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- /*
- * Copyright (C)2005-2019 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- @:coreApi
- class Array<T> {
- public var length(default, null):Int;
- public function new():Void {
- untyped _hx_tab_array(this, 0);
- }
- public function concat(a:Array<T>):Array<T> {
- var ret = this.copy();
- for (i in a)
- ret.push(i);
- return ret;
- }
- public function join(sep:String):String {
- var tbl:lua.Table<Int, String> = lua.Table.create();
- for (i in iterator()) {
- lua.Table.insert(tbl, Std.string(i));
- }
- return lua.Table.concat(tbl, sep);
- }
- public function pop():Null<T> {
- if (length == 0)
- return null;
- var ret = this[length - 1];
- this[length - 1] = null;
- length--;
- return ret;
- }
- public function push(x:T):Int {
- this[this.length] = x;
- return length;
- }
- public function reverse():Void {
- var tmp:T;
- var i = 0;
- while (i < Std.int(this.length / 2)) {
- tmp = this[i];
- this[i] = this[this.length - i - 1];
- this[this.length - i - 1] = tmp;
- i++;
- }
- }
- public function shift():Null<T> {
- if (this.length == 0)
- return null;
- var ret = this[0];
- if (this.length == 1) {
- this[0] = null;
- } else if (this.length > 1) {
- this[0] = this[1];
- lua.Table.remove(untyped this, 1);
- }
- this.length -= 1;
- return ret;
- }
- public function slice(pos:Int, ?end:Int):Array<T> {
- if (end == null || end > length)
- end = length;
- else if (end < 0)
- end = (length - (-end % length)) % length; // negative pos needs to be wrapped from the end, and mod according to array length
- if (pos < 0)
- pos = (length - (-pos % length)) % length; // and here
- if (pos > end || pos > length)
- return [];
- var ret = [];
- for (i in pos...end) {
- ret.push(this[i]);
- }
- return ret;
- }
- // TODO: copied from neko Array.sort, move to general util library?
- public function sort(f:T->T->Int):Void {
- var i = 0;
- var l = this.length;
- while (i < l) {
- var swap = false;
- var j = 0;
- var max = l - i - 1;
- while (j < max) {
- if (f(this[j], this[j + 1]) > 0) {
- var tmp = this[j + 1];
- this[j + 1] = this[j];
- this[j] = tmp;
- swap = true;
- }
- j += 1;
- }
- if (!swap)
- break;
- i += 1;
- }
- }
- public function splice(pos:Int, len:Int):Array<T> {
- if (len < 0 || pos > length)
- return [];
- else if (pos < 0)
- pos = length - (-pos % length);
- len = cast Math.min(len, this.length - pos);
- var ret = [];
- for (i in pos...(pos + len)) {
- ret.push(this[i]);
- this[i] = this[i + len];
- }
- for (i in (pos + len)...length) {
- this[i] = this[i + len];
- }
- this.length -= len;
- return ret;
- }
- public function toString():String {
- var tbl:lua.Table<Int, String> = lua.Table.create();
- lua.Table.insert(tbl, '[');
- lua.Table.insert(tbl, join(","));
- lua.Table.insert(tbl, ']');
- return lua.Table.concat(tbl, "");
- }
- public function unshift(x:T):Void {
- var len = length;
- for (i in 0...len)
- this[len - i] = this[len - i - 1];
- this[0] = x;
- }
- public inline function insert(pos:Int, x:T):Void {
- if (pos > length)
- pos = length;
- if (pos < 0) {
- pos = (length + pos);
- if (pos < 0)
- pos = 0;
- }
- var cur_len = length;
- while (cur_len > pos) {
- this[cur_len] = this[cur_len - 1];
- cur_len -= 1;
- }
- this[pos] = x;
- }
- public function remove(x:T):Bool {
- for (i in 0...length) {
- if (this[i] == x) {
- for (j in i...length - 1) {
- this[j] = this[j + 1];
- }
- // We need to decrement the length variable, and set its
- // value to null to avoid hanging on to a reference in the
- // underlying lua table.
- this[length - 1] = null;
- // Do this in two steps to avoid re-updating the __index metamethod
- length--;
- return true;
- }
- }
- return false;
- }
- public function indexOf(x:T, ?fromIndex:Int):Int {
- var end = length;
- if (fromIndex == null)
- fromIndex = 0;
- else if (fromIndex < 0) {
- fromIndex = length + fromIndex;
- if (fromIndex < 0)
- fromIndex = 0;
- }
- for (i in fromIndex...end) {
- if (x == this[i])
- return i;
- }
- return -1;
- }
- public function lastIndexOf(x:T, ?fromIndex:Int):Int {
- if (fromIndex == null || fromIndex >= length)
- fromIndex = length - 1;
- else if (fromIndex < 0) {
- fromIndex = length + fromIndex;
- if (fromIndex < 0)
- return -1;
- }
- var i = fromIndex;
- while (i >= 0) {
- if (this[i] == x)
- return i;
- else
- i--;
- }
- return -1;
- }
- public inline function copy():Array<T> {
- return [for (i in this) i];
- }
- public inline function map<S>(f:T->S):Array<S> {
- return [for (i in this) f(i)];
- }
- public inline function filter(f:T->Bool):Array<T> {
- return [for (i in this) if (f(i)) i];
- }
- public inline function iterator():haxe.iterators.ArrayIterator<T> {
- return new haxe.iterators.ArrayIterator(this);
- }
- public function resize(len:Int):Void {
- if (length < len) {
- this.length = len;
- } else if (length > len) {
- for (i in len...length) {
- this[i] = null;
- }
- this.length = len;
- }
- }
- }
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