| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697 | /* * Copyright (C)2005-2015 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */import neko.Lib;@:native("Math")@:keepprivate class MathImpl {	static var __rnd;	static var _rand_float = Lib.load("std","random_float",1);	static var _rand_int = Lib.load("std","random_int",2);	public static function min(a:Float,b:Float) : Float { return if( a < b ) a else if( untyped $isnan(a) ) a else b; }	public static function max(a:Float,b:Float) : Float { return if( a < b ) b else if( untyped $isnan(b) ) b else a; }	public static function random() : Float { return _rand_float(__rnd); }	public static function isNaN(f:Float) : Bool { return untyped __dollar__isnan(f); }	public static function isFinite(f:Float) : Bool { return !untyped (__dollar__isinfinite(f) || __dollar__isnan(f)); }	static function __init__() : Void {		var M : Dynamic = MathImpl;	 	__rnd = Lib.load("std","random_new",0)();	 	M.PI = Lib.load("std","math_pi",0)();	 	M.NaN = 0.0 / 0.0;	 	M.POSITIVE_INFINITY = 1.0 / 0.0;	 	M.NEGATIVE_INFINITY = -M.POSITIVE_INFINITY;		M.abs = Lib.load("std","math_abs",1);		M.sin = Lib.load("std","math_sin",1);		M.cos = Lib.load("std","math_cos",1);		M.atan2 = Lib.load("std","math_atan2",2);		M.tan = Lib.load("std","math_tan",1);		M.exp = Lib.load("std","math_exp",1);		M.log = Lib.load("std","math_log",1);		M.sqrt = Lib.load("std","math_sqrt",1);		M.round = Lib.load("std","math_round",1);		M.floor = Lib.load("std","math_floor",1);		M.ceil = Lib.load("std","math_ceil",1);		M.atan = Lib.load("std","math_atan",1);		M.asin = Lib.load("std","math_asin",1);		M.acos = Lib.load("std","math_acos",1);		M.pow = Lib.load("std", "math_pow", 2);		M.fceil = try Lib.load("std", "math_fceil", 1) catch( e : Dynamic ) M.ceil;		M.ffloor = try Lib.load("std", "math_ffloor", 1) catch( e : Dynamic ) M.floor;		M.fround = try Lib.load("std", "math_fround", 1) catch( e : Dynamic ) M.round;	}}@:coreApi@:finalextern class Math {	public static var PI(default,null) : Float;	public static var NaN(default,null) : Float;	public static var POSITIVE_INFINITY(default,null) : Float;	public static var NEGATIVE_INFINITY(default,null) : Float;	public static function min(a:Float,b:Float) : Float;	public static function max(a:Float,b:Float) : Float;	public static function abs( v : Float ) : Float;	public static function sin( v : Float ) : Float;	public static function cos( v : Float ) : Float;	public static function atan2( y : Float, x : Float ) : Float;	public static function tan( v : Float ) : Float;	public static function exp( v : Float ) : Float;	public static function log( v : Float ) : Float;	public static function sqrt( v : Float ) : Float;	public static function round( v : Float ) : Int;	public static function floor( v : Float ) : Int;	public static function ceil( v : Float ) : Int;	public static function atan( v : Float ) : Float;	public static function asin( v : Float ) : Float;	public static function acos( v : Float ) : Float;	public static function pow( v : Float, exp : Float ) : Float;	public static function fround( v : Float ) : Float;	public static function ffloor( v : Float ) : Float;	public static function fceil( v : Float ) : Float;	public static function random() : Float;	public static function isNaN(f:Float) : Bool;	public static function isFinite(f:Float) : Bool;}
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