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- /*
- * Copyright (c) 2005-2007, The haXe Project Contributors
- * All rights reserved.
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * - Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * - Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE HAXE PROJECT CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE HAXE PROJECT CONTRIBUTORS BE LIABLE FOR
- * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
- * DAMAGE.
- */
- package neko.vm;
- class Ui {
- public static function isMainThread() {
- return _is_main_thread();
- }
- public static function loop() {
- _loop();
- }
- public static function stopLoop() {
- _sync(_stop_loop);
- }
- public static function sync( f : Void -> Void ) {
- _sync(f);
- }
- public static function syncResult<T>( f : Void -> T ) : T {
- if( isMainThread() )
- return f();
- var l = new Lock();
- var tmp = null;
- var exc = null;
- _sync(function() {
- try {
- tmp = f();
- } catch( e : Dynamic ) {
- exc = { v : e };
- }
- l.release();
- });
- l.wait();
- if( exc != null )
- throw exc.v;
- return tmp;
- }
- static var _is_main_thread = neko.Lib.load("ui","ui_is_main",0);
- static var _loop = neko.Lib.load("ui","ui_loop",0);
- static var _stop_loop = neko.Lib.load("ui","ui_stop_loop",0);
- static var _sync = neko.Lib.load("ui","ui_sync",1);
- }
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