| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180 | /* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */// This file is generated from mozilla\WebGL2RenderingContext.webidl. Do not edit!package js.html.webgl;/**	The WebGL2RenderingContext interface provides the OpenGL ES 3.0 rendering context for the drawing surface of an HTML `canvas` element.	Documentation [WebGL2RenderingContext](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).	@see <https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext>**/@:native("WebGL2RenderingContext")extern class WebGL2RenderingContext extends RenderingContext {	static inline var READ_BUFFER : Int = 3074;	static inline var UNPACK_ROW_LENGTH : Int = 3314;	static inline var UNPACK_SKIP_ROWS : Int = 3315;	static inline var UNPACK_SKIP_PIXELS : Int = 3316;	static inline var PACK_ROW_LENGTH : Int = 3330;	static inline var PACK_SKIP_ROWS : Int = 3331;	static inline var PACK_SKIP_PIXELS : Int = 3332;	static inline var COLOR : Int = 6144;	static inline var DEPTH : Int = 6145;	static inline var STENCIL : Int = 6146;	static inline var RED : Int = 6403;	static inline var RGB8 : Int = 32849;	static inline var RGBA8 : Int = 32856;	static inline var RGB10_A2 : Int = 32857;	static inline var TEXTURE_BINDING_3D : Int = 32874;	static inline var UNPACK_SKIP_IMAGES : Int = 32877;	static inline var UNPACK_IMAGE_HEIGHT : Int = 32878;	static inline var TEXTURE_3D : Int = 32879;	static inline var TEXTURE_WRAP_R : Int = 32882;	static inline var MAX_3D_TEXTURE_SIZE : Int = 32883;	static inline var UNSIGNED_INT_2_10_10_10_REV : Int = 33640;	static inline var MAX_ELEMENTS_VERTICES : Int = 33000;	static inline var MAX_ELEMENTS_INDICES : Int = 33001;	static inline var TEXTURE_MIN_LOD : Int = 33082;	static inline var TEXTURE_MAX_LOD : Int = 33083;	static inline var TEXTURE_BASE_LEVEL : Int = 33084;	static inline var TEXTURE_MAX_LEVEL : Int = 33085;	static inline var MIN : Int = 32775;	static inline var MAX : Int = 32776;	static inline var DEPTH_COMPONENT24 : Int = 33190;	static inline var MAX_TEXTURE_LOD_BIAS : Int = 34045;	static inline var TEXTURE_COMPARE_MODE : Int = 34892;	static inline var TEXTURE_COMPARE_FUNC : Int = 34893;	static inline var CURRENT_QUERY : Int = 34917;	static inline var QUERY_RESULT : Int = 34918;	static inline var QUERY_RESULT_AVAILABLE : Int = 34919;	static inline var STREAM_READ : Int = 35041;	static inline var STREAM_COPY : Int = 35042;	static inline var STATIC_READ : Int = 35045;	static inline var STATIC_COPY : Int = 35046;	static inline var DYNAMIC_READ : Int = 35049;	static inline var DYNAMIC_COPY : Int = 35050;	static inline var MAX_DRAW_BUFFERS : Int = 34852;	static inline var DRAW_BUFFER0 : Int = 34853;	static inline var DRAW_BUFFER1 : Int = 34854;	static inline var DRAW_BUFFER2 : Int = 34855;	static inline var DRAW_BUFFER3 : Int = 34856;	static inline var DRAW_BUFFER4 : Int = 34857;	static inline var DRAW_BUFFER5 : Int = 34858;	static inline var DRAW_BUFFER6 : Int = 34859;	static inline var DRAW_BUFFER7 : Int = 34860;	static inline var DRAW_BUFFER8 : Int = 34861;	static inline var DRAW_BUFFER9 : Int = 34862;	static inline var DRAW_BUFFER10 : Int = 34863;	static inline var DRAW_BUFFER11 : Int = 34864;	static inline var DRAW_BUFFER12 : Int = 34865;	static inline var DRAW_BUFFER13 : Int = 34866;	static inline var DRAW_BUFFER14 : Int = 34867;	static inline var DRAW_BUFFER15 : Int = 34868;	static inline var MAX_FRAGMENT_UNIFORM_COMPONENTS : Int = 35657;	static inline var MAX_VERTEX_UNIFORM_COMPONENTS : Int = 35658;	static inline var SAMPLER_3D : Int = 35679;	static inline var SAMPLER_2D_SHADOW : Int = 35682;	static inline var FRAGMENT_SHADER_DERIVATIVE_HINT : Int = 35723;	static inline var PIXEL_PACK_BUFFER : Int = 35051;	static inline var PIXEL_UNPACK_BUFFER : Int = 35052;	static inline var PIXEL_PACK_BUFFER_BINDING : Int = 35053;	static inline var PIXEL_UNPACK_BUFFER_BINDING : Int = 35055;	static inline var FLOAT_MAT2x3 : Int = 35685;	static inline var FLOAT_MAT2x4 : Int = 35686;	static inline var FLOAT_MAT3x2 : Int = 35687;	static inline var FLOAT_MAT3x4 : Int = 35688;	static inline var FLOAT_MAT4x2 : Int = 35689;	static inline var FLOAT_MAT4x3 : Int = 35690;	static inline var SRGB : Int = 35904;	static inline var SRGB8 : Int = 35905;	static inline var SRGB8_ALPHA8 : Int = 35907;	static inline var COMPARE_REF_TO_TEXTURE : Int = 34894;	static inline var RGBA32F : Int = 34836;	static inline var RGB32F : Int = 34837;	static inline var RGBA16F : Int = 34842;	static inline var RGB16F : Int = 34843;	static inline var VERTEX_ATTRIB_ARRAY_INTEGER : Int = 35069;	static inline var MAX_ARRAY_TEXTURE_LAYERS : Int = 35071;	static inline var MIN_PROGRAM_TEXEL_OFFSET : Int = 35076;	static inline var MAX_PROGRAM_TEXEL_OFFSET : Int = 35077;	static inline var MAX_VARYING_COMPONENTS : Int = 35659;	static inline var TEXTURE_2D_ARRAY : Int = 35866;	static inline var TEXTURE_BINDING_2D_ARRAY : Int = 35869;	static inline var R11F_G11F_B10F : Int = 35898;	static inline var UNSIGNED_INT_10F_11F_11F_REV : Int = 35899;	static inline var RGB9_E5 : Int = 35901;	static inline var UNSIGNED_INT_5_9_9_9_REV : Int = 35902;	static inline var TRANSFORM_FEEDBACK_BUFFER_MODE : Int = 35967;	static inline var MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS : Int = 35968;	static inline var TRANSFORM_FEEDBACK_VARYINGS : Int = 35971;	static inline var TRANSFORM_FEEDBACK_BUFFER_START : Int = 35972;	static inline var TRANSFORM_FEEDBACK_BUFFER_SIZE : Int = 35973;	static inline var TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN : Int = 35976;	static inline var RASTERIZER_DISCARD : Int = 35977;	static inline var MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS : Int = 35978;	static inline var MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS : Int = 35979;	static inline var INTERLEAVED_ATTRIBS : Int = 35980;	static inline var SEPARATE_ATTRIBS : Int = 35981;	static inline var TRANSFORM_FEEDBACK_BUFFER : Int = 35982;	static inline var TRANSFORM_FEEDBACK_BUFFER_BINDING : Int = 35983;	static inline var RGBA32UI : Int = 36208;	static inline var RGB32UI : Int = 36209;	static inline var RGBA16UI : Int = 36214;	static inline var RGB16UI : Int = 36215;	static inline var RGBA8UI : Int = 36220;	static inline var RGB8UI : Int = 36221;	static inline var RGBA32I : Int = 36226;	static inline var RGB32I : Int = 36227;	static inline var RGBA16I : Int = 36232;	static inline var RGB16I : Int = 36233;	static inline var RGBA8I : Int = 36238;	static inline var RGB8I : Int = 36239;	static inline var RED_INTEGER : Int = 36244;	static inline var RGB_INTEGER : Int = 36248;	static inline var RGBA_INTEGER : Int = 36249;	static inline var SAMPLER_2D_ARRAY : Int = 36289;	static inline var SAMPLER_2D_ARRAY_SHADOW : Int = 36292;	static inline var SAMPLER_CUBE_SHADOW : Int = 36293;	static inline var UNSIGNED_INT_VEC2 : Int = 36294;	static inline var UNSIGNED_INT_VEC3 : Int = 36295;	static inline var UNSIGNED_INT_VEC4 : Int = 36296;	static inline var INT_SAMPLER_2D : Int = 36298;	static inline var INT_SAMPLER_3D : Int = 36299;	static inline var INT_SAMPLER_CUBE : Int = 36300;	static inline var INT_SAMPLER_2D_ARRAY : Int = 36303;	static inline var UNSIGNED_INT_SAMPLER_2D : Int = 36306;	static inline var UNSIGNED_INT_SAMPLER_3D : Int = 36307;	static inline var UNSIGNED_INT_SAMPLER_CUBE : Int = 36308;	static inline var UNSIGNED_INT_SAMPLER_2D_ARRAY : Int = 36311;	static inline var DEPTH_COMPONENT32F : Int = 36012;	static inline var DEPTH32F_STENCIL8 : Int = 36013;	static inline var FLOAT_32_UNSIGNED_INT_24_8_REV : Int = 36269;	static inline var FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING : Int = 33296;	static inline var FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE : Int = 33297;	static inline var FRAMEBUFFER_ATTACHMENT_RED_SIZE : Int = 33298;	static inline var FRAMEBUFFER_ATTACHMENT_GREEN_SIZE : Int = 33299;	static inline var FRAMEBUFFER_ATTACHMENT_BLUE_SIZE : Int = 33300;	static inline var FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE : Int = 33301;	static inline var FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE : Int = 33302;	static inline var FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE : Int = 33303;	static inline var FRAMEBUFFER_DEFAULT : Int = 33304;	static inline var UNSIGNED_INT_24_8 : Int = 34042;	static inline var DEPTH24_STENCIL8 : Int = 35056;	static inline var UNSIGNED_NORMALIZED : Int = 35863;	static inline var DRAW_FRAMEBUFFER_BINDING : Int = 36006;	static inline var READ_FRAMEBUFFER : Int = 36008;	static inline var DRAW_FRAMEBUFFER : Int = 36009;	static inline var READ_FRAMEBUFFER_BINDING : Int = 36010;	static inline var RENDERBUFFER_SAMPLES : Int = 36011;	static inline var FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER : Int = 36052;	static inline var MAX_COLOR_ATTACHMENTS : Int = 36063;	static inline var COLOR_ATTACHMENT1 : Int = 36065;	static inline var COLOR_ATTACHMENT2 : Int = 36066;	static inline var COLOR_ATTACHMENT3 : Int = 36067;	static inline var COLOR_ATTACHMENT4 : Int = 36068;	static inline var COLOR_ATTACHMENT5 : Int = 36069;	static inline var COLOR_ATTACHMENT6 : Int = 36070;	static inline var COLOR_ATTACHMENT7 : Int = 36071;	static inline var COLOR_ATTACHMENT8 : Int = 36072;	static inline var COLOR_ATTACHMENT9 : Int = 36073;	static inline var COLOR_ATTACHMENT10 : Int = 36074;	static inline var COLOR_ATTACHMENT11 : Int = 36075;	static inline var COLOR_ATTACHMENT12 : Int = 36076;	static inline var COLOR_ATTACHMENT13 : Int = 36077;	static inline var COLOR_ATTACHMENT14 : Int = 36078;	static inline var COLOR_ATTACHMENT15 : Int = 36079;	static inline var FRAMEBUFFER_INCOMPLETE_MULTISAMPLE : Int = 36182;	static inline var MAX_SAMPLES : Int = 36183;	static inline var HALF_FLOAT : Int = 5131;	static inline var RG : Int = 33319;	static inline var RG_INTEGER : Int = 33320;	static inline var R8 : Int = 33321;	static inline var RG8 : Int = 33323;	static inline var R16F : Int = 33325;	static inline var R32F : Int = 33326;	static inline var RG16F : Int = 33327;	static inline var RG32F : Int = 33328;	static inline var R8I : Int = 33329;	static inline var R8UI : Int = 33330;	static inline var R16I : Int = 33331;	static inline var R16UI : Int = 33332;	static inline var R32I : Int = 33333;	static inline var R32UI : Int = 33334;	static inline var RG8I : Int = 33335;	static inline var RG8UI : Int = 33336;	static inline var RG16I : Int = 33337;	static inline var RG16UI : Int = 33338;	static inline var RG32I : Int = 33339;	static inline var RG32UI : Int = 33340;	static inline var VERTEX_ARRAY_BINDING : Int = 34229;	static inline var R8_SNORM : Int = 36756;	static inline var RG8_SNORM : Int = 36757;	static inline var RGB8_SNORM : Int = 36758;	static inline var RGBA8_SNORM : Int = 36759;	static inline var SIGNED_NORMALIZED : Int = 36764;	static inline var COPY_READ_BUFFER : Int = 36662;	static inline var COPY_WRITE_BUFFER : Int = 36663;	static inline var COPY_READ_BUFFER_BINDING : Int = 36662;	static inline var COPY_WRITE_BUFFER_BINDING : Int = 36663;	static inline var UNIFORM_BUFFER : Int = 35345;	static inline var UNIFORM_BUFFER_BINDING : Int = 35368;	static inline var UNIFORM_BUFFER_START : Int = 35369;	static inline var UNIFORM_BUFFER_SIZE : Int = 35370;	static inline var MAX_VERTEX_UNIFORM_BLOCKS : Int = 35371;	static inline var MAX_FRAGMENT_UNIFORM_BLOCKS : Int = 35373;	static inline var MAX_COMBINED_UNIFORM_BLOCKS : Int = 35374;	static inline var MAX_UNIFORM_BUFFER_BINDINGS : Int = 35375;	static inline var MAX_UNIFORM_BLOCK_SIZE : Int = 35376;	static inline var MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS : Int = 35377;	static inline var MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS : Int = 35379;	static inline var UNIFORM_BUFFER_OFFSET_ALIGNMENT : Int = 35380;	static inline var ACTIVE_UNIFORM_BLOCKS : Int = 35382;	static inline var UNIFORM_TYPE : Int = 35383;	static inline var UNIFORM_SIZE : Int = 35384;	static inline var UNIFORM_BLOCK_INDEX : Int = 35386;	static inline var UNIFORM_OFFSET : Int = 35387;	static inline var UNIFORM_ARRAY_STRIDE : Int = 35388;	static inline var UNIFORM_MATRIX_STRIDE : Int = 35389;	static inline var UNIFORM_IS_ROW_MAJOR : Int = 35390;	static inline var UNIFORM_BLOCK_BINDING : Int = 35391;	static inline var UNIFORM_BLOCK_DATA_SIZE : Int = 35392;	static inline var UNIFORM_BLOCK_ACTIVE_UNIFORMS : Int = 35394;	static inline var UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES : Int = 35395;	static inline var UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER : Int = 35396;	static inline var UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER : Int = 35398;	static inline var INVALID_INDEX : Int = cast 4294967295;	static inline var MAX_VERTEX_OUTPUT_COMPONENTS : Int = 37154;	static inline var MAX_FRAGMENT_INPUT_COMPONENTS : Int = 37157;	static inline var MAX_SERVER_WAIT_TIMEOUT : Int = 37137;	static inline var OBJECT_TYPE : Int = 37138;	static inline var SYNC_CONDITION : Int = 37139;	static inline var SYNC_STATUS : Int = 37140;	static inline var SYNC_FLAGS : Int = 37141;	static inline var SYNC_FENCE : Int = 37142;	static inline var SYNC_GPU_COMMANDS_COMPLETE : Int = 37143;	static inline var UNSIGNALED : Int = 37144;	static inline var SIGNALED : Int = 37145;	static inline var ALREADY_SIGNALED : Int = 37146;	static inline var TIMEOUT_EXPIRED : Int = 37147;	static inline var CONDITION_SATISFIED : Int = 37148;	static inline var WAIT_FAILED : Int = 37149;	static inline var SYNC_FLUSH_COMMANDS_BIT : Int = 1;	static inline var VERTEX_ATTRIB_ARRAY_DIVISOR : Int = 35070;	static inline var ANY_SAMPLES_PASSED : Int = 35887;	static inline var ANY_SAMPLES_PASSED_CONSERVATIVE : Int = 36202;	static inline var SAMPLER_BINDING : Int = 35097;	static inline var RGB10_A2UI : Int = 36975;	static inline var INT_2_10_10_10_REV : Int = 36255;	static inline var TRANSFORM_FEEDBACK : Int = 36386;	static inline var TRANSFORM_FEEDBACK_PAUSED : Int = 36387;	static inline var TRANSFORM_FEEDBACK_ACTIVE : Int = 36388;	static inline var TRANSFORM_FEEDBACK_BINDING : Int = 36389;	static inline var TEXTURE_IMMUTABLE_FORMAT : Int = 37167;	static inline var MAX_ELEMENT_INDEX : Int = 36203;	static inline var TEXTURE_IMMUTABLE_LEVELS : Int = 33503;	static inline var TIMEOUT_IGNORED : Int = -1;	static inline var MAX_CLIENT_WAIT_TIMEOUT_WEBGL : Int = 37447;	static inline var DEPTH_BUFFER_BIT : Int = 256;	static inline var STENCIL_BUFFER_BIT : Int = 1024;	static inline var COLOR_BUFFER_BIT : Int = 16384;	static inline var POINTS : Int = 0;	static inline var LINES : Int = 1;	static inline var LINE_LOOP : Int = 2;	static inline var LINE_STRIP : Int = 3;	static inline var TRIANGLES : Int = 4;	static inline var TRIANGLE_STRIP : Int = 5;	static inline var TRIANGLE_FAN : Int = 6;	static inline var ZERO : Int = 0;	static inline var ONE : Int = 1;	static inline var SRC_COLOR : Int = 768;	static inline var ONE_MINUS_SRC_COLOR : Int = 769;	static inline var SRC_ALPHA : Int = 770;	static inline var ONE_MINUS_SRC_ALPHA : Int = 771;	static inline var DST_ALPHA : Int = 772;	static inline var ONE_MINUS_DST_ALPHA : Int = 773;	static inline var DST_COLOR : Int = 774;	static inline var ONE_MINUS_DST_COLOR : Int = 775;	static inline var SRC_ALPHA_SATURATE : Int = 776;	static inline var FUNC_ADD : Int = 32774;	static inline var BLEND_EQUATION : Int = 32777;	static inline var BLEND_EQUATION_RGB : Int = 32777;	static inline var BLEND_EQUATION_ALPHA : Int = 34877;	static inline var FUNC_SUBTRACT : Int = 32778;	static inline var FUNC_REVERSE_SUBTRACT : Int = 32779;	static inline var BLEND_DST_RGB : Int = 32968;	static inline var BLEND_SRC_RGB : Int = 32969;	static inline var BLEND_DST_ALPHA : Int = 32970;	static inline var BLEND_SRC_ALPHA : Int = 32971;	static inline var CONSTANT_COLOR : Int = 32769;	static inline var ONE_MINUS_CONSTANT_COLOR : Int = 32770;	static inline var CONSTANT_ALPHA : Int = 32771;	static inline var ONE_MINUS_CONSTANT_ALPHA : Int = 32772;	static inline var BLEND_COLOR : Int = 32773;	static inline var ARRAY_BUFFER : Int = 34962;	static inline var ELEMENT_ARRAY_BUFFER : Int = 34963;	static inline var ARRAY_BUFFER_BINDING : Int = 34964;	static inline var ELEMENT_ARRAY_BUFFER_BINDING : Int = 34965;	static inline var STREAM_DRAW : Int = 35040;	static inline var STATIC_DRAW : Int = 35044;	static inline var DYNAMIC_DRAW : Int = 35048;	static inline var BUFFER_SIZE : Int = 34660;	static inline var BUFFER_USAGE : Int = 34661;	static inline var CURRENT_VERTEX_ATTRIB : Int = 34342;	static inline var FRONT : Int = 1028;	static inline var BACK : Int = 1029;	static inline var FRONT_AND_BACK : Int = 1032;	static inline var CULL_FACE : Int = 2884;	static inline var BLEND : Int = 3042;	static inline var DITHER : Int = 3024;	static inline var STENCIL_TEST : Int = 2960;	static inline var DEPTH_TEST : Int = 2929;	static inline var SCISSOR_TEST : Int = 3089;	static inline var POLYGON_OFFSET_FILL : Int = 32823;	static inline var SAMPLE_ALPHA_TO_COVERAGE : Int = 32926;	static inline var SAMPLE_COVERAGE : Int = 32928;	static inline var NO_ERROR : Int = 0;	static inline var INVALID_ENUM : Int = 1280;	static inline var INVALID_VALUE : Int = 1281;	static inline var INVALID_OPERATION : Int = 1282;	static inline var OUT_OF_MEMORY : Int = 1285;	static inline var CW : Int = 2304;	static inline var CCW : Int = 2305;	static inline var LINE_WIDTH : Int = 2849;	static inline var ALIASED_POINT_SIZE_RANGE : Int = 33901;	static inline var ALIASED_LINE_WIDTH_RANGE : Int = 33902;	static inline var CULL_FACE_MODE : Int = 2885;	static inline var FRONT_FACE : Int = 2886;	static inline var DEPTH_RANGE : Int = 2928;	static inline var DEPTH_WRITEMASK : Int = 2930;	static inline var DEPTH_CLEAR_VALUE : Int = 2931;	static inline var DEPTH_FUNC : Int = 2932;	static inline var STENCIL_CLEAR_VALUE : Int = 2961;	static inline var STENCIL_FUNC : Int = 2962;	static inline var STENCIL_FAIL : Int = 2964;	static inline var STENCIL_PASS_DEPTH_FAIL : Int = 2965;	static inline var STENCIL_PASS_DEPTH_PASS : Int = 2966;	static inline var STENCIL_REF : Int = 2967;	static inline var STENCIL_VALUE_MASK : Int = 2963;	static inline var STENCIL_WRITEMASK : Int = 2968;	static inline var STENCIL_BACK_FUNC : Int = 34816;	static inline var STENCIL_BACK_FAIL : Int = 34817;	static inline var STENCIL_BACK_PASS_DEPTH_FAIL : Int = 34818;	static inline var STENCIL_BACK_PASS_DEPTH_PASS : Int = 34819;	static inline var STENCIL_BACK_REF : Int = 36003;	static inline var STENCIL_BACK_VALUE_MASK : Int = 36004;	static inline var STENCIL_BACK_WRITEMASK : Int = 36005;	static inline var VIEWPORT : Int = 2978;	static inline var SCISSOR_BOX : Int = 3088;	static inline var COLOR_CLEAR_VALUE : Int = 3106;	static inline var COLOR_WRITEMASK : Int = 3107;	static inline var UNPACK_ALIGNMENT : Int = 3317;	static inline var PACK_ALIGNMENT : Int = 3333;	static inline var MAX_TEXTURE_SIZE : Int = 3379;	static inline var MAX_VIEWPORT_DIMS : Int = 3386;	static inline var SUBPIXEL_BITS : Int = 3408;	static inline var RED_BITS : Int = 3410;	static inline var GREEN_BITS : Int = 3411;	static inline var BLUE_BITS : Int = 3412;	static inline var ALPHA_BITS : Int = 3413;	static inline var DEPTH_BITS : Int = 3414;	static inline var STENCIL_BITS : Int = 3415;	static inline var POLYGON_OFFSET_UNITS : Int = 10752;	static inline var POLYGON_OFFSET_FACTOR : Int = 32824;	static inline var TEXTURE_BINDING_2D : Int = 32873;	static inline var SAMPLE_BUFFERS : Int = 32936;	static inline var SAMPLES : Int = 32937;	static inline var SAMPLE_COVERAGE_VALUE : Int = 32938;	static inline var SAMPLE_COVERAGE_INVERT : Int = 32939;	static inline var COMPRESSED_TEXTURE_FORMATS : Int = 34467;	static inline var DONT_CARE : Int = 4352;	static inline var FASTEST : Int = 4353;	static inline var NICEST : Int = 4354;	static inline var GENERATE_MIPMAP_HINT : Int = 33170;	static inline var BYTE : Int = 5120;	static inline var UNSIGNED_BYTE : Int = 5121;	static inline var SHORT : Int = 5122;	static inline var UNSIGNED_SHORT : Int = 5123;	static inline var INT : Int = 5124;	static inline var UNSIGNED_INT : Int = 5125;	static inline var FLOAT : Int = 5126;	static inline var DEPTH_COMPONENT : Int = 6402;	static inline var ALPHA : Int = 6406;	static inline var RGB : Int = 6407;	static inline var RGBA : Int = 6408;	static inline var LUMINANCE : Int = 6409;	static inline var LUMINANCE_ALPHA : Int = 6410;	static inline var UNSIGNED_SHORT_4_4_4_4 : Int = 32819;	static inline var UNSIGNED_SHORT_5_5_5_1 : Int = 32820;	static inline var UNSIGNED_SHORT_5_6_5 : Int = 33635;	static inline var FRAGMENT_SHADER : Int = 35632;	static inline var VERTEX_SHADER : Int = 35633;	static inline var MAX_VERTEX_ATTRIBS : Int = 34921;	static inline var MAX_VERTEX_UNIFORM_VECTORS : Int = 36347;	static inline var MAX_VARYING_VECTORS : Int = 36348;	static inline var MAX_COMBINED_TEXTURE_IMAGE_UNITS : Int = 35661;	static inline var MAX_VERTEX_TEXTURE_IMAGE_UNITS : Int = 35660;	static inline var MAX_TEXTURE_IMAGE_UNITS : Int = 34930;	static inline var MAX_FRAGMENT_UNIFORM_VECTORS : Int = 36349;	static inline var SHADER_TYPE : Int = 35663;	static inline var DELETE_STATUS : Int = 35712;	static inline var LINK_STATUS : Int = 35714;	static inline var VALIDATE_STATUS : Int = 35715;	static inline var ATTACHED_SHADERS : Int = 35717;	static inline var ACTIVE_UNIFORMS : Int = 35718;	static inline var ACTIVE_ATTRIBUTES : Int = 35721;	static inline var SHADING_LANGUAGE_VERSION : Int = 35724;	static inline var CURRENT_PROGRAM : Int = 35725;	static inline var NEVER : Int = 512;	static inline var LESS : Int = 513;	static inline var EQUAL : Int = 514;	static inline var LEQUAL : Int = 515;	static inline var GREATER : Int = 516;	static inline var NOTEQUAL : Int = 517;	static inline var GEQUAL : Int = 518;	static inline var ALWAYS : Int = 519;	static inline var KEEP : Int = 7680;	static inline var REPLACE : Int = 7681;	static inline var INCR : Int = 7682;	static inline var DECR : Int = 7683;	static inline var INVERT : Int = 5386;	static inline var INCR_WRAP : Int = 34055;	static inline var DECR_WRAP : Int = 34056;	static inline var VENDOR : Int = 7936;	static inline var RENDERER : Int = 7937;	static inline var VERSION : Int = 7938;	static inline var NEAREST : Int = 9728;	static inline var LINEAR : Int = 9729;	static inline var NEAREST_MIPMAP_NEAREST : Int = 9984;	static inline var LINEAR_MIPMAP_NEAREST : Int = 9985;	static inline var NEAREST_MIPMAP_LINEAR : Int = 9986;	static inline var LINEAR_MIPMAP_LINEAR : Int = 9987;	static inline var TEXTURE_MAG_FILTER : Int = 10240;	static inline var TEXTURE_MIN_FILTER : Int = 10241;	static inline var TEXTURE_WRAP_S : Int = 10242;	static inline var TEXTURE_WRAP_T : Int = 10243;	static inline var TEXTURE_2D : Int = 3553;	static inline var TEXTURE : Int = 5890;	static inline var TEXTURE_CUBE_MAP : Int = 34067;	static inline var TEXTURE_BINDING_CUBE_MAP : Int = 34068;	static inline var TEXTURE_CUBE_MAP_POSITIVE_X : Int = 34069;	static inline var TEXTURE_CUBE_MAP_NEGATIVE_X : Int = 34070;	static inline var TEXTURE_CUBE_MAP_POSITIVE_Y : Int = 34071;	static inline var TEXTURE_CUBE_MAP_NEGATIVE_Y : Int = 34072;	static inline var TEXTURE_CUBE_MAP_POSITIVE_Z : Int = 34073;	static inline var TEXTURE_CUBE_MAP_NEGATIVE_Z : Int = 34074;	static inline var MAX_CUBE_MAP_TEXTURE_SIZE : Int = 34076;	static inline var TEXTURE0 : Int = 33984;	static inline var TEXTURE1 : Int = 33985;	static inline var TEXTURE2 : Int = 33986;	static inline var TEXTURE3 : Int = 33987;	static inline var TEXTURE4 : Int = 33988;	static inline var TEXTURE5 : Int = 33989;	static inline var TEXTURE6 : Int = 33990;	static inline var TEXTURE7 : Int = 33991;	static inline var TEXTURE8 : Int = 33992;	static inline var TEXTURE9 : Int = 33993;	static inline var TEXTURE10 : Int = 33994;	static inline var TEXTURE11 : Int = 33995;	static inline var TEXTURE12 : Int = 33996;	static inline var TEXTURE13 : Int = 33997;	static inline var TEXTURE14 : Int = 33998;	static inline var TEXTURE15 : Int = 33999;	static inline var TEXTURE16 : Int = 34000;	static inline var TEXTURE17 : Int = 34001;	static inline var TEXTURE18 : Int = 34002;	static inline var TEXTURE19 : Int = 34003;	static inline var TEXTURE20 : Int = 34004;	static inline var TEXTURE21 : Int = 34005;	static inline var TEXTURE22 : Int = 34006;	static inline var TEXTURE23 : Int = 34007;	static inline var TEXTURE24 : Int = 34008;	static inline var TEXTURE25 : Int = 34009;	static inline var TEXTURE26 : Int = 34010;	static inline var TEXTURE27 : Int = 34011;	static inline var TEXTURE28 : Int = 34012;	static inline var TEXTURE29 : Int = 34013;	static inline var TEXTURE30 : Int = 34014;	static inline var TEXTURE31 : Int = 34015;	static inline var ACTIVE_TEXTURE : Int = 34016;	static inline var REPEAT : Int = 10497;	static inline var CLAMP_TO_EDGE : Int = 33071;	static inline var MIRRORED_REPEAT : Int = 33648;	static inline var FLOAT_VEC2 : Int = 35664;	static inline var FLOAT_VEC3 : Int = 35665;	static inline var FLOAT_VEC4 : Int = 35666;	static inline var INT_VEC2 : Int = 35667;	static inline var INT_VEC3 : Int = 35668;	static inline var INT_VEC4 : Int = 35669;	static inline var BOOL : Int = 35670;	static inline var BOOL_VEC2 : Int = 35671;	static inline var BOOL_VEC3 : Int = 35672;	static inline var BOOL_VEC4 : Int = 35673;	static inline var FLOAT_MAT2 : Int = 35674;	static inline var FLOAT_MAT3 : Int = 35675;	static inline var FLOAT_MAT4 : Int = 35676;	static inline var SAMPLER_2D : Int = 35678;	static inline var SAMPLER_CUBE : Int = 35680;	static inline var VERTEX_ATTRIB_ARRAY_ENABLED : Int = 34338;	static inline var VERTEX_ATTRIB_ARRAY_SIZE : Int = 34339;	static inline var VERTEX_ATTRIB_ARRAY_STRIDE : Int = 34340;	static inline var VERTEX_ATTRIB_ARRAY_TYPE : Int = 34341;	static inline var VERTEX_ATTRIB_ARRAY_NORMALIZED : Int = 34922;	static inline var VERTEX_ATTRIB_ARRAY_POINTER : Int = 34373;	static inline var VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : Int = 34975;	static inline var IMPLEMENTATION_COLOR_READ_TYPE : Int = 35738;	static inline var IMPLEMENTATION_COLOR_READ_FORMAT : Int = 35739;	static inline var COMPILE_STATUS : Int = 35713;	static inline var LOW_FLOAT : Int = 36336;	static inline var MEDIUM_FLOAT : Int = 36337;	static inline var HIGH_FLOAT : Int = 36338;	static inline var LOW_INT : Int = 36339;	static inline var MEDIUM_INT : Int = 36340;	static inline var HIGH_INT : Int = 36341;	static inline var FRAMEBUFFER : Int = 36160;	static inline var RENDERBUFFER : Int = 36161;	static inline var RGBA4 : Int = 32854;	static inline var RGB5_A1 : Int = 32855;	static inline var RGB565 : Int = 36194;	static inline var DEPTH_COMPONENT16 : Int = 33189;	static inline var STENCIL_INDEX8 : Int = 36168;	static inline var DEPTH_STENCIL : Int = 34041;	static inline var RENDERBUFFER_WIDTH : Int = 36162;	static inline var RENDERBUFFER_HEIGHT : Int = 36163;	static inline var RENDERBUFFER_INTERNAL_FORMAT : Int = 36164;	static inline var RENDERBUFFER_RED_SIZE : Int = 36176;	static inline var RENDERBUFFER_GREEN_SIZE : Int = 36177;	static inline var RENDERBUFFER_BLUE_SIZE : Int = 36178;	static inline var RENDERBUFFER_ALPHA_SIZE : Int = 36179;	static inline var RENDERBUFFER_DEPTH_SIZE : Int = 36180;	static inline var RENDERBUFFER_STENCIL_SIZE : Int = 36181;	static inline var FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : Int = 36048;	static inline var FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : Int = 36049;	static inline var FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : Int = 36050;	static inline var FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : Int = 36051;	static inline var COLOR_ATTACHMENT0 : Int = 36064;	static inline var DEPTH_ATTACHMENT : Int = 36096;	static inline var STENCIL_ATTACHMENT : Int = 36128;	static inline var DEPTH_STENCIL_ATTACHMENT : Int = 33306;	static inline var NONE : Int = 0;	static inline var FRAMEBUFFER_COMPLETE : Int = 36053;	static inline var FRAMEBUFFER_INCOMPLETE_ATTACHMENT : Int = 36054;	static inline var FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : Int = 36055;	static inline var FRAMEBUFFER_INCOMPLETE_DIMENSIONS : Int = 36057;	static inline var FRAMEBUFFER_UNSUPPORTED : Int = 36061;	static inline var FRAMEBUFFER_BINDING : Int = 36006;	static inline var RENDERBUFFER_BINDING : Int = 36007;	static inline var MAX_RENDERBUFFER_SIZE : Int = 34024;	static inline var INVALID_FRAMEBUFFER_OPERATION : Int = 1286;	static inline var UNPACK_FLIP_Y_WEBGL : Int = 37440;	static inline var UNPACK_PREMULTIPLY_ALPHA_WEBGL : Int = 37441;	static inline var CONTEXT_LOST_WEBGL : Int = 37442;	static inline var UNPACK_COLORSPACE_CONVERSION_WEBGL : Int = 37443;	static inline var BROWSER_DEFAULT_WEBGL : Int = 37444;			/**		Initializes and creates the buffer object's data store.	**/	@:overload( function( target : Int, size : Int, usage : Int ) : Void {} )	@:overload( function( target : Int, srcData : js.lib.ArrayBuffer, usage : Int ) : Void {} )	@:overload( function( target : Int, srcData : js.lib.ArrayBufferView, usage : Int ) : Void {} )	function bufferData( target : Int, srcData : js.lib.ArrayBufferView, usage : Int, srcOffset : Int, length : Int = 0 ) : Void;		/**		Updates a subset of a buffer object's data store.	**/	@:overload( function( target : Int, offset : Int, srcData : js.lib.ArrayBuffer ) : Void {} )	@:overload( function( target : Int, offset : Int, srcData : js.lib.ArrayBufferView ) : Void {} )	function bufferSubData( target : Int, dstByteOffset : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int, length : Int = 0 ) : Void;		/**		Copies part of the data of a buffer to another buffer.	**/	function copyBufferSubData( readTarget : Int, writeTarget : Int, readOffset : Int, writeOffset : Int, size : Int ) : Void;		/**		Reads data from a buffer and writes them to an `ArrayBuffer` or `SharedArrayBuffer`.	**/	function getBufferSubData( target : Int, srcByteOffset : Int, dstData : js.lib.ArrayBufferView, dstOffset : Int = 0, length : Int = 0 ) : Void;		/**		Transfers a block of pixels from the read framebuffer to the draw framebuffer.	**/	function blitFramebuffer( srcX0 : Int, srcY0 : Int, srcX1 : Int, srcY1 : Int, dstX0 : Int, dstY0 : Int, dstX1 : Int, dstY1 : Int, mask : Int, filter : Int ) : Void;		/**		Attaches a single layer of a texture to a framebuffer.	**/	function framebufferTextureLayer( target : Int, attachment : Int, texture : Texture, level : Int, layer : Int ) : Void;		/**		Invalidates the contents of attachments in a framebuffer.		@throws DOMError	**/	function invalidateFramebuffer( target : Int, attachments : Array<Int> ) : Void;		/**		Invalidates portions of the contents of attachments in a framebuffer		@throws DOMError	**/	function invalidateSubFramebuffer( target : Int, attachments : Array<Int>, x : Int, y : Int, width : Int, height : Int ) : Void;		/**		Selects a color buffer as the source for pixels.	**/	function readBuffer( src : Int ) : Void;		/**		Returns information about implementation-dependent support for internal formats.		@throws DOMError	**/	function getInternalformatParameter( target : Int, internalformat : Int, pname : Int ) : Dynamic;		/**		Creates and initializes a renderbuffer object's data store and allows specifying the number of samples to be used.	**/	function renderbufferStorageMultisample( target : Int, samples : Int, internalformat : Int, width : Int, height : Int ) : Void;		/**		Specifies all levels of two-dimensional texture storage.	**/	function texStorage2D( target : Int, levels : Int, internalformat : Int, width : Int, height : Int ) : Void;		/**		Specifies all levels of a three-dimensional texture or two-dimensional array texture.	**/	function texStorage3D( target : Int, levels : Int, internalformat : Int, width : Int, height : Int, depth : Int ) : Void;	/** @throws DOMError */	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, pixels : js.lib.ArrayBufferView ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, source : js.html.CanvasElement ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, source : js.html.ImageElement ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, source : js.html.VideoElement ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, source : js.html.ImageBitmap ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, source : js.html.ImageData ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, pboOffset : Int ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, source : js.html.CanvasElement ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, source : js.html.ImageElement ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, source : js.html.VideoElement ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, source : js.html.ImageBitmap ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, source : js.html.ImageData ) : Void {} )	function texImage2D( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int ) : Void;	/** @throws DOMError */	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, pixels : js.lib.ArrayBufferView ) : Void {} )	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, source : js.html.CanvasElement ) : Void {} )	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, source : js.html.ImageElement ) : Void {} )	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, source : js.html.VideoElement ) : Void {} )	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, source : js.html.ImageBitmap ) : Void {} )	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, source : js.html.ImageData ) : Void {} )	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, pboOffset : Int ) : Void {} )	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, source : js.html.CanvasElement ) : Void {} )	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, source : js.html.ImageElement ) : Void {} )	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, source : js.html.VideoElement ) : Void {} )	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, source : js.html.ImageBitmap ) : Void {} )	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, source : js.html.ImageData ) : Void {} )	function texSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int ) : Void;		/**		Specifies a three-dimensional texture image.		@throws DOMError	**/	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, pboOffset : Int ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, source : js.html.CanvasElement ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, source : js.html.ImageElement ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, source : js.html.VideoElement ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, source : js.html.ImageBitmap ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, source : js.html.ImageData ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, srcData : js.lib.ArrayBufferView ) : Void {} )	function texImage3D( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int ) : Void;		/**		Specifies a sub-rectangle of the current 3D texture.		@throws DOMError	**/	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, pboOffset : Int ) : Void {} )	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, source : js.html.CanvasElement ) : Void {} )	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, source : js.html.ImageElement ) : Void {} )	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, source : js.html.VideoElement ) : Void {} )	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, source : js.html.ImageBitmap ) : Void {} )	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, source : js.html.ImageData ) : Void {} )	function texSubImage3D( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int = 0 ) : Void;		/**		Copies pixels from the current `WebGLFramebuffer` into an existing 3D texture sub-image.	**/	function copyTexSubImage3D( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, x : Int, y : Int, width : Int, height : Int ) : Void;	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, imageSize : Int, offset : Int ) : Void {} )	function compressedTexImage2D( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int = 0, srcLengthOverride : Int = 0 ) : Void;		/**		Specifies a three-dimensional texture image in a compressed format.	**/	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, imageSize : Int, offset : Int ) : Void {} )	function compressedTexImage3D( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int = 0, srcLengthOverride : Int = 0 ) : Void;	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, imageSize : Int, offset : Int ) : Void {} )	function compressedTexSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int = 0, srcLengthOverride : Int = 0 ) : Void;		/**		Specifies a three-dimensional sub-rectangle for a texture image in a compressed format.	**/	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, imageSize : Int, offset : Int ) : Void {} )	function compressedTexSubImage3D( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int = 0, srcLengthOverride : Int = 0 ) : Void;		/**		Returns the binding of color numbers to user-defined varying out variables.	**/	function getFragDataLocation( program : Program, name : String ) : Int;	function uniform1ui( location : UniformLocation, v0 : Int ) : Void;	function uniform2ui( location : UniformLocation, v0 : Int, v1 : Int ) : Void;	function uniform3ui( location : UniformLocation, v0 : Int, v1 : Int, v2 : Int ) : Void;	function uniform4ui( location : UniformLocation, v0 : Int, v1 : Int, v2 : Int, v3 : Int ) : Void;	@:overload( function( location : UniformLocation, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniform1fv( location : UniformLocation, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	@:overload( function( location : UniformLocation, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniform2fv( location : UniformLocation, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	@:overload( function( location : UniformLocation, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniform3fv( location : UniformLocation, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	@:overload( function( location : UniformLocation, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniform4fv( location : UniformLocation, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniform1iv( location : UniformLocation, data : js.lib.Int32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniform2iv( location : UniformLocation, data : js.lib.Int32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniform3iv( location : UniformLocation, data : js.lib.Int32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniform4iv( location : UniformLocation, data : js.lib.Int32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniform1uiv( location : UniformLocation, data : js.lib.Uint32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniform2uiv( location : UniformLocation, data : js.lib.Uint32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniform3uiv( location : UniformLocation, data : js.lib.Uint32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniform4uiv( location : UniformLocation, data : js.lib.Uint32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniformMatrix2fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniformMatrix3x2fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniformMatrix4x2fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniformMatrix2x3fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniformMatrix3fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniformMatrix4x3fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniformMatrix2x4fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniformMatrix3x4fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )	function uniformMatrix4fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;	function vertexAttribI4i( index : Int, x : Int, y : Int, z : Int, w : Int ) : Void;	@:overload( function( index : Int, values : Array<Int>) : Void {} )	function vertexAttribI4iv( index : Int, values : js.lib.Int32Array ) : Void;	function vertexAttribI4ui( index : Int, x : Int, y : Int, z : Int, w : Int ) : Void;	@:overload( function( index : Int, values : Array<Int>) : Void {} )	function vertexAttribI4uiv( index : Int, values : js.lib.Uint32Array ) : Void;		/**		Specifies integer data formats and locations of vertex attributes in a vertex attributes array.	**/	function vertexAttribIPointer( index : Int, size : Int, type : Int, stride : Int, offset : Int ) : Void;		/**		Modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with `WebGL2RenderingContext.drawArraysInstanced()` and `WebGL2RenderingContext.drawElementsInstanced()`.	**/	function vertexAttribDivisor( index : Int, divisor : Int ) : Void;		/**		Renders primitives from array data. In addition, it can execute multiple instances of the range of elements.	**/	function drawArraysInstanced( mode : Int, first : Int, count : Int, instanceCount : Int ) : Void;		/**		Renders primitives from array data. In addition, it can execute multiple instances of a set of elements.	**/	function drawElementsInstanced( mode : Int, count : Int, type : Int, offset : Int, instanceCount : Int ) : Void;		/**		Renders primitives from array data in a given range.	**/	function drawRangeElements( mode : Int, start : Int, end : Int, count : Int, type : Int, offset : Int ) : Void;	/** @throws DOMError */	@:overload( function( x : Int, y : Int, width : Int, height : Int, format : Int, type : Int, dstData : js.lib.ArrayBufferView ) : Void {} )	@:overload( function( x : Int, y : Int, width : Int, height : Int, format : Int, type : Int, offset : Int ) : Void {} )	function readPixels( x : Int, y : Int, width : Int, height : Int, format : Int, type : Int, dstData : js.lib.ArrayBufferView, dstOffset : Int ) : Void;		/**		Specifies a list of color buffers to be drawn into.	**/	function drawBuffers( buffers : Array<Int> ) : Void;	@:overload( function( buffer : Int, drawbuffer : Int, values : Array<Float>, srcOffset : Int = 0) : Void {} )	function clearBufferfv( buffer : Int, drawbuffer : Int, values : js.lib.Float32Array, srcOffset : Int = 0 ) : Void;	@:overload( function( buffer : Int, drawbuffer : Int, values : Array<Int>, srcOffset : Int = 0) : Void {} )	function clearBufferiv( buffer : Int, drawbuffer : Int, values : js.lib.Int32Array, srcOffset : Int = 0 ) : Void;	@:overload( function( buffer : Int, drawbuffer : Int, values : Array<Int>, srcOffset : Int = 0) : Void {} )	function clearBufferuiv( buffer : Int, drawbuffer : Int, values : js.lib.Uint32Array, srcOffset : Int = 0 ) : Void;	function clearBufferfi( buffer : Int, drawbuffer : Int, depth : Float, stencil : Int ) : Void;		/**		Creates a new `WebGLQuery` object.	**/	function createQuery() : Query;		/**		Deletes a given `WebGLQuery` object.	**/	function deleteQuery( query : Query ) : Void;		/**		Returns `true` if a given object is a valid `WebGLQuery` object.	**/	function isQuery( query : Query ) : Bool;		/**		Begins an asynchronous query.	**/	function beginQuery( target : Int, query : Query ) : Void;		/**		Marks the end of an asynchronous query.	**/	function endQuery( target : Int ) : Void;		/**		Returns a `WebGLQuery` object for a given target.	**/	function getQuery( target : Int, pname : Int ) : Dynamic;		/**		Returns information about a query.	**/	function getQueryParameter( query : Query, pname : Int ) : Dynamic;		/**		Creates a new `WebGLSampler` object.	**/	function createSampler() : Sampler;		/**		Deletes a given `WebGLSampler` object.	**/	function deleteSampler( sampler : Sampler ) : Void;		/**		Returns `true` if a given object is a valid `WebGLSampler` object.	**/	function isSampler( sampler : Sampler ) : Bool;		/**		Binds a given `WebGLSampler` to a texture unit.	**/	function bindSampler( unit : Int, sampler : Sampler ) : Void;	function samplerParameteri( sampler : Sampler, pname : Int, param : Int ) : Void;	function samplerParameterf( sampler : Sampler, pname : Int, param : Float ) : Void;		/**		Returns sampler parameter information.	**/	function getSamplerParameter( sampler : Sampler, pname : Int ) : Dynamic;		/**		Creates a new `WebGLSync` object and inserts it into the GL command stream.	**/	function fenceSync( condition : Int, flags : Int ) : Sync;		/**		Returns `true` if the passed object is a valid `WebGLSync` object.	**/	function isSync( sync : Sync ) : Bool;		/**		Deletes a given `WebGLSync` object.	**/	function deleteSync( sync : Sync ) : Void;		/**				 Blocks and waits for a `WebGLSync` object to become signaled or a given timeout to be passed.		 	**/	function clientWaitSync( sync : Sync, flags : Int, timeout : Int ) : Int;		/**		Returns immediately, but waits on the GL server until the given `WebGLSync` object is signaled.	**/	function waitSync( sync : Sync, flags : Int, timeout : Int ) : Void;		/**		Returns parameter information of a `WebGLSync` object.	**/	function getSyncParameter( sync : Sync, pname : Int ) : Dynamic;		/**		Creates and initializes `WebGLTransformFeedback` objects.	**/	function createTransformFeedback() : TransformFeedback;		/**		Deletes a given `WebGLTransformFeedback` object.	**/	function deleteTransformFeedback( tf : TransformFeedback ) : Void;		/**		Returns `true` if the passed object is a valid `WebGLTransformFeedback` object.	**/	function isTransformFeedback( tf : TransformFeedback ) : Bool;		/**		Binds a passed `WebGLTransformFeedback` object to the current GL state.	**/	function bindTransformFeedback( target : Int, tf : TransformFeedback ) : Void;		/**		Starts a transform feedback operation.	**/	function beginTransformFeedback( primitiveMode : Int ) : Void;		/**		Ends a transform feedback operation.	**/	function endTransformFeedback() : Void;		/**		Specifies values to record in `WebGLTransformFeedback` buffers.	**/	function transformFeedbackVaryings( program : Program, varyings : Array<String>, bufferMode : Int ) : Void;		/**		Returns information about varying variables from `WebGLTransformFeedback` buffers.	**/	function getTransformFeedbackVarying( program : Program, index : Int ) : ActiveInfo;		/**		Pauses a transform feedback operation.	**/	function pauseTransformFeedback() : Void;		/**		Resumes a transform feedback operation.	**/	function resumeTransformFeedback() : Void;		/**		Binds a given `WebGLBuffer` to a given binding point (`target`) at a given `index`.	**/	function bindBufferBase( target : Int, index : Int, buffer : Buffer ) : Void;		/**		Binds a range of a given `WebGLBuffer` to a given binding point (`target`) at a given `index`.	**/	function bindBufferRange( target : Int, index : Int, buffer : Buffer, offset : Int, size : Int ) : Void;		/**		Returns the indexed value for the given `target`.		@throws DOMError	**/	function getIndexedParameter( target : Int, index : Int ) : Dynamic;		/**				 Retrieves the indices of a number of uniforms within a `WebGLProgram`.		 	**/	function getUniformIndices( program : Program, uniformNames : Array<String> ) : Array<Int>;		/**		Retrieves information about active uniforms within a `WebGLProgram`.	**/	function getActiveUniforms( program : Program, uniformIndices : Array<Int>, pname : Int ) : Dynamic;		/**		Retrieves the index of a uniform block within a `WebGLProgram`.	**/	function getUniformBlockIndex( program : Program, uniformBlockName : String ) : Int;		/**		Retrieves information about an active uniform block within a `WebGLProgram`.		@throws DOMError	**/	function getActiveUniformBlockParameter( program : Program, uniformBlockIndex : Int, pname : Int ) : Dynamic;		/**		Retrieves the name of the active uniform block at a given index within a `WebGLProgram`.	**/	function getActiveUniformBlockName( program : Program, uniformBlockIndex : Int ) : String;		/**		Assigns binding points for active uniform blocks.	**/	function uniformBlockBinding( program : Program, uniformBlockIndex : Int, uniformBlockBinding : Int ) : Void;		/**		Creates a new `WebGLVertexArrayObject`.	**/	function createVertexArray() : VertexArrayObject;		/**		Deletes a given `WebGLVertexArrayObject`.	**/	function deleteVertexArray( vertexArray : VertexArrayObject ) : Void;		/**		Returns `true` if a given object is a valid `WebGLVertexArrayObject`.	**/	function isVertexArray( vertexArray : VertexArrayObject ) : Bool;		/**		Binds a given `WebGLVertexArrayObject` to the buffer.	**/	function bindVertexArray( array : VertexArrayObject ) : Void;	function getContextAttributes() : ContextAttributes;	function isContextLost() : Bool;	function getSupportedExtensions() : Array<String>;	/** @throws DOMError */	function getExtension<T>( name : Extension<T> ) : T;	function activeTexture( texture : Int ) : Void;	function attachShader( program : Program, shader : Shader ) : Void;	function bindAttribLocation( program : Program, index : Int, name : String ) : Void;	function bindBuffer( target : Int, buffer : Buffer ) : Void;	function bindFramebuffer( target : Int, framebuffer : Framebuffer ) : Void;	function bindRenderbuffer( target : Int, renderbuffer : Renderbuffer ) : Void;	function bindTexture( target : Int, texture : Texture ) : Void;	function blendColor( red : Float, green : Float, blue : Float, alpha : Float ) : Void;	function blendEquation( mode : Int ) : Void;	function blendEquationSeparate( modeRGB : Int, modeAlpha : Int ) : Void;	function blendFunc( sfactor : Int, dfactor : Int ) : Void;	function blendFuncSeparate( srcRGB : Int, dstRGB : Int, srcAlpha : Int, dstAlpha : Int ) : Void;	function checkFramebufferStatus( target : Int ) : Int;	function clear( mask : Int ) : Void;	function clearColor( red : Float, green : Float, blue : Float, alpha : Float ) : Void;	function clearDepth( depth : Float ) : Void;	function clearStencil( s : Int ) : Void;	function colorMask( red : Bool, green : Bool, blue : Bool, alpha : Bool ) : Void;	function compileShader( shader : Shader ) : Void;	function copyTexImage2D( target : Int, level : Int, internalformat : Int, x : Int, y : Int, width : Int, height : Int, border : Int ) : Void;	function copyTexSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, x : Int, y : Int, width : Int, height : Int ) : Void;	function createBuffer() : Buffer;	function createFramebuffer() : Framebuffer;	function createProgram() : Program;	function createRenderbuffer() : Renderbuffer;	function createShader( type : Int ) : Shader;	function createTexture() : Texture;	function cullFace( mode : Int ) : Void;	function deleteBuffer( buffer : Buffer ) : Void;	function deleteFramebuffer( framebuffer : Framebuffer ) : Void;	function deleteProgram( program : Program ) : Void;	function deleteRenderbuffer( renderbuffer : Renderbuffer ) : Void;	function deleteShader( shader : Shader ) : Void;	function deleteTexture( texture : Texture ) : Void;	function depthFunc( func : Int ) : Void;	function depthMask( flag : Bool ) : Void;	function depthRange( zNear : Float, zFar : Float ) : Void;	function detachShader( program : Program, shader : Shader ) : Void;	function disable( cap : Int ) : Void;	function disableVertexAttribArray( index : Int ) : Void;	function drawArrays( mode : Int, first : Int, count : Int ) : Void;	function drawElements( mode : Int, count : Int, type : Int, offset : Int ) : Void;	function enable( cap : Int ) : Void;	function enableVertexAttribArray( index : Int ) : Void;	function finish() : Void;	function flush() : Void;	function framebufferRenderbuffer( target : Int, attachment : Int, renderbuffertarget : Int, renderbuffer : Renderbuffer ) : Void;	function framebufferTexture2D( target : Int, attachment : Int, textarget : Int, texture : Texture, level : Int ) : Void;	function frontFace( mode : Int ) : Void;	function generateMipmap( target : Int ) : Void;	function getActiveAttrib( program : Program, index : Int ) : ActiveInfo;	function getActiveUniform( program : Program, index : Int ) : ActiveInfo;	function getAttachedShaders( program : Program ) : Array<Shader>;	function getAttribLocation( program : Program, name : String ) : Int;	function getBufferParameter( target : Int, pname : Int ) : Dynamic;	/** @throws DOMError */	function getParameter( pname : Int ) : Dynamic;	function getError() : Int;	/** @throws DOMError */	function getFramebufferAttachmentParameter( target : Int, attachment : Int, pname : Int ) : Dynamic;	function getProgramParameter( program : Program, pname : Int ) : Dynamic;	function getProgramInfoLog( program : Program ) : String;	function getRenderbufferParameter( target : Int, pname : Int ) : Dynamic;	function getShaderParameter( shader : Shader, pname : Int ) : Dynamic;	function getShaderPrecisionFormat( shadertype : Int, precisiontype : Int ) : ShaderPrecisionFormat;	function getShaderInfoLog( shader : Shader ) : String;	function getShaderSource( shader : Shader ) : String;	function getTexParameter( target : Int, pname : Int ) : Dynamic;	function getUniform( program : Program, location : UniformLocation ) : Dynamic;	function getUniformLocation( program : Program, name : String ) : UniformLocation;	/** @throws DOMError */	function getVertexAttrib( index : Int, pname : Int ) : Dynamic;	function getVertexAttribOffset( index : Int, pname : Int ) : Int;	function hint( target : Int, mode : Int ) : Void;	function isBuffer( buffer : Buffer ) : Bool;	function isEnabled( cap : Int ) : Bool;	function isFramebuffer( framebuffer : Framebuffer ) : Bool;	function isProgram( program : Program ) : Bool;	function isRenderbuffer( renderbuffer : Renderbuffer ) : Bool;	function isShader( shader : Shader ) : Bool;	function isTexture( texture : Texture ) : Bool;	function lineWidth( width : Float ) : Void;	function linkProgram( program : Program ) : Void;	function pixelStorei( pname : Int, param : Int ) : Void;	function polygonOffset( factor : Float, units : Float ) : Void;	function renderbufferStorage( target : Int, internalformat : Int, width : Int, height : Int ) : Void;	function sampleCoverage( value : Float, invert : Bool ) : Void;	function scissor( x : Int, y : Int, width : Int, height : Int ) : Void;	function shaderSource( shader : Shader, source : String ) : Void;	function stencilFunc( func : Int, ref : Int, mask : Int ) : Void;	function stencilFuncSeparate( face : Int, func : Int, ref : Int, mask : Int ) : Void;	function stencilMask( mask : Int ) : Void;	function stencilMaskSeparate( face : Int, mask : Int ) : Void;	function stencilOp( fail : Int, zfail : Int, zpass : Int ) : Void;	function stencilOpSeparate( face : Int, fail : Int, zfail : Int, zpass : Int ) : Void;	function texParameterf( target : Int, pname : Int, param : Float ) : Void;	function texParameteri( target : Int, pname : Int, param : Int ) : Void;	function uniform1f( location : UniformLocation, x : Float ) : Void;	function uniform2f( location : UniformLocation, x : Float, y : Float ) : Void;	function uniform3f( location : UniformLocation, x : Float, y : Float, z : Float ) : Void;	function uniform4f( location : UniformLocation, x : Float, y : Float, z : Float, w : Float ) : Void;	function uniform1i( location : UniformLocation, x : Int ) : Void;	function uniform2i( location : UniformLocation, x : Int, y : Int ) : Void;	function uniform3i( location : UniformLocation, x : Int, y : Int, z : Int ) : Void;	function uniform4i( location : UniformLocation, x : Int, y : Int, z : Int, w : Int ) : Void;	function useProgram( program : Program ) : Void;	function validateProgram( program : Program ) : Void;	function vertexAttrib1f( indx : Int, x : Float ) : Void;	@:overload( function( indx : Int, values : Array<Float>) : Void {} )	function vertexAttrib1fv( indx : Int, values : js.lib.Float32Array ) : Void;	function vertexAttrib2f( indx : Int, x : Float, y : Float ) : Void;	@:overload( function( indx : Int, values : Array<Float>) : Void {} )	function vertexAttrib2fv( indx : Int, values : js.lib.Float32Array ) : Void;	function vertexAttrib3f( indx : Int, x : Float, y : Float, z : Float ) : Void;	@:overload( function( indx : Int, values : Array<Float>) : Void {} )	function vertexAttrib3fv( indx : Int, values : js.lib.Float32Array ) : Void;	function vertexAttrib4f( indx : Int, x : Float, y : Float, z : Float, w : Float ) : Void;	@:overload( function( indx : Int, values : Array<Float>) : Void {} )	function vertexAttrib4fv( indx : Int, values : js.lib.Float32Array ) : Void;	function vertexAttribPointer( indx : Int, size : Int, type : Int, normalized : Bool, stride : Int, offset : Int ) : Void;	function viewport( x : Int, y : Int, width : Int, height : Int ) : Void;}
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