UI.hx 4.0 KB

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  1. /*
  2. * Copyright (C)2005-2017 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. package hl;
  23. typedef SentinelHandle = hl.Abstract<"ui_sentinel">;
  24. abstract Sentinel(SentinelHandle) {
  25. public function new( timeout, callback ) {
  26. this = create_sentinel(timeout,callback);
  27. }
  28. public function tick() {
  29. _tick(this);
  30. }
  31. @:hlNative("ui", "ui_start_sentinel") static function create_sentinel( timeout : Float, callb : Void -> Void ) : SentinelHandle {
  32. return null;
  33. }
  34. @:hlNative("ui","ui_sentinel_tick") static function _tick( h : SentinelHandle ) : Void {}
  35. }
  36. typedef WinHandle = hl.Abstract<"ui_window">;
  37. class Window {
  38. var h : WinHandle;
  39. public function setText( text : String ) {
  40. win_set_text(h, @:privateAccess text.bytes);
  41. }
  42. public function setEnable( b : Bool ) {
  43. win_set_enable(h, b);
  44. }
  45. public function destroy() {
  46. win_destroy(h);
  47. }
  48. @:hlNative("ui","ui_win_destroy")
  49. static function win_destroy( win : WinHandle ) : Void {
  50. }
  51. @:hlNative("ui","ui_win_set_text")
  52. static function win_set_text( win : WinHandle, text : hl.Bytes ) : Void {
  53. }
  54. @:hlNative("ui","ui_win_set_enable")
  55. static function win_set_enable( win : WinHandle, enable : Bool ) : Void {
  56. }
  57. }
  58. class Button extends Window {
  59. public function new( parent : Window, text : String ) {
  60. h = button_new(parent.h, @:privateAccess text.bytes, function() this.onClick());
  61. }
  62. public dynamic function onClick() {
  63. }
  64. @:hlNative("ui", "ui_button_new")
  65. static function button_new( parent : WinHandle, text : hl.Bytes, onClick : Void -> Void ) : WinHandle {
  66. return null;
  67. }
  68. }
  69. class WinLog extends Window {
  70. public function new( title : String, width, height ) {
  71. h = winlog_new(@:privateAccess title.bytes,width, height);
  72. }
  73. public function setTextContent( text : String, autoScroll = false ) {
  74. winlog_set_text(h, @:privateAccess text.bytes,autoScroll);
  75. }
  76. @:hlNative("ui","ui_winlog_new")
  77. static function winlog_new( text : hl.Bytes, width : Int, height : Int ) : WinHandle {
  78. return null;
  79. }
  80. @:hlNative("ui","ui_winlog_set_text")
  81. static function winlog_set_text( win : WinHandle, text : hl.Bytes, autoScroll : Bool ) : Void {
  82. }
  83. }
  84. enum DialogFlags {
  85. YesNo;
  86. IsError;
  87. }
  88. @:enum abstract LoopResult(Int) {
  89. var NoMessage = 0;
  90. var HandledMessage = 1;
  91. var Quit = 2;
  92. }
  93. /**
  94. These are the bindings for the HL `ui.hdll` library, which contains some low level system access.
  95. **/
  96. class UI {
  97. @:hlNative("ui","ui_init") static function init() {}
  98. static function __init__() {
  99. init();
  100. }
  101. @:hlNative("ui","ui_dialog")
  102. static function _dialog( title : hl.Bytes, text : hl.Bytes, flags : Int ) : Int {
  103. return 0;
  104. }
  105. public static function dialog( title : String, text : String, flags : haxe.EnumFlags<DialogFlags> ) {
  106. @:privateAccess _dialog(title.bytes,text.bytes,flags.toInt());
  107. }
  108. @:hlNative("ui","ui_loop")
  109. public static function loop( blocking : Bool ) : LoopResult {
  110. return Quit;
  111. }
  112. @:hlNative("ui","ui_stop_loop")
  113. public static function stopLoop() : Void {
  114. }
  115. @:hlNative("ui","ui_close_console")
  116. public static function closeConsole() : Void {
  117. }
  118. }