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- /*
- * Copyright (C)2005-2019 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- package sys.thread;
- import haxe.Timer;
- import cs.Lib;
- import cs.system.threading.ManualResetEvent;
- class Lock {
- final lockObj = {};
- final releaseEvent = new ManualResetEvent(false);
- var waitCount = 1; // initially locked
- var releaseCount = 0;
- public function new():Void {}
- public function wait(?timeout:Float):Bool {
- var myTicket;
- // Get a ticket in queue
- Lib.lock(lockObj, {
- myTicket = waitCount;
- waitCount++;
- if (myTicket <= releaseCount) {
- return true;
- }
- releaseEvent.Reset();
- });
- if (timeout == null) {
- do {
- releaseEvent.WaitOne();
- if (myTicket <= releaseCount) {
- return true;
- }
- } while (true);
- } else {
- var timeoutStamp = Timer.stamp() + timeout;
- do {
- var secondsLeft = timeoutStamp - Timer.stamp();
- if (secondsLeft <= 0 || !releaseEvent.WaitOne(Std.int(secondsLeft * 1000))) {
- // Timeout. Do not occupy a place in queue anymore
- release();
- return false;
- }
- if (myTicket <= releaseCount) {
- return true;
- }
- } while (true);
- }
- }
- public function release():Void {
- Lib.lock(lockObj, {
- releaseCount++;
- releaseEvent.Set();
- });
- }
- }
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