static function readMessage( block : Bool ) : Dynamic {
- return thread_read_message(block);
- }
- function __compare(t) {
- return untyped __dollar__compare(handle,t.handle);
- }
- /**
- Starts an OS message loop after [osInitialize] has been done.
- In that state, the UI handled by this thread will be updated and
- [sync] calls can be performed. The loop returns when [exitLoop] is
- called for this thread.
- **
- public static function osLoop() {
- if( os_loop == null ) throw "Please call osInitialize() first";
- os_loop();
- }
- /**
- The function [f] will be called by this thread if it's in [osLoop].
- [sync] returns immediatly. See [osInitialize] remarks.
- **
- public function sync( f : Void -> Void ) {
- os_sync(handle,f);
- }
- /**
- The function [f] will be called by this thread and the calling thread
- will wait until the result is available then return its value.
- **
- public function syncResult<T>( f : Void -> T ) : T {
- if( this == current() )
- return f();
- var v = new neko.vm.Lock();
- var r = null;
- sync(function() {
- r = f();
- v.release();
- });
- v.wait();
- return r;
- }
- /**
- Exit from [osLoop].
- **
- public function exitLoop() {
- os_loop_stop(handle);
- }
- /**
- If you want to use the [osLoop], [sync] and [syncResult] methods, you
- need to call [osInitialize] before creating any thread or calling [current].
- This will load [os.ndll] library and initialize UI methods for each thread.
- **
- public static function osInitialize() {
- os_loop = neko.Lib.load("os","os_loop",0);
- os_loop_stop = neko.Lib.load("os","os_loop_stop",1);
- os_sync = neko.Lib.load("os","os_sync",2);
- }
- static var os_loop = null;
- static var os_loop_stop = null;
- static var os_sync = null;
- */
- static var thread_create = neko.Lib.load("std","thread_create",2);
- static var thread_current = neko.Lib.load("std","thread_current",0);
- static var thread_send = neko.Lib.load("std","thread_send",2);
- static var thread_read_message = neko.Lib.load("std","thread_read_message",1);
- }
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