12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 |
- /*
- * Copyright (C)2005-2019 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- // This file is generated from mozilla\WebGLRenderingContext.webidl. Do not edit!
- package js.html.webgl.extension;
- /**
- The `WEBGL_compressed_texture_atc` extension is part of the WebGL API and exposes 3 ATC compressed texture formats. ATC is a proprietary compression algorithm for compressing textures on handheld devices.
- Documentation [WEBGL_compressed_texture_atc](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_atc) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_atc$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
- @see <https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_atc>
- **/
- @:native("WEBGL_compressed_texture_atc")
- extern class WEBGLCompressedTextureAtc {
-
- /**
- Compresses RGB textures with no alpha channel.
- **/
- static inline var COMPRESSED_RGB_ATC_WEBGL : Int = 35986;
-
- /**
- Compresses RGBA textures using explicit alpha encoding (useful when alpha transitions are sharp).
- **/
- static inline var COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL : Int = 35987;
-
- /**
- Compresses RGBA textures using interpolated alpha encoding (useful when alpha transitions are gradient).
- **/
- static inline var COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL : Int = 34798;
-
- }
|