Math.hx 9.1 KB

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  1. /*
  2. * Copyright (C)2005-2019 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. /**
  23. This class defines mathematical functions and constants.
  24. @see https://haxe.org/manual/std-math.html
  25. **/
  26. #if cpp
  27. @:include("hxMath.h")
  28. #end
  29. @:pure
  30. extern class Math {
  31. /**
  32. Represents the ratio of the circumference of a circle to its diameter,
  33. specified by the constant, π. `PI` is approximately 3.141592653589793.
  34. **/
  35. static var PI(default, null):Float;
  36. /**
  37. A special `Float` constant which denotes negative infinity.
  38. For example, this is the result of -1.0 / 0.0.
  39. Operations with `NEGATIVE_INFINITY` as an operand may result in
  40. `NEGATIVE_INFINITY`, `POSITIVE_INFINITY` or `NaN`.
  41. If this constant is converted to an `Int`, e.g. through `Std.int()`, the
  42. result is unspecified.
  43. **/
  44. static var NEGATIVE_INFINITY(default, null):Float;
  45. /**
  46. A special `Float` constant which denotes positive infinity.
  47. For example, this is the result of 1.0 / 0.0.
  48. Operations with `POSITIVE_INFINITY` as an operand may result in
  49. `NEGATIVE_INFINITY`, `POSITIVE_INFINITY` or `NaN`.
  50. If this constant is converted to an `Int`, e.g. through `Std.int()`, the
  51. result is unspecified.
  52. **/
  53. static var POSITIVE_INFINITY(default, null):Float;
  54. /**
  55. A special `Float` constant which denotes an invalid number.
  56. NaN stands for "Not a Number". It occurs when a mathematically incorrect
  57. operation is executed, such as taking the square root of a negative
  58. number: Math.sqrt(-1).
  59. All further operations with `NaN` as an operand will result in `NaN`.
  60. If this constant is converted to an `Int`, e.g. through `Std.int()`, the
  61. result is unspecified.
  62. In order to test if a value is `NaN`, you should use `Math.isNaN()` function.
  63. **/
  64. static var NaN(default, null):Float;
  65. /**
  66. Returns the absolute value of `v`.
  67. If `v` is positive or 0, the result is unchanged. Otherwise the result
  68. is -`v`.
  69. If `v` is `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, the result is
  70. `POSITIVE_INFINITY`.
  71. If `v` is `NaN`, the result is `NaN`.
  72. **/
  73. static function abs(v:Float):Float;
  74. /**
  75. Returns the smaller of values `a` and `b`.
  76. If `a` or `b` are `NaN`, the result is `NaN`.
  77. If `a` or `b` are `NEGATIVE_INFINITY`, the result is `NEGATIVE_INFINITY`.
  78. If `a` and `b` are `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
  79. **/
  80. static function min(a:Float, b:Float):Float;
  81. /**
  82. Returns the greater of values `a` and `b`.
  83. If `a` or `b` are `NaN`, the result is `NaN`.
  84. If `a` or `b` are `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
  85. If `a` and `b` are `NEGATIVE_INFINITY`, the result is `NEGATIVE_INFINITY`.
  86. **/
  87. static function max(a:Float, b:Float):Float;
  88. /**
  89. Returns the trigonometric sine of the specified angle `v`, in radians.
  90. If `v` is `NaN` or infinite, the result is `NaN`.
  91. **/
  92. static function sin(v:Float):Float;
  93. /**
  94. Returns the trigonometric cosine of the specified angle `v`, in radians.
  95. If `v` is `NaN` or infinite, the result is `NaN`.
  96. **/
  97. static function cos(v:Float):Float;
  98. /**
  99. Returns the trigonometric tangent of the specified angle `v`, in radians.
  100. If `v` is `NaN` or infinite, the result is `NaN`.
  101. **/
  102. static function tan(v:Float):Float;
  103. /**
  104. Returns the trigonometric arc of the specified angle `v`, in radians.
  105. If `v` is `NaN` or infinite, the result is `NaN`.
  106. **/
  107. static function asin(v:Float):Float;
  108. /**
  109. Returns the trigonometric arc cosine of the specified angle `v`,
  110. in radians.
  111. If `v` is `NaN` or infinite, the result is `NaN`.
  112. **/
  113. static function acos(v:Float):Float;
  114. /**
  115. Returns the trigonometric arc tangent of the specified angle `v`,
  116. in radians.
  117. If `v` is `NaN` or infinite, the result is `NaN`.
  118. **/
  119. static function atan(v:Float):Float;
  120. /**
  121. Returns the trigonometric arc tangent whose tangent is the quotient of
  122. two specified numbers, in radians.
  123. If parameter `x` or `y` is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
  124. the result is `NaN`.
  125. **/
  126. static function atan2(y:Float, x:Float):Float;
  127. /**
  128. Returns Euler's number, raised to the power of `v`.
  129. exp(1.0) is approximately 2.718281828459.
  130. If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
  131. If `v` is `NEGATIVE_INFINITY`, the result is `0.0`.
  132. If `v` is `NaN`, the result is `NaN`.
  133. **/
  134. static function exp(v:Float):Float;
  135. /**
  136. Returns the natural logarithm of `v`.
  137. This is the mathematical inverse operation of exp,
  138. i.e. `log(exp(v)) == v` always holds.
  139. If `v` is negative (including `NEGATIVE_INFINITY`) or `NaN`, the result
  140. is `NaN`.
  141. If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
  142. If `v` is `0.0`, the result is `NEGATIVE_INFINITY`.
  143. **/
  144. static function log(v:Float):Float;
  145. /**
  146. Returns a specified base `v` raised to the specified power `exp`.
  147. **/
  148. static function pow(v:Float, exp:Float):Float;
  149. /**
  150. Returns the square root of `v`.
  151. If `v` is negative (including `NEGATIVE_INFINITY`) or `NaN`, the result
  152. is `NaN`.
  153. If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
  154. If `v` is `0.0`, the result is `0.0`.
  155. **/
  156. static function sqrt(v:Float):Float;
  157. /**
  158. Rounds `v` to the nearest integer value.
  159. Ties are rounded up, so that `0.5` becomes `1` and `-0.5` becomes `0`.
  160. If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
  161. or `POSITIVE_INFINITY`, the result is unspecified.
  162. **/
  163. static function round(v:Float):Int;
  164. /**
  165. Returns the largest integer value that is not greater than `v`.
  166. If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
  167. or `POSITIVE_INFINITY`, the result is unspecified.
  168. **/
  169. static function floor(v:Float):Int;
  170. /**
  171. Returns the smallest integer value that is not less than `v`.
  172. If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
  173. or `POSITIVE_INFINITY`, the result is unspecified.
  174. **/
  175. static function ceil(v:Float):Int;
  176. /**
  177. Returns a pseudo-random number which is greater than or equal to 0.0,
  178. and less than 1.0.
  179. **/
  180. static function random():Float;
  181. #if ((flash && !as3) || cpp || eval)
  182. /**
  183. Returns the largest integer value that is not greater than `v`, as a `Float`.
  184. If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
  185. the result is unspecified.
  186. **/
  187. static function ffloor(v:Float):Float;
  188. /**
  189. Returns the smallest integer value that is not less than `v`, as a `Float`.
  190. If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
  191. the result is unspecified.
  192. **/
  193. static function fceil(v:Float):Float;
  194. /**
  195. Rounds `v` to the nearest integer value, as a Float.
  196. Ties are rounded up, so that `0.5` becomes `1` and `-0.5` becomes `0`.
  197. If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
  198. the result is unspecified.
  199. **/
  200. static function fround(v:Float):Float;
  201. #else
  202. static inline function ffloor(v:Float):Float {
  203. return floor(v);
  204. }
  205. static inline function fceil(v:Float):Float {
  206. return ceil(v);
  207. }
  208. static inline function fround(v:Float):Float {
  209. return round(v);
  210. }
  211. #end
  212. /**
  213. Tells if `f` is a finite number.
  214. If `f` is `POSITIVE_INFINITY`, `NEGATIVE_INFINITY` or `NaN`, the result
  215. is `false`, otherwise the result is `true`.
  216. **/
  217. static function isFinite(f:Float):Bool;
  218. /**
  219. Tells if `f` is not a valid number.
  220. If `f` is `NaN`, the result is `true`, otherwise the result is `false`.
  221. In particular, both `POSITIVE_INFINITY` and `NEGATIVE_INFINITY` are
  222. not considered `NaN`.
  223. **/
  224. static function isNaN(f:Float):Bool;
  225. #if !eval
  226. private static function __init__():Void
  227. untyped {
  228. #if flash
  229. NaN = __global__["Number"].NaN;
  230. NEGATIVE_INFINITY = __global__["Number"].NEGATIVE_INFINITY;
  231. POSITIVE_INFINITY = __global__["Number"].POSITIVE_INFINITY;
  232. #else
  233. // TODO: Abandoned code block? Js has its own _std/Math.hx
  234. Math.__name__ = ["Math"];
  235. Math.NaN = Number["NaN"];
  236. Math.NEGATIVE_INFINITY = Number["NEGATIVE_INFINITY"];
  237. Math.POSITIVE_INFINITY = Number["POSITIVE_INFINITY"];
  238. #end
  239. Math.isFinite = function(i) {
  240. return #if flash __global__["isFinite"](i); #else false; #end
  241. };
  242. Math.isNaN = function(i) {
  243. return #if flash __global__["isNaN"](i); #else false; #end
  244. };
  245. }
  246. #end
  247. }