GameInputDevice.hx 577 B

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  1. package flash.ui;
  2. @:final @:require(flash11_8) extern class GameInputDevice {
  3. var enabled : Bool;
  4. var id(default,never) : String;
  5. var name(default,never) : String;
  6. var numControls(default,never) : Int;
  7. var sampleInterval : Int;
  8. function new() : Void;
  9. function getCachedSamples(data : flash.utils.ByteArray, append : Bool = false) : Int;
  10. function getControlAt(i : Int) : GameInputControl;
  11. function startCachingSamples(numSamples : Int, controls : flash.Vector<String>) : Void;
  12. function stopCachingSamples() : Void;
  13. static var MAX_BUFFER_SIZE(default,never) : Int;
  14. }