| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273 | /* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */package sys.net;import haxe.io.Error;import cpp.NativeSocket;import cpp.NativeString;import cpp.Pointer;private class SocketInput extends haxe.io.Input {	var __s:Dynamic;	public function new(s:Dynamic) {		__s = s;	}	public override function readByte() {		return try {			NativeSocket.socket_recv_char(__s);		} catch (e:Dynamic) {			if (e == "Blocking")				throw Blocked;			else if (__s == null)				throw Custom(e);			else				throw new haxe.io.Eof();		}	}	public override function readBytes(buf:haxe.io.Bytes, pos:Int, len:Int):Int {		var r;		if (__s == null)			throw "Invalid handle";		try {			r = NativeSocket.socket_recv(__s, buf.getData(), pos, len);		} catch (e:Dynamic) {			if (e == "Blocking")				throw Blocked;			else				throw Custom(e);		}		if (r == 0)			throw new haxe.io.Eof();		return r;	}	public override function close() {		super.close();		if (__s != null)			NativeSocket.socket_close(__s);	}}private class SocketOutput extends haxe.io.Output {	var __s:Dynamic;	public function new(s:Dynamic) {		__s = s;	}	public override function writeByte(c:Int) {		if (__s == null)			throw "Invalid handle";		try {			NativeSocket.socket_send_char(__s, c);		} catch (e:Dynamic) {			if (e == "Blocking")				throw Blocked;			else				throw Custom(e);		}	}	public override function writeBytes(buf:haxe.io.Bytes, pos:Int, len:Int):Int {		return try {			NativeSocket.socket_send(__s, buf.getData(), pos, len);		} catch (e:Dynamic) {			if (e == "Blocking")				throw Blocked;			else if (e == "EOF")				throw new haxe.io.Eof();			else				throw Custom(e);		}	}	public override function close() {		super.close();		if (__s != null)			NativeSocket.socket_close(__s);	}}@:coreApiclass Socket {	private var __s:Dynamic;	// We need to keep these values so that we can restore	// them if we re-create the socket for ipv6 as in	// connect() and bind() below.	private var __timeout:Float = 0.0;	private var __blocking:Bool = true;	private var __fastSend:Bool = false;	public var input(default, null):haxe.io.Input;	public var output(default, null):haxe.io.Output;	public var custom:Dynamic;	public function new():Void {		init();	}	private function init():Void {		if (__s == null)			__s = NativeSocket.socket_new(false);		// Restore these values if they changed. This can happen		// in connect() and bind() if using an ipv6 address.		setTimeout(__timeout);		setBlocking(__blocking);		setFastSend(__fastSend);		input = new SocketInput(__s);		output = new SocketOutput(__s);	}	public function close():Void {		NativeSocket.socket_close(__s);		untyped {			var input:SocketInput = cast input;			var output:SocketOutput = cast output;			input.__s = null;			output.__s = null;		}		input.close();		output.close();	}	public function read():String {		var bytes:haxe.io.BytesData = NativeSocket.socket_read(__s);		if (bytes == null)			return "";		var arr:Array<cpp.Char> = cast bytes;		return NativeString.fromPointer(Pointer.ofArray(arr));	}	public function write(content:String):Void {		NativeSocket.socket_write(__s, haxe.io.Bytes.ofString(content).getData());	}	public function connect(host:Host, port:Int):Void {		try {			if (host.ip == 0 && host.host != "0.0.0.0") {				// hack, hack, hack				var ipv6:haxe.io.BytesData = Reflect.field(host, "ipv6");				if (ipv6 != null) {					close();					__s = NativeSocket.socket_new_ip(false, true);					init();					NativeSocket.socket_connect_ipv6(__s, ipv6, port);				} else					throw "Unresolved host";			} else				NativeSocket.socket_connect(__s, host.ip, port);		} catch (s:String) {			if (s == "Invalid socket handle")				throw "Failed to connect on " + host.toString() + ":" + port;			else if (s == "Blocking") {				// Do nothing, this is not a real error, it simply indicates				// that a non-blocking connect is in progress			} else				cpp.Lib.rethrow(s);		}	}	public function listen(connections:Int):Void {		NativeSocket.socket_listen(__s, connections);	}	public function shutdown(read:Bool, write:Bool):Void {		NativeSocket.socket_shutdown(__s, read, write);	}	public function bind(host:Host, port:Int):Void {		if (host.ip == 0 && host.host != "0.0.0.0") {			var ipv6:haxe.io.BytesData = Reflect.field(host, "ipv6");			if (ipv6 != null) {				close();				__s = NativeSocket.socket_new_ip(false, true);				init();				NativeSocket.socket_bind_ipv6(__s, ipv6, port);			} else				throw "Unresolved host";		} else			NativeSocket.socket_bind(__s, host.ip, port);	}	public function accept():Socket {		var c = NativeSocket.socket_accept(__s);		var s = Type.createEmptyInstance(Socket);		s.__s = c;		s.input = new SocketInput(c);		s.output = new SocketOutput(c);		return s;	}	public function peer():{host:Host, port:Int} {		var a:Dynamic = NativeSocket.socket_peer(__s);		if (a == null) {			return null;		}		var h = new Host("127.0.0.1");		untyped h.ip = a[0];		return {host: h, port: a[1]};	}	public function host():{host:Host, port:Int} {		var a:Dynamic = NativeSocket.socket_host(__s);		if (a == null) {			return null;		}		var h = new Host("127.0.0.1");		untyped h.ip = a[0];		return {host: h, port: a[1]};	}	public function setTimeout(timeout:Float):Void {		__timeout = timeout;		NativeSocket.socket_set_timeout(__s, timeout);	}	public function waitForRead():Void {		select([this], null, null, null);	}	public function setBlocking(b:Bool):Void {		__blocking = b;		NativeSocket.socket_set_blocking(__s, b);	}	public function setFastSend(b:Bool):Void {		__fastSend = b;		NativeSocket.socket_set_fast_send(__s, b);	}	public static function select(read:Array<Socket>, write:Array<Socket>, others:Array<Socket>,			?timeout:Float):{read:Array<Socket>, write:Array<Socket>, others:Array<Socket>} {		var neko_array = NativeSocket.socket_select(read, write, others, timeout);		if (neko_array == null)			throw "Select error";		return @:fixed {			read:neko_array[0], write:neko_array[1], others:neko_array[2]		};	}}
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