| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267 | /** Copyright (C)2005-2018 Haxe Foundation** Permission is hereby granted, free of charge, to any person obtaining a* copy of this software and associated documentation files (the "Software"),* to deal in the Software without restriction, including without limitation* the rights to use, copy, modify, merge, publish, distribute, sublicense,* and/or sell copies of the Software, and to permit persons to whom the* Software is furnished to do so, subject to the following conditions:** The above copyright notice and this permission notice shall be included in* all copies or substantial portions of the Software.** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER* DEALINGS IN THE SOFTWARE.*/package sys.net;import haxe.io.Error;import haxe.io.Bytes;import haxe.io.BytesData;import python.Exceptions;import python.Tuple;import python.lib.socket.Socket in PSocket;import python.lib.Socket in PSocketModule;import python.lib.socket.Address in PAddress;import python.lib.Select;private class SocketInput extends haxe.io.Input {    var __s : PSocket;    public function new(s) {        __s = s;    }    public override function readByte() : Int {        var r:BytesData;        try {            r = __s.recv(1,0);        } catch( e : BlockingIOError ) {                throw Blocked;        }        if( r.length == 0 )            throw new haxe.io.Eof();        return python.Syntax.code("r[0]");    }    public override function readBytes( buf : haxe.io.Bytes, pos : Int, len : Int ) : Int {        var r;        var data = buf.getData();        try {            r = __s.recv(len,0);            for (i in pos...(pos+r.length)){                data.set(i,r[i-pos]);            }        } catch( e : BlockingIOError ) {                throw Blocked;        }        if( r.length == 0 )            throw new haxe.io.Eof();        return r.length;    }    public override function close() {        super.close();        if( __s != null ) __s.close();    }}private class SocketOutput extends haxe.io.Output {    var __s : PSocket;    public function new(s) {        __s = s;    }    public override function writeByte( c : Int ) {        try {            __s.send(python.Syntax.code('bytes([c])'),0);        } catch( e : BlockingIOError ) {                throw Blocked;        }    }    public override function writeBytes( buf : haxe.io.Bytes, pos : Int, len : Int) : Int {        try {            var data    = buf.getData();            var payload = python.Syntax.code("data[{0}:{0}+{1}]", pos, len);            var r = __s.send(payload,0);            return r;        } catch( e : BlockingIOError ) {            throw Blocked;        }    }    public override function close() {        super.close();        if( __s != null ) __s.close();    }}/**    A TCP socket class : allow you to both connect to a given server and exchange messages or start your own server and wait for connections.**/@:coreApi class Socket {    var __s:PSocket;    /**        The stream on which you can read available data. By default the stream is blocking until the requested data is available,        use `setBlocking(false)` or `setTimeout` to prevent infinite waiting.    **/    public var input(default,null) : haxe.io.Input;    /**        The stream on which you can send data. Please note that in case the output buffer you will block while writing the data, use [setBlocking(false)] or [setTimeout] to prevent that.    **/    public var output(default,null) : haxe.io.Output;    /**        A custom value that can be associated with the socket. Can be used to retrieve your custom infos after a `select`.    ***/    public var custom : Dynamic;    /**        Creates a new unconnected socket.    **/    public function new() : Void {        __initSocket();        input = new SocketInput(__s);        output = new SocketOutput(__s);    }    function __initSocket() : Void {        __s = new PSocket();    }    /**        Closes the socket : make sure to properly close all your sockets or you will crash when you run out of file descriptors.    **/    public function close() : Void {        __s.close();    }    /**        Read the whole data available on the socket.    **/    public function read() : String {        return input.readAll().toString();    }    /**        Write the whole data to the socket output.    **/    public function write( content : String ) : Void {        output.writeString(content);    }    /**        Connect to the given server host/port. Throw an exception in case we couldn't successfully connect.    **/    public function connect( host : Host, port : Int ) : Void {        var host_str = host.toString();        __s.connect(Tuple2.make(host_str,port));    }    /**        Allow the socket to listen for incoming questions. The parameter tells how many pending connections we can have until they get refused. Use `accept()` to accept incoming connections.    **/    public function listen( connections : Int ) : Void {        __s.listen(connections);    }    /**        Shutdown the socket, either for reading or writing.    **/    public function shutdown( read : Bool, write : Bool ) : Void        __s.shutdown( (read && write) ? PSocketModule.SHUT_RDWR : read ?  PSocketModule.SHUT_RD : PSocketModule.SHUT_WR  );    /**        Bind the socket to the given host/port so it can afterwards listen for connections there.    **/    public function bind( host : Host, port : Int ) : Void {        var host_str = host.toString();        __s.bind(Tuple2.make(host_str,port));    }    /**        Accept a new connected client. This will return a connected socket on which you can read/write some data.    **/    public function accept() : Socket {        var tp2:Tuple2<PSocket,PAddress> = __s.accept();        var s = new Socket();        s.__s = tp2._1;        s.input = new SocketInput(s.__s);        s.output = new SocketOutput(s.__s);        return s;    }    /**        Return the information about the other side of a connected socket.    **/    public function peer() : { host : Host, port : Int } {        var pn = __s.getpeername();        return { host:new Host( pn._1 ), port:pn._2}    }    /**        Return the information about our side of a connected socket.    **/    public function host() : { host : Host, port : Int } {        var pn = __s.getsockname();        return { host:new Host( pn._1 ), port:pn._2};    }    /**        Gives a timeout after which blocking socket operations (such as reading and writing) will abort and throw an exception.    **/    public function setTimeout( timeout : Float ) : Void {        __s.settimeout(timeout);    }    /**        Block until some data is available for read on the socket.    **/    public function waitForRead() : Void {        Select.select([this],[],[]);    }    /**        Change the blocking mode of the socket. A blocking socket is the default behavior. A non-blocking socket will abort blocking operations immediately by throwing a haxe.io.Error.Blocked value.    **/    public function setBlocking( b : Bool ) : Void {        __s.setblocking(b);    }    /**        Allows the socket to immediately send the data when written to its output : this will cause less ping but might increase the number of packets / data size, especially when doing a lot of small writes.    **/    public function setFastSend( b : Bool ) : Void {        __s.setsockopt(PSocketModule.SOL_TCP, PSocketModule.TCP_NODELAY, b);    }    @:keep function fileno():Int return __s.fileno();    /**        Wait until one of the sockets groups is ready for the given operation :        - `read` contains sockets on which we want to wait for available data to be read,        - `write` contains sockets on which we want to wait until we are allowed to write some data to their output buffers,        - `others` contains sockets on which we want to wait for exceptional conditions.        - `select` will block until one of the condition is met, in which case it will return the sockets for which the condition was true.        In case a `timeout` (in seconds) is specified, select might wait at worse until the timeout expires.    **/    public static function select(read : Array<Socket>, write : Array<Socket>, others : Array<Socket>, ?timeout : Float) : { read: Array<Socket>,write: Array<Socket>,others: Array<Socket> } {        var t3 = Select.select(read,write,others,timeout);        return {read:t3._1,write:t3._2,others:t3._3};    }}
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