Int32.hx 9.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282
  1. /*
  2. * Copyright (C)2005-2019 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. package haxe;
  23. /**
  24. Int32 provides a 32-bit integer with consistent overflow behavior across
  25. all platforms.
  26. **/
  27. @:transitive
  28. abstract Int32(Int) from Int to Int {
  29. @:op(-A) private inline function negate():Int32
  30. return clamp(~this + 1);
  31. @:op(++A) private inline function preIncrement():Int32
  32. return this = clamp(++this);
  33. @:op(A++) private inline function postIncrement():Int32 {
  34. var ret = this++;
  35. this = clamp(this);
  36. return ret;
  37. }
  38. @:op(--A) private inline function preDecrement():Int32
  39. return this = clamp(--this);
  40. @:op(A--) private inline function postDecrement():Int32 {
  41. var ret = this--;
  42. this = clamp(this);
  43. return ret;
  44. }
  45. @:op(A + B) private static inline function add(a:Int32, b:Int32):Int32
  46. return clamp((a : Int) + (b : Int));
  47. @:op(A + B) @:commutative private static inline function addInt(a:Int32, b:Int):Int32
  48. return clamp((a : Int) + (b : Int));
  49. @:op(A + B) @:commutative private static function addFloat(a:Int32, b:Float):Float;
  50. @:op(A - B) private static inline function sub(a:Int32, b:Int32):Int32
  51. return clamp((a : Int) - (b : Int));
  52. @:op(A - B) private static inline function subInt(a:Int32, b:Int):Int32
  53. return clamp((a : Int) - (b : Int));
  54. @:op(A - B) private static inline function intSub(a:Int, b:Int32):Int32
  55. return clamp((a : Int) - (b : Int));
  56. @:op(A - B) private static function subFloat(a:Int32, b:Float):Float;
  57. @:op(A - B) private static function floatSub(a:Float, b:Int32):Float;
  58. #if (js || php || python || lua)
  59. #if js
  60. // on JS we want to try using Math.imul, but we have to assign that function to Int32.mul only once,
  61. // or else V8 will deoptimize it, so we need to be a bit funky with this.
  62. // See https://github.com/HaxeFoundation/haxe/issues/5367 for benchmarks.
  63. @:op(A * B) inline static function mul(a:Int32, b:Int32):Int32
  64. return _mul(a, b);
  65. static var _mul:Int32->Int32->Int32 = untyped if (Math.imul != null)
  66. Math.imul
  67. else
  68. function(a:Int32, b:Int32):Int32 return clamp((a : Int) * ((b : Int) & 0xFFFF) + clamp((a : Int) * ((b : Int) >>> 16) << 16));
  69. #else
  70. @:op(A * B) private static function mul(a:Int32, b:Int32):Int32
  71. return clamp((a : Int) * ((b : Int) & 0xFFFF) + clamp((a : Int) * ((b : Int) >>> 16) << 16));
  72. #end
  73. @:op(A * B) @:commutative private static inline function mulInt(a:Int32, b:Int):Int32
  74. return mul(a, b);
  75. #else
  76. @:op(A * B) private static function mul(a:Int32, b:Int32):Int32;
  77. @:op(A * B) @:commutative private static function mulInt(a:Int32, b:Int):Int32;
  78. #end
  79. @:op(A * B) @:commutative private static function mulFloat(a:Int32, b:Float):Float;
  80. @:op(A / B) private static function div(a:Int32, b:Int32):Float;
  81. @:op(A / B) private static function divInt(a:Int32, b:Int):Float;
  82. @:op(A / B) private static function intDiv(a:Int, b:Int32):Float;
  83. @:op(A / B) private static function divFloat(a:Int32, b:Float):Float;
  84. @:op(A / B) private static function floatDiv(a:Float, b:Int32):Float;
  85. @:op(A % B) private static function mod(a:Int32, b:Int32):Int32;
  86. @:op(A % B) private static function modInt(a:Int32, b:Int):Int;
  87. @:op(A % B) private static function intMod(a:Int, b:Int32):Int;
  88. @:op(A % B) private static function modFloat(a:Int32, b:Float):Float;
  89. @:op(A % B) private static function floatMod(a:Float, b:Int32):Float;
  90. @:op(A == B) private static function eq(a:Int32, b:Int32):Bool;
  91. @:op(A == B) @:commutative private static function eqInt(a:Int32, b:Int):Bool;
  92. @:op(A == B) @:commutative private static function eqFloat(a:Int32, b:Float):Bool;
  93. @:op(A != B) private static function neq(a:Int32, b:Int32):Bool;
  94. @:op(A != B) @:commutative private static function neqInt(a:Int32, b:Int):Bool;
  95. @:op(A != B) @:commutative private static function neqFloat(a:Int32, b:Float):Bool;
  96. @:op(A < B) private static function lt(a:Int32, b:Int32):Bool;
  97. @:op(A < B) private static function ltInt(a:Int32, b:Int):Bool;
  98. @:op(A < B) private static function intLt(a:Int, b:Int32):Bool;
  99. @:op(A < B) private static function ltFloat(a:Int32, b:Float):Bool;
  100. @:op(A < B) private static function floatLt(a:Float, b:Int32):Bool;
  101. @:op(A <= B) private static function lte(a:Int32, b:Int32):Bool;
  102. @:op(A <= B) private static function lteInt(a:Int32, b:Int):Bool;
  103. @:op(A <= B) private static function intLte(a:Int, b:Int32):Bool;
  104. @:op(A <= B) private static function lteFloat(a:Int32, b:Float):Bool;
  105. @:op(A <= B) private static function floatLte(a:Float, b:Int32):Bool;
  106. @:op(A > B) private static function gt(a:Int32, b:Int32):Bool;
  107. @:op(A > B) private static function gtInt(a:Int32, b:Int):Bool;
  108. @:op(A > B) private static function intGt(a:Int, b:Int32):Bool;
  109. @:op(A > B) private static function gtFloat(a:Int32, b:Float):Bool;
  110. @:op(A > B) private static function floatGt(a:Float, b:Int32):Bool;
  111. @:op(A >= B) private static function gte(a:Int32, b:Int32):Bool;
  112. @:op(A >= B) private static function gteInt(a:Int32, b:Int):Bool;
  113. @:op(A >= B) private static function intGte(a:Int, b:Int32):Bool;
  114. @:op(A >= B) private static function gteFloat(a:Int32, b:Float):Bool;
  115. @:op(A >= B) private static function floatGte(a:Float, b:Int32):Bool;
  116. #if (lua || python || php)
  117. @:op(~A) private static inline function complement(a:Int32):Int32
  118. #if lua return lua.Boot.clampInt32(~a); #else return clamp(~a); #end
  119. #else
  120. @:op(~A) private function complement():Int32;
  121. #end
  122. @:op(A & B) private static function and(a:Int32, b:Int32):Int32;
  123. @:op(A & B) @:commutative private static function andInt(a:Int32, b:Int):Int32;
  124. #if (lua || python || php)
  125. @:op(A | B) private static #if (python || php) inline #end function or(a:Int32, b:Int32):Int32
  126. return clamp((a : Int) | (b : Int));
  127. @:op(A | B) @:commutative private #if (python || php) inline #end static function orInt(a:Int32, b:Int):Int32
  128. return clamp((a : Int) | b);
  129. #else
  130. @:op(A | B) private static function or(a:Int32, b:Int32):Int32;
  131. @:op(A | B) @:commutative private static function orInt(a:Int32, b:Int):Int32;
  132. #end
  133. #if (lua || python || php)
  134. @:op(A ^ B) private static #if (python || php) inline #end function xor(a:Int32, b:Int32):Int32
  135. return clamp((a : Int) ^ (b : Int));
  136. @:op(A ^ B) @:commutative private static #if (python || php) inline #end function xorInt(a:Int32, b:Int):Int32
  137. return clamp((a : Int) ^ b);
  138. #else
  139. @:op(A ^ B) private static function xor(a:Int32, b:Int32):Int32;
  140. @:op(A ^ B) @:commutative private static function xorInt(a:Int32, b:Int):Int32;
  141. #end
  142. #if (lua || python || php)
  143. @:op(A >> B) private static #if (python || php) inline #end function shr(a:Int32, b:Int32):Int32
  144. return clamp((a : Int) >> (b : Int));
  145. @:op(A >> B) private static #if (python || php) inline #end function shrInt(a:Int32, b:Int):Int32
  146. return clamp((a : Int) >> b);
  147. @:op(A >> B) private static #if (python || php) inline #end function intShr(a:Int, b:Int32):Int32
  148. return clamp(a >> (b : Int));
  149. #else
  150. @:op(A >> B) private static function shr(a:Int32, b:Int32):Int32;
  151. @:op(A >> B) private static function shrInt(a:Int32, b:Int):Int32;
  152. @:op(A >> B) private static function intShr(a:Int, b:Int32):Int32;
  153. #end
  154. @:op(A >>> B) private static function ushr(a:Int32, b:Int32):Int32;
  155. @:op(A >>> B) private static function ushrInt(a:Int32, b:Int):Int32;
  156. @:op(A >>> B) private static function intUshr(a:Int, b:Int32):Int32;
  157. #if (php || python || lua)
  158. // PHP may be 64-bit, so shifts must be clamped
  159. @:op(A << B) private static inline function shl(a:Int32, b:Int32):Int32
  160. return clamp((a : Int) << (b : Int));
  161. @:op(A << B) private static inline function shlInt(a:Int32, b:Int):Int32
  162. return clamp((a : Int) << b);
  163. @:op(A << B) private static inline function intShl(a:Int, b:Int32):Int32
  164. return clamp(a << (b : Int));
  165. #else
  166. @:op(A << B) private static function shl(a:Int32, b:Int32):Int32;
  167. @:op(A << B) private static function shlInt(a:Int32, b:Int):Int32;
  168. @:op(A << B) private static function intShl(a:Int, b:Int32):Int32;
  169. #end
  170. @:to private inline function toFloat():Float
  171. return this;
  172. /**
  173. Compare `a` and `b` in unsigned mode.
  174. **/
  175. public static function ucompare(a:Int32, b:Int32):Int {
  176. if (a < 0)
  177. return b < 0 ? (~b - ~a) : 1;
  178. return b < 0 ? -1 : (a - b);
  179. }
  180. #if php
  181. static var extraBits:Int = php.Const.PHP_INT_SIZE * 8 - 32;
  182. #end
  183. #if !lua
  184. inline
  185. #end
  186. static function clamp(x:Int):Int {
  187. // force to-int conversion on platforms that require it
  188. #if js
  189. return x | 0;
  190. #elseif php
  191. // we might be on 64-bit php, so sign extend from 32-bit
  192. return (x << extraBits) >> extraBits;
  193. #elseif python
  194. return (python.Syntax.code("{0} % {1}", (x + python.Syntax.opPow(2, 31)), python.Syntax.opPow(2, 32)) : Int) - python.Syntax.opPow(2, 31);
  195. #elseif lua
  196. return lua.Boot.clampInt32(x);
  197. #else
  198. return (x);
  199. #end
  200. }
  201. }