| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110 | /* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */import neko.Lib;@:native("Math")@:keepprivate class MathImpl {	static var __rnd:Dynamic;	static var _rand_float = Lib.load("std", "random_float", 1);	static var _rand_int = Lib.load("std", "random_int", 2);	public static function min(a:Float, b:Float):Float {		return if (a < b) a else if (untyped $isnan(a)) a else b;	}	public static function max(a:Float, b:Float):Float {		return if (a < b) b else if (untyped $isnan(b)) b else a;	}	public static function random():Float {		return _rand_float(__rnd);	}	public static function isNaN(f:Float):Bool {		return untyped __dollar__isnan(f);	}	public static function isFinite(f:Float):Bool {		return !untyped (__dollar__isinfinite(f) || __dollar__isnan(f));	}	static function __init__():Void {		var M:Dynamic = MathImpl;		__rnd = Lib.load("std", "random_new", 0)();		M.PI = Lib.load("std", "math_pi", 0)();		M.NaN = 0.0 / 0.0;		M.POSITIVE_INFINITY = 1.0 / 0.0;		M.NEGATIVE_INFINITY = -M.POSITIVE_INFINITY;		M.abs = Lib.load("std", "math_abs", 1);		M.sin = Lib.load("std", "math_sin", 1);		M.cos = Lib.load("std", "math_cos", 1);		M.atan2 = Lib.load("std", "math_atan2", 2);		M.tan = Lib.load("std", "math_tan", 1);		M.exp = Lib.load("std", "math_exp", 1);		M.log = Lib.load("std", "math_log", 1);		M.sqrt = Lib.load("std", "math_sqrt", 1);		M.round = Lib.load("std", "math_round", 1);		M.floor = Lib.load("std", "math_floor", 1);		M.ceil = Lib.load("std", "math_ceil", 1);		M.atan = Lib.load("std", "math_atan", 1);		M.asin = Lib.load("std", "math_asin", 1);		M.acos = Lib.load("std", "math_acos", 1);		M.pow = Lib.load("std", "math_pow", 2);		M.fceil = try Lib.load("std", "math_fceil", 1) catch (e:Dynamic) M.ceil;		M.ffloor = try Lib.load("std", "math_ffloor", 1) catch (e:Dynamic) M.floor;		M.fround = try Lib.load("std", "math_fround", 1) catch (e:Dynamic) M.round;	}}@:coreApiextern final class Math {	public static var PI(default, null):Float;	public static var NaN(default, null):Float;	public static var POSITIVE_INFINITY(default, null):Float;	public static var NEGATIVE_INFINITY(default, null):Float;	public static function min(a:Float, b:Float):Float;	public static function max(a:Float, b:Float):Float;	public static function abs(v:Float):Float;	public static function sin(v:Float):Float;	public static function cos(v:Float):Float;	public static function atan2(y:Float, x:Float):Float;	public static function tan(v:Float):Float;	public static function exp(v:Float):Float;	public static function log(v:Float):Float;	public static function sqrt(v:Float):Float;	public static function round(v:Float):Int;	public static function floor(v:Float):Int;	public static function ceil(v:Float):Int;	public static function atan(v:Float):Float;	public static function asin(v:Float):Float;	public static function acos(v:Float):Float;	public static function pow(v:Float, exp:Float):Float;	public static function fround(v:Float):Float;	public static function ffloor(v:Float):Float;	public static function fceil(v:Float):Float;	public static function random():Float;	public static function isNaN(f:Float):Bool;	public static function isFinite(f:Float):Bool;}
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