Matrix.hx 2.3 KB

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  1. /*
  2. * Copyright (C)2005-2013 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. // This file is generated, do not edit!
  23. package js.html.svg;
  24. /** <p>Many of SVG's graphics operations utilize 2x3 matrices of the form:</p>
  25. <pre>[a c e]
  26. [b d f]</pre>
  27. <p>which, when expanded into a 3x3 matrix for the purposes of matrix arithmetic, become:</p>
  28. <pre>[a c e]
  29. [b d f]
  30. [0 0 1]
  31. </pre>
  32. <p>An <code>SVGMatrix</code> object can be designated as read only, which means that attempts to modify the object will result in an exception being thrown.</p><br><br>
  33. Documentation for this class was provided by <a href="https://developer.mozilla.org/en/DOM/SVGMatrix">MDN</a>. */
  34. @:native("SVGMatrix")
  35. extern class Matrix
  36. {
  37. var a : Float;
  38. var b : Float;
  39. var c : Float;
  40. var d : Float;
  41. var e : Float;
  42. var f : Float;
  43. function flipX() : Matrix;
  44. function flipY() : Matrix;
  45. function inverse() : Matrix;
  46. function multiply( secondMatrix : Matrix ) : Matrix;
  47. function rotate( angle : Float ) : Matrix;
  48. function rotateFromVector( x : Float, y : Float ) : Matrix;
  49. function scale( scaleFactor : Float ) : Matrix;
  50. function scaleNonUniform( scaleFactorX : Float, scaleFactorY : Float ) : Matrix;
  51. function skewX( angle : Float ) : Matrix;
  52. function skewY( angle : Float ) : Matrix;
  53. function translate( x : Float, y : Float ) : Matrix;
  54. }