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- /*
- * Copyright (C)2005-2013 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- // This file is generated, do not edit!
- package js.html.svg;
- /** <p>Many of SVG's graphics operations utilize 2x3 matrices of the form:</p>
- <pre>[a c e]
- [b d f]</pre>
- <p>which, when expanded into a 3x3 matrix for the purposes of matrix arithmetic, become:</p>
- <pre>[a c e]
- [b d f]
- [0 0 1]
- </pre>
- <p>An <code>SVGMatrix</code> object can be designated as read only, which means that attempts to modify the object will result in an exception being thrown.</p><br><br>
- Documentation for this class was provided by <a href="https://developer.mozilla.org/en/DOM/SVGMatrix">MDN</a>. */
- @:native("SVGMatrix")
- extern class Matrix
- {
- var a : Float;
- var b : Float;
- var c : Float;
- var d : Float;
- var e : Float;
- var f : Float;
- function flipX() : Matrix;
- function flipY() : Matrix;
- function inverse() : Matrix;
- function multiply( secondMatrix : Matrix ) : Matrix;
- function rotate( angle : Float ) : Matrix;
- function rotateFromVector( x : Float, y : Float ) : Matrix;
- function scale( scaleFactor : Float ) : Matrix;
- function scaleNonUniform( scaleFactorX : Float, scaleFactorY : Float ) : Matrix;
- function skewX( angle : Float ) : Matrix;
- function skewY( angle : Float ) : Matrix;
- function translate( x : Float, y : Float ) : Matrix;
- }
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