| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 | package eval.luv;/**	For the moment, the signals exposed are those that are both present on Unix	and present or emulated by libuv on Windows.	You can also provide a plain integer signal code instead of the values of	this enum.	@see https://aantron.github.io/luv/luv/Luv/Signal#signals**/extern enum abstract SigNum(Int) from Int to Int {	var SIGABRT;	var SIGFPE;	var SIGHUP;	var SIGILL;	var SIGINT;	var SIGKILL;	var SIGSEGV;	var SIGTERM;	var SIGWINCH;}/**	Signals.	@see https://aantron.github.io/luv/luv/Luv/Signal**/@:using(eval.luv.Handle)@:coreType abstract Signal to Handle {	/**		Allocates and initializes a signal handle.		The handle should be cleaned up with `eval.luv.Handle.close` when no longer needed.	**/	static public function init(loop:Loop):Result<Signal>;	/**		Starts the signal handle.	**/	public function start(sigNum:SigNum, callback:()->Void):Result<Result.NoData>;	/**		Like `eval.luv.Signal.start`, but the handle is stopped after one callback call.	**/	public function startOneshot(sigNum:SigNum, callback:()->Void):Result<Result.NoData>;	/**		Stops the signal handle.	**/	public function stop():Result<Result.NoData>;	/**		Evaluates to the signal number associated with the handle.	**/	public function signum():Int;}
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