Math.hx 2.5 KB

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  1. package;
  2. import system.Random;
  3. @:core_api @:nativegen class Math
  4. {
  5. public static inline function __init__():Void
  6. {
  7. PI = system.Math.PI;
  8. NaN = untyped __cs__("double.NaN");
  9. NEGATIVE_INFINITY = untyped __cs__("double.NegativeInfinity");
  10. POSITIVE_INFINITY = untyped __cs__("double.PositiveInfinity");
  11. rand = new Random();
  12. }
  13. private static var rand:Random;
  14. public static var PI(default, null) : Float;
  15. public static var NaN(default,null) : Float;
  16. public static var NEGATIVE_INFINITY(default,null) : Float;
  17. public static var POSITIVE_INFINITY(default,null) : Float;
  18. public static inline function abs(v:Float):Float
  19. {
  20. return system.Math.Abs(v);
  21. }
  22. public static inline function min(a:Float, b:Float):Float
  23. {
  24. return (a < b) ? a : b;
  25. }
  26. public static inline function max(a:Float, b:Float):Float
  27. {
  28. return (a > b) ? a : b;
  29. }
  30. public static inline function sin(v:Float):Float
  31. {
  32. return system.Math.Sin(v);
  33. }
  34. public static inline function cos(v:Float):Float
  35. {
  36. return system.Math.Cos(v);
  37. }
  38. public static inline function atan2(y:Float, x:Float):Float
  39. {
  40. return system.Math.Atan2(y, x);
  41. }
  42. public static inline function tan(v:Float):Float
  43. {
  44. return system.Math.Tan(v);
  45. }
  46. public static inline function exp(v:Float):Float
  47. {
  48. return system.Math.Exp(v);
  49. }
  50. public static inline function log(v:Float):Float
  51. {
  52. return system.Math.Log(v);
  53. }
  54. public static inline function sqrt(v:Float):Float
  55. {
  56. return system.Math.Sqrt(v);
  57. }
  58. public static inline function round(v:Float):Int
  59. {
  60. return Std.int(system.Math.Round(v));
  61. }
  62. public static inline function floor(v:Float):Int
  63. {
  64. return Std.int(system.Math.Floor(v));
  65. }
  66. public static inline function ceil(v:Float):Int
  67. {
  68. return Std.int(system.Math.Ceiling(v));
  69. }
  70. public static inline function atan(v:Float):Float
  71. {
  72. return system.Math.Atan(v);
  73. }
  74. public static inline function asin(v:Float):Float
  75. {
  76. return system.Math.Asin(v);
  77. }
  78. public static inline function acos(v:Float):Float
  79. {
  80. return system.Math.Acos(v);
  81. }
  82. public static inline function pow(v:Float, exp:Float):Float
  83. {
  84. return system.Math.Pow(v, exp);
  85. }
  86. public static inline function random() : Float
  87. {
  88. return rand.NextDouble();
  89. }
  90. public static function isFinite( f : Float ) : Bool
  91. {
  92. return untyped __cs__("!double.IsInfinity(f)");
  93. }
  94. public static function isNaN( f : Float ) : Bool
  95. {
  96. return untyped __cs__("double.IsNaN(f)");
  97. }
  98. }