Ui.hx 2.2 KB

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  1. /*
  2. * Copyright (c) 2005-2007, The haXe Project Contributors
  3. * All rights reserved.
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions are met:
  6. *
  7. * - Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * - Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. *
  13. * THIS SOFTWARE IS PROVIDED BY THE HAXE PROJECT CONTRIBUTORS "AS IS" AND ANY
  14. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  15. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  16. * DISCLAIMED. IN NO EVENT SHALL THE HAXE PROJECT CONTRIBUTORS BE LIABLE FOR
  17. * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  18. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  19. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  20. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
  21. * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
  22. * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
  23. * DAMAGE.
  24. */
  25. package neko.vm;
  26. class Ui {
  27. public static function isMainThread() {
  28. return _is_main_thread();
  29. }
  30. public static function loop() {
  31. _loop();
  32. }
  33. public static function stopLoop() {
  34. _sync(_stop_loop);
  35. }
  36. public static function sync( f : Void -> Void ) {
  37. _sync(f);
  38. }
  39. public static function syncResult<T>( f : Void -> T ) : T {
  40. if( isMainThread() )
  41. return f();
  42. var l = new Lock();
  43. var tmp = null;
  44. var exc = null;
  45. _sync(function() {
  46. try {
  47. tmp = f();
  48. } catch( e : Dynamic ) {
  49. exc = { v : e };
  50. }
  51. l.release();
  52. });
  53. l.wait();
  54. if( exc != null )
  55. throw exc.v;
  56. return tmp;
  57. }
  58. static var _is_main_thread = neko.Lib.load("ui","ui_is_main",0);
  59. static var _loop = neko.Lib.load("ui","ui_loop",0);
  60. static var _stop_loop = neko.Lib.load("ui","ui_stop_loop",0);
  61. static var _sync = neko.Lib.load("ui","ui_sync",1);
  62. }