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Math.hx 9.0 KB

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  1. /*
  2. * Copyright (C)2005-2015 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. /**
  23. This class defines mathematical functions and constants.
  24. **/
  25. #if cpp @:include("hxMath.h") #end
  26. extern class Math
  27. {
  28. /**
  29. Represents the ratio of the circumference of a circle to its diameter,
  30. specified by the constant, π. `PI` is approximately 3.141592653589793.
  31. **/
  32. static var PI(default,null) : Float;
  33. /**
  34. A special `Float` constant which denotes negative infinity.
  35. For example, this is the result of -1.0 / 0.0.
  36. Operations with `NEGATIVE_INFINITY` as an operand may result in
  37. `NEGATIVE_INFINITY`, `POSITIVE_INFINITY` or `NaN`.
  38. If this constant is converted to an `Int`, e.g. through `Std.int()`, the
  39. result is unspecified.
  40. **/
  41. static var NEGATIVE_INFINITY(default, null) : Float;
  42. /**
  43. A special `Float` constant which denotes negative infinity.
  44. For example, this is the result of 1.0 / 0.0.
  45. Operations with `POSITIVE_INFINITY` as an operand may result in
  46. `NEGATIVE_INFINITY`, `POSITIVE_INFINITY` or `NaN`.
  47. If this constant is converted to an `Int`, e.g. through `Std.int()`, the
  48. result is unspecified.
  49. **/
  50. static var POSITIVE_INFINITY(default,null) : Float;
  51. /**
  52. A special `Float` constant which denotes an invalid number.
  53. NaN stands for "Not a Number". It occurs when a mathematically incorrect
  54. operation is executed, such as taking the square root of a negative
  55. number: Math.sqrt(-1).
  56. All further operations with `NaN` as an operand will result in `NaN`.
  57. If this constant is converted to an `Int`, e.g. through `Std.int()`, the
  58. result is unspecified.
  59. In order to test if a value is `NaN`, you should use `Math.isNaN()` function.
  60. @php In PHP versions prior to 5.3.1 VC 9 there may be unexpected
  61. results when performing arithmetic operations with `NaN` on Windows,
  62. see [https://bugs.php.net/bug.php?id=42143]
  63. **/
  64. static var NaN(default, null) : Float;
  65. /**
  66. Returns the absolute value of `v`.
  67. If `v` is positive or 0, the result is unchanged. Otherwise the result
  68. is -`v`.
  69. If `v` is `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, the result is
  70. `POSITIVE_INFINITY`.
  71. If `v` is `NaN`, the result is `NaN`.
  72. **/
  73. static function abs(v:Float):Float;
  74. /**
  75. Returns the smaller of values `a` and `b`.
  76. If `a` or `b` are `NaN`, the result is `NaN`.
  77. If `a` or `b` are `NEGATIVE_INFINITY`, the result is `NEGATIVE_INFINITY`.
  78. If `a` and `b` are `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
  79. **/
  80. static function min(a:Float, b:Float):Float;
  81. /**
  82. Returns the greater of values `a` and `b`.
  83. If `a` or `b` are `NaN`, the result is `NaN`.
  84. If `a` or `b` are `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
  85. If `a` and `b` are `NEGATIVE_INFINITY`, the result is `NEGATIVE_INFINITY`.
  86. **/
  87. static function max(a:Float, b:Float):Float;
  88. /**
  89. Returns the trigonometric sine of the specified angle `v`, in radians.
  90. If `v` is `NaN` or infinite, the result is `NaN`.
  91. **/
  92. static function sin(v:Float):Float;
  93. /**
  94. Returns the trigonometric cosine of the specified angle `v`, in radians.
  95. If `v` is `NaN` or infinite, the result is `NaN`.
  96. **/
  97. static function cos(v:Float):Float;
  98. /**
  99. Returns the trigonometric tangent of the specified angle `v`, in radians.
  100. If `v` is `NaN` or infinite, the result is `NaN`.
  101. **/
  102. static function tan(v:Float):Float;
  103. /**
  104. Returns the trigonometric arc of the specified angle `v`, in radians.
  105. If `v` is `NaN` or infinite, the result is `NaN`.
  106. **/
  107. static function asin(v:Float):Float;
  108. /**
  109. Returns the trigonometric arc cosine of the specified angle `v`,
  110. in radians.
  111. If `v` is `NaN` or infinite, the result is `NaN`.
  112. **/
  113. static function acos(v:Float):Float;
  114. /**
  115. Returns the trigonometric arc tangent of the specified angle `v`,
  116. in radians.
  117. If `v` is `NaN` or infinite, the result is `NaN`.
  118. **/
  119. static function atan(v:Float):Float;
  120. /**
  121. Returns the trigonometric arc tangent whose tangent is the quotient of
  122. two specified numbers, in radians.
  123. If parameter `x` or `y` is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
  124. the result is `NaN`.
  125. **/
  126. static function atan2(y:Float, x:Float):Float;
  127. /**
  128. Returns Euler's number, raised to the power of `v`.
  129. exp(1.0) is approximately 2.718281828459.
  130. If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
  131. If `v` is `NEGATIVE_INFINITY`, the result is `0.0`.
  132. If `v` is `NaN`, the result is `NaN`.
  133. **/
  134. static function exp(v:Float):Float;
  135. /**
  136. Returns the natural logarithm of `v`.
  137. This is the mathematical inverse operation of exp,
  138. i.e. `log(exp(v)) == v` always holds.
  139. If `v` is negative (including `NEGATIVE_INFINITY`) or `NaN`, the result
  140. is `NaN`.
  141. If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
  142. If `v` is `0.0`, the result is `NEGATIVE_INFINITY`.
  143. **/
  144. static function log(v:Float):Float;
  145. /**
  146. Returns a specified base `v` raised to the specified power `exp`.
  147. **/
  148. static function pow(v:Float, exp:Float):Float;
  149. /**
  150. Returns the square root of `v`.
  151. If `v` is negative (including `NEGATIVE_INFINITY`) or `NaN`, the result
  152. is `NaN`.
  153. If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
  154. If `v` is `0.0`, the result is `0.0`.
  155. **/
  156. static function sqrt(v:Float):Float;
  157. /**
  158. Rounds `v` to the nearest integer value.
  159. If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
  160. or `POSITIVE_INFINITY`, the result is unspecified.
  161. **/
  162. static function round(v:Float):Int;
  163. /**
  164. Returns the largest integer value that is not greater than `v`.
  165. If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
  166. or `POSITIVE_INFINITY`, the result is unspecified.
  167. **/
  168. static function floor(v:Float):Int;
  169. /**
  170. Returns the smallest integer value that is not less than `v`.
  171. If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
  172. or `POSITIVE_INFINITY`, the result is unspecified.
  173. **/
  174. static function ceil(v:Float):Int;
  175. /**
  176. Returns a pseudo-random number which is greater than or equal to 0.0,
  177. and less than 1.0.
  178. **/
  179. static function random() : Float;
  180. #if ((flash && !as3) || cpp)
  181. /**
  182. Returns the largest integer value that is not greater than `v`, as a `Float`.
  183. If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
  184. the result is unspecified.
  185. **/
  186. static function ffloor( v : Float ) : Float;
  187. /**
  188. Returns the smallest integer value that is not less than `v`, as a `Float`.
  189. If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
  190. the result is unspecified.
  191. **/
  192. static function fceil( v : Float ) : Float;
  193. /**
  194. Rounds `v` to the nearest integer value, as a Float.
  195. If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
  196. the result is unspecified.
  197. **/
  198. static function fround( v : Float ) : Float;
  199. #else
  200. static inline function ffloor( v : Float ) : Float {
  201. return floor(v);
  202. }
  203. static inline function fceil( v : Float ) : Float {
  204. return ceil(v);
  205. }
  206. static inline function fround( v : Float ) : Float {
  207. return round(v);
  208. }
  209. #end
  210. /**
  211. Tells if `f` is a finite number.
  212. If `f` is `POSITIVE_INFINITY`, `NEGATIVE_INFINITY` or `NaN`, the result
  213. is `false`, otherwise the result is `true`.
  214. **/
  215. static function isFinite( f : Float ) : Bool;
  216. /**
  217. Tells if `f` is not a valid number.
  218. If `f` is `NaN`, the result is `true`, otherwise the result is `false`.
  219. In particular, both `POSITIVE_INFINITY` and `NEGATIVE_INFINITY` are
  220. not considered `NaN`.
  221. **/
  222. static function isNaN( f : Float ) : Bool;
  223. private static function __init__() : Void untyped {
  224. #if flash
  225. NaN = __global__["Number"].NaN;
  226. NEGATIVE_INFINITY = __global__["Number"].NEGATIVE_INFINITY;
  227. POSITIVE_INFINITY = __global__["Number"].POSITIVE_INFINITY;
  228. #else
  229. Math.__name__ = ["Math"];
  230. Math.NaN = Number["NaN"];
  231. Math.NEGATIVE_INFINITY = Number["NEGATIVE_INFINITY"];
  232. Math.POSITIVE_INFINITY = Number["POSITIVE_INFINITY"];
  233. #end
  234. Math.isFinite = function(i) {
  235. return
  236. #if flash
  237. __global__["isFinite"](i);
  238. #else
  239. false;
  240. #end
  241. };
  242. Math.isNaN = function(i) {
  243. return
  244. #if flash
  245. __global__["isNaN"](i);
  246. #else
  247. false;
  248. #end
  249. };
  250. }
  251. }