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- package;
- import system.Random;
- @:core_api @:nativegen class Math
- {
- public static inline function __init__():Void
- {
- PI = system.Math.PI;
- NaN = untyped __cs__("double.NaN");
- NEGATIVE_INFINITY = untyped __cs__("double.NegativeInfinity");
- POSITIVE_INFINITY = untyped __cs__("double.PositiveInfinity");
- rand = new Random();
-
- }
-
- private static var rand:Random;
- public static var PI(default, null) : Float;
- public static var NaN(default,null) : Float;
- public static var NEGATIVE_INFINITY(default,null) : Float;
- public static var POSITIVE_INFINITY(default,null) : Float;
- public static inline function abs(v:Float):Float
- {
- return system.Math.Abs(v);
- }
-
- public static inline function min(a:Float, b:Float):Float
- {
- return (a < b) ? a : b;
- }
-
- public static inline function max(a:Float, b:Float):Float
- {
- return (a > b) ? a : b;
- }
-
- public static inline function sin(v:Float):Float
- {
- return system.Math.Sin(v);
- }
-
- public static inline function cos(v:Float):Float
- {
- return system.Math.Cos(v);
- }
-
- public static inline function atan2(y:Float, x:Float):Float
- {
- return system.Math.Atan2(y, x);
- }
-
- public static inline function tan(v:Float):Float
- {
- return system.Math.Tan(v);
- }
-
- public static inline function exp(v:Float):Float
- {
- return system.Math.Exp(v);
- }
-
- public static inline function log(v:Float):Float
- {
- return system.Math.Log(v);
- }
-
- public static inline function sqrt(v:Float):Float
- {
- return system.Math.Sqrt(v);
- }
-
- public static inline function round(v:Float):Int
- {
- return Std.int(system.Math.Round(v));
- }
-
- public static inline function floor(v:Float):Int
- {
- return Std.int(system.Math.Floor(v));
- }
-
- public static inline function ceil(v:Float):Int
- {
- return Std.int(system.Math.Ceiling(v));
- }
-
- public static inline function atan(v:Float):Float
- {
- return system.Math.Atan(v);
- }
-
- public static inline function asin(v:Float):Float
- {
- return system.Math.Asin(v);
- }
-
- public static inline function acos(v:Float):Float
- {
- return system.Math.Acos(v);
- }
-
- public static inline function pow(v:Float, exp:Float):Float
- {
- return system.Math.Pow(v, exp);
- }
-
- public static inline function random() : Float
- {
- return rand.NextDouble();
- }
- public static function isFinite( f : Float ) : Bool
- {
- return untyped __cs__("!double.IsInfinity(f)");
- }
-
- public static function isNaN( f : Float ) : Bool
- {
- return untyped __cs__("double.IsNaN(f)");
- }
- }
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