123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315 |
- /*
- * Copyright (C)2005-2019 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- /**
- This class defines mathematical functions and constants.
- @see https://haxe.org/manual/std-math.html
- **/
- #if cpp
- @:include("hxMath.h")
- #end
- @:pure
- extern class Math {
- /**
- Represents the ratio of the circumference of a circle to its diameter,
- specified by the constant, π. `PI` is approximately 3.141592653589793.
- **/
- static var PI(default, null):Float;
- /**
- A special `Float` constant which denotes negative infinity.
- For example, this is the result of -1.0 / 0.0.
- Operations with `NEGATIVE_INFINITY` as an operand may result in
- `NEGATIVE_INFINITY`, `POSITIVE_INFINITY` or `NaN`.
- If this constant is converted to an `Int`, e.g. through `Std.int()`, the
- result is unspecified.
- **/
- static var NEGATIVE_INFINITY(default, null):Float;
- /**
- A special `Float` constant which denotes positive infinity.
- For example, this is the result of 1.0 / 0.0.
- Operations with `POSITIVE_INFINITY` as an operand may result in
- `NEGATIVE_INFINITY`, `POSITIVE_INFINITY` or `NaN`.
- If this constant is converted to an `Int`, e.g. through `Std.int()`, the
- result is unspecified.
- **/
- static var POSITIVE_INFINITY(default, null):Float;
- /**
- A special `Float` constant which denotes an invalid number.
- NaN stands for "Not a Number". It occurs when a mathematically incorrect
- operation is executed, such as taking the square root of a negative
- number: Math.sqrt(-1).
- All further operations with `NaN` as an operand will result in `NaN`.
- If this constant is converted to an `Int`, e.g. through `Std.int()`, the
- result is unspecified.
- In order to test if a value is `NaN`, you should use `Math.isNaN()` function.
- **/
- static var NaN(default, null):Float;
- /**
- Returns the absolute value of `v`.
- If `v` is positive or 0, the result is unchanged. Otherwise the result
- is -`v`.
- If `v` is `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, the result is
- `POSITIVE_INFINITY`.
- If `v` is `NaN`, the result is `NaN`.
- **/
- static function abs(v:Float):Float;
- /**
- Returns the smaller of values `a` and `b`.
- If `a` or `b` are `NaN`, the result is `NaN`.
- If `a` or `b` are `NEGATIVE_INFINITY`, the result is `NEGATIVE_INFINITY`.
- If `a` and `b` are `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
- **/
- static function min(a:Float, b:Float):Float;
- /**
- Returns the greater of values `a` and `b`.
- If `a` or `b` are `NaN`, the result is `NaN`.
- If `a` or `b` are `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
- If `a` and `b` are `NEGATIVE_INFINITY`, the result is `NEGATIVE_INFINITY`.
- **/
- static function max(a:Float, b:Float):Float;
- /**
- Returns the trigonometric sine of the specified angle `v`, in radians.
- If `v` is `NaN` or infinite, the result is `NaN`.
- **/
- static function sin(v:Float):Float;
- /**
- Returns the trigonometric cosine of the specified angle `v`, in radians.
- If `v` is `NaN` or infinite, the result is `NaN`.
- **/
- static function cos(v:Float):Float;
- /**
- Returns the trigonometric tangent of the specified angle `v`, in radians.
- If `v` is `NaN` or infinite, the result is `NaN`.
- **/
- static function tan(v:Float):Float;
- /**
- Returns the trigonometric arc of the specified angle `v`, in radians.
- If `v` is `NaN` or infinite, the result is `NaN`.
- **/
- static function asin(v:Float):Float;
- /**
- Returns the trigonometric arc cosine of the specified angle `v`,
- in radians.
- If `v` is `NaN` or infinite, the result is `NaN`.
- **/
- static function acos(v:Float):Float;
- /**
- Returns the trigonometric arc tangent of the specified angle `v`,
- in radians.
- If `v` is `NaN` or infinite, the result is `NaN`.
- **/
- static function atan(v:Float):Float;
- /**
- Returns the trigonometric arc tangent whose tangent is the quotient of
- two specified numbers, in radians.
- If parameter `x` or `y` is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
- the result is `NaN`.
- **/
- static function atan2(y:Float, x:Float):Float;
- /**
- Returns Euler's number, raised to the power of `v`.
- exp(1.0) is approximately 2.718281828459.
- If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
- If `v` is `NEGATIVE_INFINITY`, the result is `0.0`.
- If `v` is `NaN`, the result is `NaN`.
- **/
- static function exp(v:Float):Float;
- /**
- Returns the natural logarithm of `v`.
- This is the mathematical inverse operation of exp,
- i.e. `log(exp(v)) == v` always holds.
- If `v` is negative (including `NEGATIVE_INFINITY`) or `NaN`, the result
- is `NaN`.
- If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
- If `v` is `0.0`, the result is `NEGATIVE_INFINITY`.
- **/
- static function log(v:Float):Float;
- /**
- Returns a specified base `v` raised to the specified power `exp`.
- **/
- static function pow(v:Float, exp:Float):Float;
- /**
- Returns the square root of `v`.
- If `v` is negative (including `NEGATIVE_INFINITY`) or `NaN`, the result
- is `NaN`.
- If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
- If `v` is `0.0`, the result is `0.0`.
- **/
- static function sqrt(v:Float):Float;
- /**
- Rounds `v` to the nearest integer value.
- Ties are rounded up, so that `0.5` becomes `1` and `-0.5` becomes `0`.
- If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
- or `POSITIVE_INFINITY`, the result is unspecified.
- **/
- static function round(v:Float):Int;
- /**
- Returns the largest integer value that is not greater than `v`.
- If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
- or `POSITIVE_INFINITY`, the result is unspecified.
- **/
- static function floor(v:Float):Int;
- /**
- Returns the smallest integer value that is not less than `v`.
- If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
- or `POSITIVE_INFINITY`, the result is unspecified.
- **/
- static function ceil(v:Float):Int;
- /**
- Returns a pseudo-random number which is greater than or equal to 0.0,
- and less than 1.0.
- **/
- static function random():Float;
- #if ((flash && !as3) || cpp || eval)
- /**
- Returns the largest integer value that is not greater than `v`, as a `Float`.
- If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
- the result is unspecified.
- **/
- static function ffloor(v:Float):Float;
- /**
- Returns the smallest integer value that is not less than `v`, as a `Float`.
- If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
- the result is unspecified.
- **/
- static function fceil(v:Float):Float;
- /**
- Rounds `v` to the nearest integer value, as a Float.
- Ties are rounded up, so that `0.5` becomes `1` and `-0.5` becomes `0`.
- If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
- the result is unspecified.
- **/
- static function fround(v:Float):Float;
- #else
- static inline function ffloor(v:Float):Float {
- return floor(v);
- }
- static inline function fceil(v:Float):Float {
- return ceil(v);
- }
- static inline function fround(v:Float):Float {
- return round(v);
- }
- #end
- /**
- Tells if `f` is a finite number.
- If `f` is `POSITIVE_INFINITY`, `NEGATIVE_INFINITY` or `NaN`, the result
- is `false`, otherwise the result is `true`.
- **/
- static function isFinite(f:Float):Bool;
- /**
- Tells if `f` is not a valid number.
- If `f` is `NaN`, the result is `true`, otherwise the result is `false`.
- In particular, both `POSITIVE_INFINITY` and `NEGATIVE_INFINITY` are
- not considered `NaN`.
- **/
- static function isNaN(f:Float):Bool;
- #if !eval
- private static function __init__():Void
- untyped {
- #if flash
- NaN = __global__["Number"].NaN;
- NEGATIVE_INFINITY = __global__["Number"].NEGATIVE_INFINITY;
- POSITIVE_INFINITY = __global__["Number"].POSITIVE_INFINITY;
- #else
- // TODO: Abandoned code block? Js has its own _std/Math.hx
- Math.__name__ = ["Math"];
- Math.NaN = Number["NaN"];
- Math.NEGATIVE_INFINITY = Number["NEGATIVE_INFINITY"];
- Math.POSITIVE_INFINITY = Number["POSITIVE_INFINITY"];
- #end
- Math.isFinite = function(i) {
- return #if flash __global__["isFinite"](i); #else false; #end
- };
- Math.isNaN = function(i) {
- return #if flash __global__["isNaN"](i); #else false; #end
- };
- }
- #end
- }
|