AudioContext.hx 3.3 KB

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  1. /*
  2. * Copyright (C)2005-2015 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. // This file is generated from mozilla/AudioContext.webidl line 18:0. Do not edit!
  23. package js.html.audio;
  24. @:native("AudioContext")
  25. extern class AudioContext extends js.html.EventTarget
  26. {
  27. var destination(default,null) : AudioDestinationNode;
  28. var sampleRate(default,null) : Float;
  29. var currentTime(default,null) : Float;
  30. var listener(default,null) : AudioListener;
  31. /** @throws DOMError */
  32. @:overload( function() : Void {} )
  33. function new( audioChannelType : js.html.AudioChannel ) : Void;
  34. /** @throws DOMError */
  35. function createBuffer( numberOfChannels : Int, length : Int, sampleRate : Float ) : AudioBuffer;
  36. function decodeAudioData( audioData : js.html.ArrayBuffer, ?successCallback : AudioBuffer -> Void, ?errorCallback : Void -> Void ) : Promise<AudioBuffer>;
  37. function createBufferSource() : AudioBufferSourceNode;
  38. /** @throws DOMError */
  39. function createMediaStreamDestination() : MediaStreamAudioDestinationNode;
  40. /** @throws DOMError */
  41. function createScriptProcessor( ?bufferSize : Int = 0, ?numberOfInputChannels : Int = 2, ?numberOfOutputChannels : Int = 2 ) : ScriptProcessorNode;
  42. function createStereoPanner() : StereoPannerNode;
  43. function createAnalyser() : AnalyserNode;
  44. /** @throws DOMError */
  45. function createMediaElementSource( mediaElement : js.html.MediaElement ) : MediaElementAudioSourceNode;
  46. /** @throws DOMError */
  47. function createMediaStreamSource( mediaStream : js.html.MediaStream ) : MediaStreamAudioSourceNode;
  48. function createGain() : GainNode;
  49. /** @throws DOMError */
  50. function createDelay( ?maxDelayTime : Float = 1.0 ) : DelayNode;
  51. function createBiquadFilter() : BiquadFilterNode;
  52. function createWaveShaper() : WaveShaperNode;
  53. function createPanner() : PannerNode;
  54. function createConvolver() : ConvolverNode;
  55. /** @throws DOMError */
  56. function createChannelSplitter( ?numberOfOutputs : Int = 6 ) : ChannelSplitterNode;
  57. /** @throws DOMError */
  58. function createChannelMerger( ?numberOfInputs : Int = 6 ) : ChannelMergerNode;
  59. function createDynamicsCompressor() : DynamicsCompressorNode;
  60. function createOscillator() : OscillatorNode;
  61. /** @throws DOMError */
  62. function createPeriodicWave( real : js.html.Float32Array, imag : js.html.Float32Array ) : PeriodicWave;
  63. }