| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135 | /* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */// This file is generated from mozilla\Animation.webidl. Do not edit!package js.html;import js.lib.Promise;/**	The `Animation` interface of the Web Animations API represents a single animation player and provides playback controls and a timeline for an animation node or source.	Documentation [Animation](https://developer.mozilla.org/en-US/docs/Web/API/Animation) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/Animation$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).	@see <https://developer.mozilla.org/en-US/docs/Web/API/Animation>**/@:native("Animation")extern class Animation extends EventTarget {	/**		Gets and sets the `String` used to identify the animation.	**/	var id : String;	/**		Gets and sets the `AnimationEffectReadOnly` associated with this animation. This will usually be a `KeyframeEffect` object.	**/	var effect : AnimationEffect;	/**		Gets or sets the `AnimationTimeline` associated with this animation.	**/	var timeline : AnimationTimeline;	/**		Gets or sets the scheduled time when an animation's playback should begin.	**/	var startTime : Float;	/**		The current time value of the animation in milliseconds, whether running or paused. If the animation lacks a `AnimationTimeline`, is inactive or hasn't been played yet, its value is `null`.	**/	var currentTime : Float;	/**		Gets or sets the playback rate of the animation.	**/	var playbackRate : Float;	/**		Returns an enumerated value describing the playback state of an animation.	**/	var playState(default,null) : AnimationPlayState;	/**		Indicates whether the animation is currently waiting for an asynchronous operation such as initiating playback or pausing a running animation.	**/	var pending(default,null) : Bool;	/**		Returns the current ready Promise for this animation.	**/	var ready(default,null) : Promise<Animation>;	/**		Returns the current finished Promise for this animation.	**/	var finished(default,null) : Promise<Animation>;	/**		Gets and sets the event handler for the `finish` event.	**/	var onfinish : haxe.Constraints.Function;	/**		Gets and sets the event handler for the `cancel` event.	**/	var oncancel : haxe.Constraints.Function;	/** @throws DOMError */	function new( ?effect : AnimationEffect, ?timeline : AnimationTimeline ) : Void;	/**		Clears all `KeyframeEffect` caused by this animation and aborts its playback.	**/	function cancel() : Void;	/**		Seeks either end of an animation, depending on whether the animation is playing or reversing.		@throws DOMError	**/	function finish() : Void;	/**		Starts or resumes playing of an animation, or begins the animation again if it previously finished.		@throws DOMError	**/	function play() : Void;	/**		Suspends playing of an animation.		@throws DOMError	**/	function pause() : Void;	/**		Sets the speed of an animation after first synchronizing its playback position.	**/	function updatePlaybackRate( playbackRate : Float ) : Void;	/**		Reverses playback direction, stopping at the start of the animation. If the animation is finished or unplayed, it will play from end to beginning.		@throws DOMError	**/	function reverse() : Void;}
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