| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 | /* * Copyright (C)2005-2022 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ package sys.ssl; import sys.net.Host; import sys.net.SocketInput; import sys.net.SocketOutput; import lua.lib.luasocket.Socket as LuaSocket; import lua.lib.luasec.Ssl as LuaSecSsl; import lua.lib.luasec.SslTcpClient;  import haxe.io.Bytes; import haxe.io.Error; class Socket extends sys.net.Socket {     var _sslSocket:SslTcpClient;    private function wrap(sock:LuaSocket):SslTcpClient {        var res = LuaSecSsl.wrap(sock, {mode: Client, protocol: Any});        if (res.message != null) {			throw 'Socket Error : ${res.message}';        }        return res.result;    }     public function handshake():Void {        var res = this._sslSocket.dohandshake();        if (res.message != null) {			throw 'Handshake Error : ${res.message}';        }    }    public override function connect(host:Host, port:Int):Void {        var res = LuaSocket.connect(host.host, port);		if (res.message != null)			throw 'Socket Error : ${res.message}';        var sslSock = this.wrap(res.result);		input = new SocketInput(sslSock);		output = new SocketOutput(sslSock);		_sslSocket = sslSock;		_sslSocket.settimeout(timeout);        this.handshake();    }    public override function close():Void {		_sslSocket.close();    }}
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