| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309 | /* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *//**	This class defines mathematical functions and constants.	@see https://haxe.org/manual/std-math.html**/#if cpp@:include("hxMath.h")#end@:pureextern class Math {	/**		Represents the ratio of the circumference of a circle to its diameter,		specified by the constant, π. `PI` is approximately `3.141592653589793`.	**/	static var PI(default, null):Float;	/**		A special `Float` constant which denotes negative infinity.		For example, this is the result of `-1.0 / 0.0`.		Operations with `NEGATIVE_INFINITY` as an operand may result in		`NEGATIVE_INFINITY`, `POSITIVE_INFINITY` or `NaN`.		If this constant is converted to an `Int`, e.g. through `Std.int()`, the		result is unspecified.	**/	static var NEGATIVE_INFINITY(default, null):Float;	/**		A special `Float` constant which denotes positive infinity.		For example, this is the result of `1.0 / 0.0`.		Operations with `POSITIVE_INFINITY` as an operand may result in		`NEGATIVE_INFINITY`, `POSITIVE_INFINITY` or `NaN`.		If this constant is converted to an `Int`, e.g. through `Std.int()`, the		result is unspecified.	**/	static var POSITIVE_INFINITY(default, null):Float;	/**		A special `Float` constant which denotes an invalid number.		`NaN` stands for "Not a Number". It occurs when a mathematically incorrect		operation is executed, such as taking the square root of a negative		number: `Math.sqrt(-1)`.		All further operations with `NaN` as an operand will result in `NaN`.		If this constant is converted to an `Int`, e.g. through `Std.int()`, the		result is unspecified.		In order to test if a value is `NaN`, you should use `Math.isNaN()` function.	**/	static var NaN(default, null):Float;	/**		Returns the absolute value of `v`.		- If `v` is positive or `0`, the result is unchanged. Otherwise the result is `-v`.		- If `v` is `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.		- If `v` is `NaN`, the result is `NaN`.	**/	static function abs(v:Float):Float;	/**		Returns the smaller of values `a` and `b`.		- If `a` or `b` are `NaN`, the result is `NaN`.		- If `a` or `b` are `NEGATIVE_INFINITY`, the result is `NEGATIVE_INFINITY`.		- If `a` and `b` are `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.	**/	static function min(a:Float, b:Float):Float;	/**		Returns the greater of values `a` and `b`.		- If `a` or `b` are `NaN`, the result is `NaN`.		- If `a` or `b` are `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.		- If `a` and `b` are `NEGATIVE_INFINITY`, the result is `NEGATIVE_INFINITY`.	**/	static function max(a:Float, b:Float):Float;	/**		Returns the trigonometric sine of the specified angle `v`, in radians.		If `v` is `NaN` or infinite, the result is `NaN`.	**/	static function sin(v:Float):Float;	/**		Returns the trigonometric cosine of the specified angle `v`, in radians.		If `v` is `NaN` or infinite, the result is `NaN`.	**/	static function cos(v:Float):Float;	/**		Returns the trigonometric tangent of the specified angle `v`, in radians.		If `v` is `NaN` or infinite, the result is `NaN`.	**/	static function tan(v:Float):Float;	/**		Returns the trigonometric arc of the specified angle `v`, in radians.		If `v` is `NaN` or infinite, the result is `NaN`.	**/	static function asin(v:Float):Float;	/**		Returns the trigonometric arc cosine of the specified angle `v`,		in radians.		If `v` is `NaN` or infinite, the result is `NaN`.	**/	static function acos(v:Float):Float;	/**		Returns the trigonometric arc tangent of the specified angle `v`,		in radians.		If `v` is `NaN` or infinite, the result is `NaN`.	**/	static function atan(v:Float):Float;	/**		Returns the trigonometric arc tangent whose tangent is the quotient of		two specified numbers, in radians.		If parameter `x` or `y`  is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,		the result is `NaN`.	**/	static function atan2(y:Float, x:Float):Float;	/**		Returns Euler's number, raised to the power of `v`.		`exp(1.0)` is approximately `2.718281828459`.		- If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.		- If `v` is `NEGATIVE_INFINITY`, the result is `0.0`.		- If `v` is `NaN`, the result is `NaN`.	**/	static function exp(v:Float):Float;	/**		Returns the natural logarithm of `v`.		This is the mathematical inverse operation of exp,		i.e. `log(exp(v)) == v` always holds.		- If `v` is negative (including `NEGATIVE_INFINITY`) or `NaN`, the result is `NaN`.		- If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.		- If `v` is `0.0`, the result is `NEGATIVE_INFINITY`.	**/	static function log(v:Float):Float;	/**		Returns a specified base `v` raised to the specified power `exp`.	**/	static function pow(v:Float, exp:Float):Float;	/**		Returns the square root of `v`.		- If `v` is negative (including `NEGATIVE_INFINITY`) or `NaN`, the result is `NaN`.		- If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.		- If `v` is `0.0`, the result is `0.0`.	**/	static function sqrt(v:Float):Float;	/**		Rounds `v` to the nearest integer value.		Ties are rounded up, so that `0.5` becomes `1` and `-0.5` becomes `0`.		If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`		or `POSITIVE_INFINITY`, the result is unspecified.	**/	static function round(v:Float):Int;	/**		Returns the largest integer value that is not greater than `v`.		If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`		or `POSITIVE_INFINITY`, the result is unspecified.	**/	static function floor(v:Float):Int;	/**		Returns the smallest integer value that is not less than `v`.		If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`		or `POSITIVE_INFINITY`, the result is unspecified.	**/	static function ceil(v:Float):Int;	/**		Returns a pseudo-random number which is greater than or equal to `0.0`,		and less than `1.0`.	**/	static function random():Float;	#if (flash || cpp || eval)	/**		Returns the largest integer value that is not greater than `v`, as a `Float`.		If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,		the result is unspecified.	**/	static function ffloor(v:Float):Float;	/**		Returns the smallest integer value that is not less than `v`, as a `Float`.		If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,		the result is unspecified.	**/	static function fceil(v:Float):Float;	/**		Rounds `v` to the nearest integer value, as a Float.		Ties are rounded up, so that `0.5` becomes `1` and `-0.5` becomes `0`.		If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,		the result is unspecified.	**/	static function fround(v:Float):Float;	#else	static inline function ffloor(v:Float):Float {		return floor(v);	}	static inline function fceil(v:Float):Float {		return ceil(v);	}	static inline function fround(v:Float):Float {		return round(v);	}	#end	/**		Tells if `f` is a finite number.		If `f` is `POSITIVE_INFINITY`, `NEGATIVE_INFINITY` or `NaN`, the result		is `false`, otherwise the result is `true`.	**/	static function isFinite(f:Float):Bool;	/**		Tells if `f` is `Math.NaN`.		If `f` is `NaN`, the result is `true`, otherwise the result is `false`.		In particular, `null`, `POSITIVE_INFINITY` and `NEGATIVE_INFINITY` are		not considered `NaN`.	**/	static function isNaN(f:Float):Bool;	#if !eval	private static function __init__():Void		untyped {			#if flash			NaN = __global__["Number"].NaN;			NEGATIVE_INFINITY = __global__["Number"].NEGATIVE_INFINITY;			POSITIVE_INFINITY = __global__["Number"].POSITIVE_INFINITY;			#else			// TODO: Abandoned code block? Js has its own _std/Math.hx			Math.__name__ = ["Math"];			Math.NaN = Number["NaN"];			Math.NEGATIVE_INFINITY = Number["NEGATIVE_INFINITY"];			Math.POSITIVE_INFINITY = Number["POSITIVE_INFINITY"];			#end			Math.isFinite = function(i) {				return #if flash __global__["isFinite"](i); #else false; #end			};			Math.isNaN = function(i) {				return #if flash __global__["isNaN"](i); #else false; #end			};		}	#end}
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