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Math.hx 9.1 KB

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  1. /*
  2. * Copyright (C)2005-2018 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. /**
  23. This class defines mathematical functions and constants.
  24. @see https://haxe.org/manual/std-math.html
  25. **/
  26. #if cpp @:include("hxMath.h") #end
  27. @:pure
  28. extern class Math
  29. {
  30. /**
  31. Represents the ratio of the circumference of a circle to its diameter,
  32. specified by the constant, π. `PI` is approximately 3.141592653589793.
  33. **/
  34. static var PI(default,null) : Float;
  35. /**
  36. A special `Float` constant which denotes negative infinity.
  37. For example, this is the result of -1.0 / 0.0.
  38. Operations with `NEGATIVE_INFINITY` as an operand may result in
  39. `NEGATIVE_INFINITY`, `POSITIVE_INFINITY` or `NaN`.
  40. If this constant is converted to an `Int`, e.g. through `Std.int()`, the
  41. result is unspecified.
  42. **/
  43. static var NEGATIVE_INFINITY(default, null) : Float;
  44. /**
  45. A special `Float` constant which denotes positive infinity.
  46. For example, this is the result of 1.0 / 0.0.
  47. Operations with `POSITIVE_INFINITY` as an operand may result in
  48. `NEGATIVE_INFINITY`, `POSITIVE_INFINITY` or `NaN`.
  49. If this constant is converted to an `Int`, e.g. through `Std.int()`, the
  50. result is unspecified.
  51. **/
  52. static var POSITIVE_INFINITY(default,null) : Float;
  53. /**
  54. A special `Float` constant which denotes an invalid number.
  55. NaN stands for "Not a Number". It occurs when a mathematically incorrect
  56. operation is executed, such as taking the square root of a negative
  57. number: Math.sqrt(-1).
  58. All further operations with `NaN` as an operand will result in `NaN`.
  59. If this constant is converted to an `Int`, e.g. through `Std.int()`, the
  60. result is unspecified.
  61. In order to test if a value is `NaN`, you should use `Math.isNaN()` function.
  62. **/
  63. static var NaN(default, null) : Float;
  64. /**
  65. Returns the absolute value of `v`.
  66. If `v` is positive or 0, the result is unchanged. Otherwise the result
  67. is -`v`.
  68. If `v` is `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, the result is
  69. `POSITIVE_INFINITY`.
  70. If `v` is `NaN`, the result is `NaN`.
  71. **/
  72. static function abs(v:Float):Float;
  73. /**
  74. Returns the smaller of values `a` and `b`.
  75. If `a` or `b` are `NaN`, the result is `NaN`.
  76. If `a` or `b` are `NEGATIVE_INFINITY`, the result is `NEGATIVE_INFINITY`.
  77. If `a` and `b` are `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
  78. **/
  79. static function min(a:Float, b:Float):Float;
  80. /**
  81. Returns the greater of values `a` and `b`.
  82. If `a` or `b` are `NaN`, the result is `NaN`.
  83. If `a` or `b` are `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
  84. If `a` and `b` are `NEGATIVE_INFINITY`, the result is `NEGATIVE_INFINITY`.
  85. **/
  86. static function max(a:Float, b:Float):Float;
  87. /**
  88. Returns the trigonometric sine of the specified angle `v`, in radians.
  89. If `v` is `NaN` or infinite, the result is `NaN`.
  90. **/
  91. static function sin(v:Float):Float;
  92. /**
  93. Returns the trigonometric cosine of the specified angle `v`, in radians.
  94. If `v` is `NaN` or infinite, the result is `NaN`.
  95. **/
  96. static function cos(v:Float):Float;
  97. /**
  98. Returns the trigonometric tangent of the specified angle `v`, in radians.
  99. If `v` is `NaN` or infinite, the result is `NaN`.
  100. **/
  101. static function tan(v:Float):Float;
  102. /**
  103. Returns the trigonometric arc of the specified angle `v`, in radians.
  104. If `v` is `NaN` or infinite, the result is `NaN`.
  105. **/
  106. static function asin(v:Float):Float;
  107. /**
  108. Returns the trigonometric arc cosine of the specified angle `v`,
  109. in radians.
  110. If `v` is `NaN` or infinite, the result is `NaN`.
  111. **/
  112. static function acos(v:Float):Float;
  113. /**
  114. Returns the trigonometric arc tangent of the specified angle `v`,
  115. in radians.
  116. If `v` is `NaN` or infinite, the result is `NaN`.
  117. **/
  118. static function atan(v:Float):Float;
  119. /**
  120. Returns the trigonometric arc tangent whose tangent is the quotient of
  121. two specified numbers, in radians.
  122. If parameter `x` or `y` is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
  123. the result is `NaN`.
  124. **/
  125. static function atan2(y:Float, x:Float):Float;
  126. /**
  127. Returns Euler's number, raised to the power of `v`.
  128. exp(1.0) is approximately 2.718281828459.
  129. If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
  130. If `v` is `NEGATIVE_INFINITY`, the result is `0.0`.
  131. If `v` is `NaN`, the result is `NaN`.
  132. **/
  133. static function exp(v:Float):Float;
  134. /**
  135. Returns the natural logarithm of `v`.
  136. This is the mathematical inverse operation of exp,
  137. i.e. `log(exp(v)) == v` always holds.
  138. If `v` is negative (including `NEGATIVE_INFINITY`) or `NaN`, the result
  139. is `NaN`.
  140. If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
  141. If `v` is `0.0`, the result is `NEGATIVE_INFINITY`.
  142. **/
  143. static function log(v:Float):Float;
  144. /**
  145. Returns a specified base `v` raised to the specified power `exp`.
  146. **/
  147. static function pow(v:Float, exp:Float):Float;
  148. /**
  149. Returns the square root of `v`.
  150. If `v` is negative (including `NEGATIVE_INFINITY`) or `NaN`, the result
  151. is `NaN`.
  152. If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
  153. If `v` is `0.0`, the result is `0.0`.
  154. **/
  155. static function sqrt(v:Float):Float;
  156. /**
  157. Rounds `v` to the nearest integer value.
  158. Ties are rounded up, so that `0.5` becomes `1` and `-0.5` becomes `0`.
  159. If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
  160. or `POSITIVE_INFINITY`, the result is unspecified.
  161. **/
  162. static function round(v:Float):Int;
  163. /**
  164. Returns the largest integer value that is not greater than `v`.
  165. If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
  166. or `POSITIVE_INFINITY`, the result is unspecified.
  167. **/
  168. static function floor(v:Float):Int;
  169. /**
  170. Returns the smallest integer value that is not less than `v`.
  171. If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
  172. or `POSITIVE_INFINITY`, the result is unspecified.
  173. **/
  174. static function ceil(v:Float):Int;
  175. /**
  176. Returns a pseudo-random number which is greater than or equal to 0.0,
  177. and less than 1.0.
  178. **/
  179. static function random() : Float;
  180. #if ((flash && !as3) || cpp || eval)
  181. /**
  182. Returns the largest integer value that is not greater than `v`, as a `Float`.
  183. If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
  184. the result is unspecified.
  185. **/
  186. static function ffloor( v : Float ) : Float;
  187. /**
  188. Returns the smallest integer value that is not less than `v`, as a `Float`.
  189. If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
  190. the result is unspecified.
  191. **/
  192. static function fceil( v : Float ) : Float;
  193. /**
  194. Rounds `v` to the nearest integer value, as a Float.
  195. Ties are rounded up, so that `0.5` becomes `1` and `-0.5` becomes `0`.
  196. If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
  197. the result is unspecified.
  198. **/
  199. static function fround( v : Float ) : Float;
  200. #else
  201. static inline function ffloor( v : Float ) : Float {
  202. return floor(v);
  203. }
  204. static inline function fceil( v : Float ) : Float {
  205. return ceil(v);
  206. }
  207. static inline function fround( v : Float ) : Float {
  208. return round(v);
  209. }
  210. #end
  211. /**
  212. Tells if `f` is a finite number.
  213. If `f` is `POSITIVE_INFINITY`, `NEGATIVE_INFINITY` or `NaN`, the result
  214. is `false`, otherwise the result is `true`.
  215. **/
  216. static function isFinite( f : Float ) : Bool;
  217. /**
  218. Tells if `f` is not a valid number.
  219. If `f` is `NaN`, the result is `true`, otherwise the result is `false`.
  220. In particular, both `POSITIVE_INFINITY` and `NEGATIVE_INFINITY` are
  221. not considered `NaN`.
  222. **/
  223. static function isNaN( f : Float ) : Bool;
  224. #if !eval
  225. private static function __init__() : Void untyped {
  226. #if flash
  227. NaN = __global__["Number"].NaN;
  228. NEGATIVE_INFINITY = __global__["Number"].NEGATIVE_INFINITY;
  229. POSITIVE_INFINITY = __global__["Number"].POSITIVE_INFINITY;
  230. #else
  231. Math.__name__ = ["Math"];
  232. Math.NaN = Number["NaN"];
  233. Math.NEGATIVE_INFINITY = Number["NEGATIVE_INFINITY"];
  234. Math.POSITIVE_INFINITY = Number["POSITIVE_INFINITY"];
  235. #end
  236. Math.isFinite = function(i) {
  237. return
  238. #if flash
  239. __global__["isFinite"](i);
  240. #else
  241. false;
  242. #end
  243. };
  244. Math.isNaN = function(i) {
  245. return
  246. #if flash
  247. __global__["isNaN"](i);
  248. #else
  249. false;
  250. #end
  251. };
  252. }
  253. #end
  254. }