| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788 | /* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */// This file is generated from mozilla\AudioNode.webidl. Do not edit!package js.html.audio;/**	The `AudioNode` interface is a generic interface for representing an audio processing module. Examples include:	Documentation [AudioNode](https://developer.mozilla.org/en-US/docs/Web/API/AudioNode) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/AudioNode$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).	@see <https://developer.mozilla.org/en-US/docs/Web/API/AudioNode>**/@:native("AudioNode")extern class AudioNode extends js.html.EventTarget {		/**		Returns the associated `BaseAudioContext`, that is the object representing the processing graph the node is participating in.	**/	var context(default,null) : BaseAudioContext;		/**		Returns the number of inputs feeding the node. Source nodes are defined as nodes having a `numberOfInputs` property with a value of `0`.	**/	var numberOfInputs(default,null) : Int;		/**		Returns the number of outputs coming out of the node. Destination nodes — like `AudioDestinationNode` — have a value of `0` for this attribute.	**/	var numberOfOutputs(default,null) : Int;		/**		Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Its usage and precise definition depend on the value of `AudioNode.channelCountMode`.	**/	var channelCount : Int;		/**		Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.	**/	var channelCountMode : ChannelCountMode;		/**		Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen.				 The possible values are `"speakers"` or `"discrete"`.	**/	var channelInterpretation : ChannelInterpretation;			/**		Allows us to connect the output of this node to be input into another node, either as audio data or as the value of an `AudioParam`.		@throws DOMError	**/	@:overload( function( destination : AudioNode, output : Int = 0, input : Int = 0 ) : AudioNode {} )	function connect( destination : AudioParam, output : Int = 0 ) : Void;		/**		Allows us to disconnect the current node from another one it is already connected to.		@throws DOMError	**/	@:overload( function() : Void {} )	@:overload( function( output : Int ) : Void {} )	@:overload( function( destination : AudioNode ) : Void {} )	@:overload( function( destination : AudioNode, output : Int ) : Void {} )	@:overload( function( destination : AudioNode, output : Int, input : Int ) : Void {} )	@:overload( function( destination : AudioParam ) : Void {} )	function disconnect( destination : AudioParam, output : Int ) : Void;}
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