| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 | /* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */package neko;/**	A seeded pseudo-random generator.**/class Random {	var r:Dynamic;	/**		Create a new random with random seed.	**/	public function new() {		r = random_new();	}	/**		Set the generator seed.	**/	public function setSeed(s:Int) {		random_set_seed(r, s);	}	/**		Return a random integer modulo max.	**/	public function int(max:Int):Int {		return random_int(r, max);	}	/**		Return a random float.	**/	public function float():Float {		return random_float(r);	}	static var random_new = Lib.load("std", "random_new", 0);	static var random_set_seed = Lib.load("std", "random_set_seed", 2);	static var random_int = Lib.load("std", "random_int", 2);	static var random_float = Lib.load("std", "random_float", 1);}
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