| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 | /* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */package sys.thread;import haxe.Timer;import cs.Lib;import cs.system.threading.ManualResetEvent;class Lock {	final lockObj = {};	final releaseEvent = new ManualResetEvent(false);	var waitCount = 1; // initially locked	var releaseCount = 0;	public function new():Void {}	public function wait(?timeout:Float):Bool {		var myTicket;		// Get a ticket in queue		Lib.lock(lockObj, {			myTicket = waitCount;			waitCount++;			if (myTicket <= releaseCount) {				return true;			}			releaseEvent.Reset();		});		if (timeout == null) {			do {				releaseEvent.WaitOne();				if (myTicket <= releaseCount) {					return true;				}			} while (true);		} else {			var timeoutStamp = Timer.stamp() + timeout;			do {				var secondsLeft = timeoutStamp - Timer.stamp();				if (secondsLeft <= 0 || !releaseEvent.WaitOne(Std.int(secondsLeft * 1000))) {					// Timeout. Do not occupy a place in queue anymore					release();					return false;				}				if (myTicket <= releaseCount) {					return true;				}			} while (true);		}	}	public function release():Void {		Lib.lock(lockObj, {			releaseCount++;			releaseEvent.Set();		});	}}
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