| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282 |
- /*
- * Copyright (C)2005-2019 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- package haxe;
- /**
- Int32 provides a 32-bit integer with consistent overflow behavior across
- all platforms.
- **/
- @:transitive
- abstract Int32(Int) from Int to Int {
- @:op(-A) private inline function negate():Int32
- return clamp(~this + 1);
- @:op(++A) private inline function preIncrement():Int32
- return this = clamp(++this);
- @:op(A++) private inline function postIncrement():Int32 {
- var ret = this++;
- this = clamp(this);
- return ret;
- }
- @:op(--A) private inline function preDecrement():Int32
- return this = clamp(--this);
- @:op(A--) private inline function postDecrement():Int32 {
- var ret = this--;
- this = clamp(this);
- return ret;
- }
- @:op(A + B) private static inline function add(a:Int32, b:Int32):Int32
- return clamp((a : Int) + (b : Int));
- @:op(A + B) @:commutative private static inline function addInt(a:Int32, b:Int):Int32
- return clamp((a : Int) + (b : Int));
- @:op(A + B) @:commutative private static function addFloat(a:Int32, b:Float):Float;
- @:op(A - B) private static inline function sub(a:Int32, b:Int32):Int32
- return clamp((a : Int) - (b : Int));
- @:op(A - B) private static inline function subInt(a:Int32, b:Int):Int32
- return clamp((a : Int) - (b : Int));
- @:op(A - B) private static inline function intSub(a:Int, b:Int32):Int32
- return clamp((a : Int) - (b : Int));
- @:op(A - B) private static function subFloat(a:Int32, b:Float):Float;
- @:op(A - B) private static function floatSub(a:Float, b:Int32):Float;
- #if (js || php || python || lua)
- #if js
- // on JS we want to try using Math.imul, but we have to assign that function to Int32.mul only once,
- // or else V8 will deoptimize it, so we need to be a bit funky with this.
- // See https://github.com/HaxeFoundation/haxe/issues/5367 for benchmarks.
- @:op(A * B) inline static function mul(a:Int32, b:Int32):Int32
- return _mul(a, b);
- static var _mul:Int32->Int32->Int32 = untyped if (Math.imul != null)
- Math.imul
- else
- function(a:Int32, b:Int32):Int32 return clamp((a : Int) * ((b : Int) & 0xFFFF) + clamp((a : Int) * ((b : Int) >>> 16) << 16));
- #else
- @:op(A * B) private static function mul(a:Int32, b:Int32):Int32
- return clamp((a : Int) * ((b : Int) & 0xFFFF) + clamp((a : Int) * ((b : Int) >>> 16) << 16));
- #end
- @:op(A * B) @:commutative private static inline function mulInt(a:Int32, b:Int):Int32
- return mul(a, b);
- #else
- @:op(A * B) private static function mul(a:Int32, b:Int32):Int32;
- @:op(A * B) @:commutative private static function mulInt(a:Int32, b:Int):Int32;
- #end
- @:op(A * B) @:commutative private static function mulFloat(a:Int32, b:Float):Float;
- @:op(A / B) private static function div(a:Int32, b:Int32):Float;
- @:op(A / B) private static function divInt(a:Int32, b:Int):Float;
- @:op(A / B) private static function intDiv(a:Int, b:Int32):Float;
- @:op(A / B) private static function divFloat(a:Int32, b:Float):Float;
- @:op(A / B) private static function floatDiv(a:Float, b:Int32):Float;
- @:op(A % B) private static function mod(a:Int32, b:Int32):Int32;
- @:op(A % B) private static function modInt(a:Int32, b:Int):Int;
- @:op(A % B) private static function intMod(a:Int, b:Int32):Int;
- @:op(A % B) private static function modFloat(a:Int32, b:Float):Float;
- @:op(A % B) private static function floatMod(a:Float, b:Int32):Float;
- @:op(A == B) private static function eq(a:Int32, b:Int32):Bool;
- @:op(A == B) @:commutative private static function eqInt(a:Int32, b:Int):Bool;
- @:op(A == B) @:commutative private static function eqFloat(a:Int32, b:Float):Bool;
- @:op(A != B) private static function neq(a:Int32, b:Int32):Bool;
- @:op(A != B) @:commutative private static function neqInt(a:Int32, b:Int):Bool;
- @:op(A != B) @:commutative private static function neqFloat(a:Int32, b:Float):Bool;
- @:op(A < B) private static function lt(a:Int32, b:Int32):Bool;
- @:op(A < B) private static function ltInt(a:Int32, b:Int):Bool;
- @:op(A < B) private static function intLt(a:Int, b:Int32):Bool;
- @:op(A < B) private static function ltFloat(a:Int32, b:Float):Bool;
- @:op(A < B) private static function floatLt(a:Float, b:Int32):Bool;
- @:op(A <= B) private static function lte(a:Int32, b:Int32):Bool;
- @:op(A <= B) private static function lteInt(a:Int32, b:Int):Bool;
- @:op(A <= B) private static function intLte(a:Int, b:Int32):Bool;
- @:op(A <= B) private static function lteFloat(a:Int32, b:Float):Bool;
- @:op(A <= B) private static function floatLte(a:Float, b:Int32):Bool;
- @:op(A > B) private static function gt(a:Int32, b:Int32):Bool;
- @:op(A > B) private static function gtInt(a:Int32, b:Int):Bool;
- @:op(A > B) private static function intGt(a:Int, b:Int32):Bool;
- @:op(A > B) private static function gtFloat(a:Int32, b:Float):Bool;
- @:op(A > B) private static function floatGt(a:Float, b:Int32):Bool;
- @:op(A >= B) private static function gte(a:Int32, b:Int32):Bool;
- @:op(A >= B) private static function gteInt(a:Int32, b:Int):Bool;
- @:op(A >= B) private static function intGte(a:Int, b:Int32):Bool;
- @:op(A >= B) private static function gteFloat(a:Int32, b:Float):Bool;
- @:op(A >= B) private static function floatGte(a:Float, b:Int32):Bool;
- #if (lua || python || php)
- @:op(~A) private static inline function complement(a:Int32):Int32
- #if lua return lua.Boot.clampInt32(~a); #else return clamp(~a); #end
- #else
- @:op(~A) private function complement():Int32;
- #end
- @:op(A & B) private static function and(a:Int32, b:Int32):Int32;
- @:op(A & B) @:commutative private static function andInt(a:Int32, b:Int):Int32;
- #if (lua || python || php)
- @:op(A | B) private static #if (python || php) inline #end function or(a:Int32, b:Int32):Int32
- return clamp((a : Int) | (b : Int));
- @:op(A | B) @:commutative private #if (python || php) inline #end static function orInt(a:Int32, b:Int):Int32
- return clamp((a : Int) | b);
- #else
- @:op(A | B) private static function or(a:Int32, b:Int32):Int32;
- @:op(A | B) @:commutative private static function orInt(a:Int32, b:Int):Int32;
- #end
- #if (lua || python || php)
- @:op(A ^ B) private static #if (python || php) inline #end function xor(a:Int32, b:Int32):Int32
- return clamp((a : Int) ^ (b : Int));
- @:op(A ^ B) @:commutative private static #if (python || php) inline #end function xorInt(a:Int32, b:Int):Int32
- return clamp((a : Int) ^ b);
- #else
- @:op(A ^ B) private static function xor(a:Int32, b:Int32):Int32;
- @:op(A ^ B) @:commutative private static function xorInt(a:Int32, b:Int):Int32;
- #end
- #if (lua || python || php)
- @:op(A >> B) private static #if (python || php) inline #end function shr(a:Int32, b:Int32):Int32
- return clamp((a : Int) >> (b : Int));
- @:op(A >> B) private static #if (python || php) inline #end function shrInt(a:Int32, b:Int):Int32
- return clamp((a : Int) >> b);
- @:op(A >> B) private static #if (python || php) inline #end function intShr(a:Int, b:Int32):Int32
- return clamp(a >> (b : Int));
- #else
- @:op(A >> B) private static function shr(a:Int32, b:Int32):Int32;
- @:op(A >> B) private static function shrInt(a:Int32, b:Int):Int32;
- @:op(A >> B) private static function intShr(a:Int, b:Int32):Int32;
- #end
- @:op(A >>> B) private static function ushr(a:Int32, b:Int32):Int32;
- @:op(A >>> B) private static function ushrInt(a:Int32, b:Int):Int32;
- @:op(A >>> B) private static function intUshr(a:Int, b:Int32):Int32;
- #if (php || python || lua)
- // PHP may be 64-bit, so shifts must be clamped
- @:op(A << B) private static inline function shl(a:Int32, b:Int32):Int32
- return clamp((a : Int) << (b : Int));
- @:op(A << B) private static inline function shlInt(a:Int32, b:Int):Int32
- return clamp((a : Int) << b);
- @:op(A << B) private static inline function intShl(a:Int, b:Int32):Int32
- return clamp(a << (b : Int));
- #else
- @:op(A << B) private static function shl(a:Int32, b:Int32):Int32;
- @:op(A << B) private static function shlInt(a:Int32, b:Int):Int32;
- @:op(A << B) private static function intShl(a:Int, b:Int32):Int32;
- #end
- @:to private inline function toFloat():Float
- return this;
- /**
- Compare `a` and `b` in unsigned mode.
- **/
- public static function ucompare(a:Int32, b:Int32):Int {
- if (a < 0)
- return b < 0 ? (~b - ~a) : 1;
- return b < 0 ? -1 : (a - b);
- }
- #if php
- static var extraBits:Int = php.Const.PHP_INT_SIZE * 8 - 32;
- #end
- #if !lua
- inline
- #end
- static function clamp(x:Int):Int {
- // force to-int conversion on platforms that require it
- #if js
- return x | 0;
- #elseif php
- // we might be on 64-bit php, so sign extend from 32-bit
- return (x << extraBits) >> extraBits;
- #elseif python
- return (python.Syntax.code("{0} % {1}", (x + python.Syntax.opPow(2, 31)), python.Syntax.opPow(2, 32)) : Int) - python.Syntax.opPow(2, 31);
- #elseif lua
- return lua.Boot.clampInt32(x);
- #else
- return (x);
- #end
- }
- }
|