| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184 | /* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */package sys.thread;import cs.system.threading.Thread as NativeThread;import cs.system.threading.Mutex as NativeMutex;import cs.system.WeakReference;import cs.Lib;private typedef ThreadImpl = HaxeThread;abstract Thread(ThreadImpl) from ThreadImpl {	public var events(get,never):EventLoop;	inline function new(thread:HaxeThread) {		this = thread;	}	public static function create(job:Void->Void):Thread {		var hx:Null<HaxeThread> = null;		var native = new NativeThread(job);		native.IsBackground = true;		hx = HaxeThread.allocate(native, false);		native.Start();		return new Thread(hx);	}	public static inline function runWithEventLoop(job:()->Void):Void {		HaxeThread.runWithEventLoop(job);	}	public static inline function createWithEventLoop(job:()->Void):Thread {		var hx:Null<HaxeThread> = null;		var native = new NativeThread(() -> {			job();			if(hx == null) {				HaxeThread.get(NativeThread.CurrentThread).events.loop();			} else {				hx.events.loop();			}		});		native.IsBackground = true;		hx = HaxeThread.allocate(native, true);		native.Start();		return new Thread(hx);	}	public static inline function current():Thread {		return new Thread(HaxeThread.get(NativeThread.CurrentThread));	}	public static function readMessage(block:Bool):Dynamic {		return current().readMessageImpl(block);	}	public inline function sendMessage(msg:Dynamic):Void {		this.sendMessage(msg);	}	inline function readMessageImpl(block:Bool):Dynamic {		return this.readMessage(block);	}	function get_events():EventLoop {		if(this.events == null)			throw new NoEventLoopException();		return this.events;	}	@:keep	static function processEvents():Void {		HaxeThread.get(NativeThread.CurrentThread).events.loop();	}}private class HaxeThread {	static var mainNativeThread:NativeThread;	static var mainHaxeThread:HaxeThread;	static var threads:Map<Int, WeakReference>;	static var threadsMutex:NativeMutex;	static var allocateCount:Int;	static function __init__() {		threads = new Map();		threadsMutex = new NativeMutex();		allocateCount = 0;		mainNativeThread = NativeThread.CurrentThread;		mainHaxeThread = new HaxeThread(NativeThread.CurrentThread);		mainHaxeThread.events = new EventLoop();	}	public final native:NativeThread;	public var events(default,null):Null<EventLoop>;	final messages = new Deque<Dynamic>();	public static function get(native:NativeThread):HaxeThread {		if(native == mainNativeThread) {			return mainHaxeThread;		}		var native = NativeThread.CurrentThread;		var key = native.ManagedThreadId;		threadsMutex.WaitOne();		var ref = threads.get(key);		threadsMutex.ReleaseMutex();		if (ref == null || !ref.IsAlive) {			return allocate(native, false);		}		return ref.Target;	}	public static function allocate(native:NativeThread, withEventLoop:Bool):HaxeThread {		threadsMutex.WaitOne();		allocateCount++;		inline function cleanup() {			if (allocateCount % 100 == 0) {				for (key => ref in threads) {					if (!ref.IsAlive) {						threads.remove(key);					}				}			}		}		var hx = new HaxeThread(native);		if(withEventLoop)			hx.events = new EventLoop();		var ref = new WeakReference(hx);		cleanup();		threads.set(native.ManagedThreadId, ref);		threadsMutex.ReleaseMutex();		return hx;	}	public static function runWithEventLoop(job:()->Void):Void {		var thread = get(NativeThread.CurrentThread);		if(thread.events == null) {			thread.events = new EventLoop();			try {				job();				thread.events.loop();				thread.events = null;			} catch(e) {				thread.events = null;				throw e;			}		} else {			job();		}	}	function new(native:NativeThread) {		this.native = native;	}	public inline function readMessage(block:Bool):Dynamic {		return messages.pop(block);	}	public function sendMessage(msg:Dynamic):Void {		messages.add(msg);	}}
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