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- /*
- * Copyright (C)2005-2013 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- // This file is generated, do not edit!
- package js.html;
- /** A <code>Touch</code> object represents a single point of contact between the user and a touch-sensitive interface device (which may be, for example, a touchscreen or a trackpad).<br><br>
- Documentation for this class was provided by <a href="https://developer.mozilla.org/en/DOM/Touch">MDN</a>. */
- @:native("Touch")
- extern class Touch
- {
- /** The X coordinate of the touch point relative to the viewport, not including any scroll offset. <strong>Read only.</strong> */
- var clientX(default,null) : Int;
- /** The Y coordinate of the touch point relative to the viewport, not including any scroll offset. <strong>Read only.</strong> */
- var clientY(default,null) : Int;
- /** The amount of pressure being applied to the surface by the user, as a float between 0.0 (no pressure) and 1.0 (maximum pressure). <strong>Read only.</strong> */
- var force(default,null) : Float;
- /** A unique identifier for this <code>Touch</code> object. A given touch (say, by a finger) will have the same identifier for the duration of its movement around the surface. This lets you ensure that you're tracking the same touch all the time. <strong>Read only.</strong> */
- var identifier(default,null) : Int;
- /** The X coordinate of the touch point relative to the viewport, including any scroll offset. <strong>Read only.</strong> */
- var pageX(default,null) : Int;
- /** The Y coordinate of the touch point relative to the viewport, including any scroll offset. <strong>Read only.</strong> */
- var pageY(default,null) : Int;
- /** The X radius of the ellipse that most closely circumscribes the area of contact with the screen. The value is in pixels of the same scale as <code>screenX</code>. <strong>Read only.</strong> */
- var radiusX(default,null) : Int;
- /** The Y radius of the ellipse that most closely circumscribes the area of contact with the screen. The value is in pixels of the same scale as <code>screenY</code>. <strong>Read only.</strong> */
- var radiusY(default,null) : Int;
- /** The angle (in degrees) that the ellipse described by radiusX and radiusY must be rotated, clockwise, to most accurately cover the area of contact between the user and the surface. <strong>Read only.</strong> */
- var rotationAngle(default,null) : Float;
- /** The X coordinate of the touch point relative to the screen, not including any scroll offset. <strong>Read only.</strong> */
- var screenX(default,null) : Int;
- /** The Y coordinate of the touch point relative to the screen, not including any scroll offset. <strong>Read only.</strong> */
- var screenY(default,null) : Int;
- var target(default,null) : EventTarget;
- }
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