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- /*
- * Copyright (C)2005-2019 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- package sys.net;
- import cs.NativeArray;
- import cs.system.collections.ArrayList;
- import cs.system.net.IPEndPoint;
- import cs.system.net.sockets.AddressFamily;
- import cs.system.net.sockets.NetworkStream;
- import cs.system.net.sockets.ProtocolType;
- import cs.system.net.sockets.SocketFlags;
- import cs.system.net.sockets.SocketShutdown;
- import cs.system.net.sockets.SocketType;
- import cs.system.threading.Thread;
- import cs.system.net.sockets.Socket in NativeSocket;
- import haxe.io.Bytes;
- import haxe.io.Error;
- import haxe.io.Input;
- import haxe.io.Output;
- @:coreApi
- class Socket {
- private var sock:NativeSocket = null;
- public var input(default, null):haxe.io.Input;
- public var output(default, null):haxe.io.Output;
- public var custom:Dynamic;
- public function new():Void {
- sock = new NativeSocket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- sock.Blocking = true;
- }
- public function close():Void {
- sock.Close();
- input = null;
- output = null;
- }
- public function read():String {
- return input.readAll().toString();
- }
- public function write(content:String):Void {
- output.writeString(content);
- }
- public function connect(host:Host, port:Int):Void {
- sock.Connect(host.ipAddress, port);
- if (sock.Connected) {
- this.output = new cs.io.NativeOutput(new NetworkStream(sock));
- this.input = new cs.io.NativeInput(new NetworkStream(sock));
- } else {
- throw "Connection failed.";
- }
- }
- public function listen(connections:Int):Void {
- sock.Listen(connections);
- }
- public function shutdown(read:Bool, write:Bool):Void {
- if (read && write) {
- sock.Shutdown(SocketShutdown.Both);
- input = null;
- output = null;
- } else if (read) {
- sock.Shutdown(SocketShutdown.Receive);
- input = null;
- } else if (write) {
- sock.Shutdown(SocketShutdown.Send);
- output = null;
- }
- }
- public function bind(host:Host, port:Int):Void {
- sock = new NativeSocket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- sock.Bind(new IPEndPoint(host.ipAddress, port));
- }
- public function accept():Socket {
- var r = new Socket();
- r.sock = sock.Accept();
- r.output = new cs.io.NativeOutput(new NetworkStream(r.sock));
- r.input = new cs.io.NativeInput(new NetworkStream(r.sock));
- return r;
- }
- public function peer():{host:Host, port:Int} {
- var remoteIP = cast(sock.RemoteEndPoint, IPEndPoint);
- return {host: new Host(remoteIP.Address.ToString()), port: remoteIP.Port};
- }
- public function host():{host:Host, port:Int} {
- var localIP = cast(sock.LocalEndPoint, IPEndPoint);
- return {host: new Host(localIP.Address.ToString()), port: localIP.Port};
- }
- public function setTimeout(timeout:Float):Void {
- sock.ReceiveTimeout = sock.SendTimeout = Math.round(timeout * 1000);
- }
- public function waitForRead():Void {
- var end = Date.now().getTime() + ((sock.ReceiveTimeout <= 0) ? Math.POSITIVE_INFINITY : sock.ReceiveTimeout);
- while (sock.Available == 0 && Date.now().getTime() < end) {
- Thread.Sleep(5);
- }
- }
- public function setBlocking(b:Bool):Void {
- sock.Blocking = b;
- }
- public function setFastSend(b:Bool):Void {
- sock.NoDelay = b;
- }
- static public function select(read:Array<Socket>, write:Array<Socket>, others:Array<Socket>,
- ?timeout:Float):{read:Array<Socket>, write:Array<Socket>, others:Array<Socket>} {
- var map:Map<Int, Socket> = new Map();
- inline function addSockets(sockets:Array<Socket>) {
- if (sockets != null)
- for (s in sockets)
- map[s.sock.Handle.ToInt32()] = s;
- }
- inline function getRaw(sockets:Array<Socket>):ArrayList {
- var a = new ArrayList(sockets == null ? 0 : sockets.length);
- if (sockets != null)
- for (s in sockets) {
- a.Add(s.sock);
- }
- return a;
- }
- inline function getOriginal(result:ArrayList) {
- var a:Array<Socket> = [];
- for (i in 0...result.Count) {
- var s:NativeSocket = result[i];
- a.push(map[s.Handle.ToInt32()]);
- }
- return a;
- }
- addSockets(read);
- addSockets(write);
- addSockets(others);
- // unwrap Sockets into native sockets
- var rawRead:ArrayList = getRaw(read),
- rawWrite:ArrayList = getRaw(write),
- rawOthers:ArrayList = getRaw(others);
- var microsec = timeout == null ? -1 : Std.int(timeout * 1000000);
- NativeSocket.Select(rawRead, rawWrite, rawOthers, microsec);
- // convert native sockets back to Socket objects
- return {
- read: getOriginal(rawRead),
- write: getOriginal(rawWrite),
- others: getOriginal(rawOthers),
- }
- }
- }
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