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- /*
- * Copyright (c) 2005, The haXe Project Contributors
- * All rights reserved.
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * - Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * - Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE HAXE PROJECT CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE HAXE PROJECT CONTRIBUTORS BE LIABLE FOR
- * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
- * DAMAGE.
- */
- package neko.net;
- private typedef ServerClient<ClientData> = {
- var sock : Socket;
- var buffer : haxe.io.Bytes;
- var bufbytes : Int;
- var data : ClientData;
- }
- /**
- This class enables you to quickly create a custom server that can
- serve several clients in parallel. This server is using a single
- thread and process so the server itself processing is not parallel.
- Non-blocking sockets are used to ensure that a slow client does not
- block the others.
- **/
- class ServerLoop<ClientData> {
- /**
- Each client has an associated buffer. This is the initial buffer size which
- is set to 128 bytes by default.
- **/
- public static var DEFAULT_BUFSIZE = 128;
- /**
- Each client has an associated buffer. This is the maximum buffer size which
- is set to 64K by default. When that size is reached and some data can't be processed,
- the client is disconnected.
- **/
- public static var MAX_BUFSIZE = (1 << 16);
- /**
- This is the value of number client requests that the server socket
- listen for. By default this number is 10 but can be increased for
- servers supporting a large number of simultaneous requests.
- **/
- public var listenCount : Int;
- /**
- See [update].
- **/
- public var updateTime : Float;
- var newData : Socket -> ClientData;
- var socks : Array<Socket>;
- public var clients : List<ClientData>;
- /**
- Creates a server instance. The [newData] methods must return
- the data associated with the Client.
- **/
- public function new( ?newData ) {
- this.newData = if( newData == null ) function(_) { return null; } else newData;
- clients = new List();
- socks = new Array();
- listenCount = 10;
- updateTime = 1;
- }
- /**
- Closes the client connection and removes it from the client List.
- **/
- public function closeConnection( s : Socket ) : Bool {
- var cl : ServerClient<ClientData> = untyped s.__client;
- if( cl == null || !clients.remove(cl.data) )
- return false;
- socks.remove(s);
- try s.close() catch( e : Dynamic ) { };
- clientDisconnected(cl.data);
- return true;
- }
- /**
- The [update] method is called after each socket event has been
- processed or when [updateTime] has been reached. It can be used
- to perform time-regular tasks such as pings. By default [updateTime]
- is set to one second.
- **/
- public function update() {
- }
- /**
- This method is called after a client has been disconnected.
- **/
- public function clientDisconnected( d : ClientData ) {
- }
- /**
- This method can be used instead of writing directly to the socket.
- It ensures that all the data is correctly sent. If an error occurs
- while sending the data, no exception will occur but the client will
- be gracefully disconnected.
- **/
- public function clientWrite( s : Socket, buf : haxe.io.Bytes, pos : Int, len : Int ) {
- try {
- while( len > 0 ) {
- var nbytes = s.output.writeBytes(buf,pos,len);
- pos += nbytes;
- len -= nbytes;
- }
- } catch( e : Dynamic ) {
- closeConnection(s);
- }
- }
- /**
- This method is called when some data has been readed into a Client buffer.
- If the data can be handled, then you can return the number of bytes handled
- that needs to be removed from the buffer. It the data can't be handled (some
- part of the message is missing for example), returns 0.
- **/
- public function processClientData( d : ClientData, buf : haxe.io.Bytes, bufpos : Int, buflen : Int ) {
- throw "ServerLoop::processClientData is not implemented";
- return 0;
- }
- /**
- Called when an error occured. This enable you to log the error somewhere.
- By default the error is displayed using [trace].
- **/
- public function onError( e : Dynamic ) {
- trace(Std.string(e)+"\n"+haxe.Stack.toString(haxe.Stack.exceptionStack()));
- }
- function readData( cl : ServerClient<ClientData> ) {
- var buflen = cl.buffer.length;
- // eventually double the buffer size
- if( cl.bufbytes == buflen ) {
- var nsize = buflen * 2;
- if( nsize > MAX_BUFSIZE ) {
- if( buflen == MAX_BUFSIZE )
- throw "Max buffer size reached";
- nsize = MAX_BUFSIZE;
- }
- var buf2 = haxe.io.Bytes.alloc(nsize);
- buf2.blit(0,cl.buffer,0,buflen);
- buflen = nsize;
- cl.buffer = buf2;
- }
- // read the available data
- var nbytes = cl.sock.input.readBytes(cl.buffer,cl.bufbytes,buflen - cl.bufbytes);
- cl.bufbytes += nbytes;
- }
- function processData( cl : ServerClient<ClientData> ) {
- var pos = 0;
- while( cl.bufbytes > 0 ) {
- var nbytes = processClientData(cl.data,cl.buffer,pos,cl.bufbytes);
- if( nbytes == 0 )
- break;
- pos += nbytes;
- cl.bufbytes -= nbytes;
- }
- if( pos > 0 )
- cl.buffer.blit(0,cl.buffer,pos,cl.bufbytes);
- }
- /**
- Run the server. This function should never return.
- **/
- public function run( host : Host, port : Int ) {
- var serv = new Socket();
- serv.bind(host,port);
- serv.listen(listenCount);
- socks = [serv];
- while( true ) {
- for( s in Socket.select(socks,null,null,updateTime).read ) {
- var cl : ServerClient<ClientData> = untyped s.__client;
- if( cl == null ) {
- // no associated client : it's our server socket
- var sock = serv.accept();
- sock.setBlocking(true);
- cl = {
- sock : sock,
- data : null,
- buffer : haxe.io.Bytes.alloc(DEFAULT_BUFSIZE),
- bufbytes : 0,
- };
- // bind the client
- untyped sock.__client = cl;
- // creates the data
- try {
- cl.data = newData(sock);
- } catch( e : Dynamic ) {
- onError(e);
- try sock.close() catch( e : Dynamic ) { };
- continue;
- }
- // adds the client to the lists
- socks.push(sock);
- clients.add(cl.data);
- } else {
- // read & process the data
- try {
- readData(cl);
- processData(cl);
- } catch( e : Dynamic ) {
- if( !Std.is(e,haxe.io.Eof) )
- onError(e);
- closeConnection(cl.sock);
- }
- }
- }
- update();
- }
- serv.close();
- }
- }
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