Socket.hx 7.9 KB

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  1. /*
  2. * Copyright (C)2005-2019 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. package sys.net;
  23. import haxe.io.Error;
  24. import haxe.io.Bytes;
  25. import haxe.io.BytesData;
  26. import python.Exceptions;
  27. import python.Tuple;
  28. import python.lib.socket.Socket in PSocket;
  29. import python.lib.Socket in PSocketModule;
  30. import python.lib.socket.Address in PAddress;
  31. import python.lib.Select;
  32. private class SocketInput extends haxe.io.Input {
  33. var __s:PSocket;
  34. public function new(s) {
  35. __s = s;
  36. }
  37. public override function readByte():Int {
  38. var r:BytesData;
  39. try {
  40. r = __s.recv(1, 0);
  41. } catch (e:BlockingIOError) {
  42. throw Blocked;
  43. }
  44. if (r.length == 0)
  45. throw new haxe.io.Eof();
  46. return python.Syntax.code("r[0]");
  47. }
  48. public override function readBytes(buf:haxe.io.Bytes, pos:Int, len:Int):Int {
  49. var r;
  50. var data = buf.getData();
  51. try {
  52. r = __s.recv(len, 0);
  53. for (i in pos...(pos + r.length)) {
  54. data.set(i, r[i - pos]);
  55. }
  56. } catch (e:BlockingIOError) {
  57. throw Blocked;
  58. }
  59. if (r.length == 0)
  60. throw new haxe.io.Eof();
  61. return r.length;
  62. }
  63. public override function close() {
  64. super.close();
  65. if (__s != null)
  66. __s.close();
  67. }
  68. }
  69. private class SocketOutput extends haxe.io.Output {
  70. var __s:PSocket;
  71. public function new(s) {
  72. __s = s;
  73. }
  74. public override function writeByte(c:Int) {
  75. try {
  76. __s.send(python.Syntax.code('bytes([c])'), 0);
  77. } catch (e:BlockingIOError) {
  78. throw Blocked;
  79. }
  80. }
  81. public override function writeBytes(buf:haxe.io.Bytes, pos:Int, len:Int):Int {
  82. try {
  83. var data = buf.getData();
  84. var payload = python.Syntax.code("{0}[{1}:{1}+{2}]", data, pos, len);
  85. var r = __s.send(payload, 0);
  86. return r;
  87. } catch (e:BlockingIOError) {
  88. throw Blocked;
  89. }
  90. }
  91. public override function close() {
  92. super.close();
  93. if (__s != null)
  94. __s.close();
  95. }
  96. }
  97. /**
  98. A TCP socket class : allow you to both connect to a given server and exchange messages or start your own server and wait for connections.
  99. **/
  100. @:coreApi class Socket {
  101. var __s:PSocket;
  102. /**
  103. The stream on which you can read available data. By default the stream is blocking until the requested data is available,
  104. use `setBlocking(false)` or `setTimeout` to prevent infinite waiting.
  105. **/
  106. public var input(default, null):haxe.io.Input;
  107. /**
  108. The stream on which you can send data. Please note that in case the output buffer you will block while writing the data, use [setBlocking(false)] or [setTimeout] to prevent that.
  109. **/
  110. public var output(default, null):haxe.io.Output;
  111. /**
  112. A custom value that can be associated with the socket. Can be used to retrieve your custom infos after a `select`.
  113. ***/
  114. public var custom:Dynamic;
  115. /**
  116. Creates a new unconnected socket.
  117. **/
  118. public function new():Void {
  119. __initSocket();
  120. input = new SocketInput(__s);
  121. output = new SocketOutput(__s);
  122. }
  123. function __initSocket():Void {
  124. __s = new PSocket();
  125. }
  126. /**
  127. Closes the socket : make sure to properly close all your sockets or you will crash when you run out of file descriptors.
  128. **/
  129. public function close():Void {
  130. __s.close();
  131. }
  132. /**
  133. Read the whole data available on the socket.
  134. **/
  135. public function read():String {
  136. return input.readAll().toString();
  137. }
  138. /**
  139. Write the whole data to the socket output.
  140. **/
  141. public function write(content:String):Void {
  142. output.writeString(content);
  143. }
  144. /**
  145. Connect to the given server host/port. Throw an exception in case we couldn't successfully connect.
  146. **/
  147. public function connect(host:Host, port:Int):Void {
  148. var host_str = host.toString();
  149. __s.connect(Tuple2.make(host_str, port));
  150. }
  151. /**
  152. Allow the socket to listen for incoming questions. The parameter tells how many pending connections we can have until they get refused. Use `accept()` to accept incoming connections.
  153. **/
  154. public function listen(connections:Int):Void {
  155. __s.listen(connections);
  156. }
  157. /**
  158. Shutdown the socket, either for reading or writing.
  159. **/
  160. public function shutdown(read:Bool, write:Bool):Void
  161. __s.shutdown((read && write) ? PSocketModule.SHUT_RDWR : read ? PSocketModule.SHUT_RD : PSocketModule.SHUT_WR);
  162. /**
  163. Bind the socket to the given host/port so it can afterwards listen for connections there.
  164. **/
  165. public function bind(host:Host, port:Int):Void {
  166. var host_str = host.toString();
  167. __s.bind(Tuple2.make(host_str, port));
  168. }
  169. /**
  170. Accept a new connected client. This will return a connected socket on which you can read/write some data.
  171. **/
  172. public function accept():Socket {
  173. var tp2:Tuple2<PSocket, PAddress> = __s.accept();
  174. var s = new Socket();
  175. s.__s = tp2._1;
  176. s.input = new SocketInput(s.__s);
  177. s.output = new SocketOutput(s.__s);
  178. return s;
  179. }
  180. /**
  181. Return the information about the other side of a connected socket.
  182. **/
  183. public function peer():{host:Host, port:Int} {
  184. var pn = __s.getpeername();
  185. return {host: new Host(pn._1), port: pn._2}
  186. }
  187. /**
  188. Return the information about our side of a connected socket.
  189. **/
  190. public function host():{host:Host, port:Int} {
  191. var pn = __s.getsockname();
  192. return {host: new Host(pn._1), port: pn._2};
  193. }
  194. /**
  195. Gives a timeout after which blocking socket operations (such as reading and writing) will abort and throw an exception.
  196. **/
  197. public function setTimeout(timeout:Float):Void {
  198. __s.settimeout(timeout);
  199. }
  200. /**
  201. Block until some data is available for read on the socket.
  202. **/
  203. public function waitForRead():Void {
  204. Select.select([this], [], []);
  205. }
  206. /**
  207. Change the blocking mode of the socket. A blocking socket is the default behavior. A non-blocking socket will abort blocking operations immediately by throwing a haxe.io.Error.Blocked value.
  208. **/
  209. public function setBlocking(b:Bool):Void {
  210. __s.setblocking(b);
  211. }
  212. /**
  213. Allows the socket to immediately send the data when written to its output : this will cause less ping but might increase the number of packets / data size, especially when doing a lot of small writes.
  214. **/
  215. public function setFastSend(b:Bool):Void {
  216. __s.setsockopt(PSocketModule.SOL_TCP, PSocketModule.TCP_NODELAY, b);
  217. }
  218. @:keep function fileno():Int
  219. return __s.fileno();
  220. /**
  221. Wait until one of the sockets groups is ready for the given operation :
  222. - `read` contains sockets on which we want to wait for available data to be read,
  223. - `write` contains sockets on which we want to wait until we are allowed to write some data to their output buffers,
  224. - `others` contains sockets on which we want to wait for exceptional conditions.
  225. - `select` will block until one of the condition is met, in which case it will return the sockets for which the condition was true.
  226. In case a `timeout` (in seconds) is specified, select might wait at worse until the timeout expires.
  227. **/
  228. public static function select(read:Array<Socket>, write:Array<Socket>, others:Array<Socket>,
  229. ?timeout:Float):{read:Array<Socket>, write:Array<Socket>, others:Array<Socket>} {
  230. var t3 = Select.select(read, write, others, timeout);
  231. return {read: t3._1, write: t3._2, others: t3._3};
  232. }
  233. }