| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190 | /* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */// This file is generated from mozilla\BaseAudioContext.webidl. Do not edit!package js.html.audio;import js.lib.Promise;/**	The `BaseAudioContext` interface acts as a base definition for online and offline audio-processing graphs, as represented by `AudioContext` and `OfflineAudioContext` respectively.	Documentation [BaseAudioContext](https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).	@see <https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext>**/@:native("BaseAudioContext")extern class BaseAudioContext extends js.html.EventTarget {	/**		Returns an `AudioDestinationNode` representing the final destination of all audio in the context. It can be thought of as the audio-rendering device.	**/	var destination(default,null) : AudioDestinationNode;	/**		Returns a float representing the sample rate (in samples per second) used by all nodes in this context. The sample-rate of an `AudioContext` cannot be changed.	**/	var sampleRate(default,null) : Float;	/**		Returns a double representing an ever-increasing hardware time in seconds used for scheduling. It starts at `0`.	**/	var currentTime(default,null) : Float;	/**		Returns the `AudioListener` object, used for 3D spatialization.	**/	var listener(default,null) : AudioListener;	/**		Returns the current state of the `AudioContext`.	**/	var state(default,null) : AudioContextState;	/**		An event handler that runs when an event of type `statechange` has fired. This occurs when the `AudioContext`'s state changes, due to the calling of one of the state change methods (`AudioContext.suspend`, `AudioContext.resume`, or `AudioContext.close`).	**/	var onstatechange : haxe.Constraints.Function;	/**		Resumes the progression of time in an audio context that has previously been suspended/paused.		@throws DOMError	**/	function resume() : Promise<Void>;	/**		Creates a new, empty `AudioBuffer` object, which can then be populated by data and played via an `AudioBufferSourceNode`.		@throws DOMError	**/	function createBuffer( numberOfChannels : Int, length : Int, sampleRate : Float ) : AudioBuffer;	/**		Asynchronously decodes audio file data contained in an `ArrayBuffer`. In this case, the ArrayBuffer is usually loaded from an `XMLHttpRequest`'s `response` attribute after setting the `responseType` to `arraybuffer`. This method only works on complete files, not fragments of audio files.		@throws DOMError	**/	@:overload( function( audioData : js.lib.ArrayBuffer, ?successCallback : AudioBuffer -> Void, ?errorCallback : Void -> Void ) : Promise<AudioBuffer> {} )	function decodeAudioData( audioData : js.lib.ArrayBuffer, ?successCallback : AudioBuffer -> Void, ?errorCallback : js.html.DOMException -> Void ) : Promise<AudioBuffer>;	/**		Creates an `AudioBufferSourceNode`, which can be used to play and manipulate audio data contained within an `AudioBuffer` object. `AudioBuffer`s are created using `AudioContext.createBuffer` or returned by `AudioContext.decodeAudioData` when it successfully decodes an audio track.		@throws DOMError	**/	function createBufferSource() : AudioBufferSourceNode;	/**		Creates a `ConstantSourceNode` object, which is an audio source that continuously outputs a monaural (one-channel) sound signal whose samples all have the same value.		@throws DOMError	**/	function createConstantSource() : ConstantSourceNode;	/**		Creates a `ScriptProcessorNode`, which can be used for direct audio processing via JavaScript.		@throws DOMError	**/	function createScriptProcessor( bufferSize : Int = 0, numberOfInputChannels : Int = 2, numberOfOutputChannels : Int = 2 ) : ScriptProcessorNode;	/**		Creates an `AnalyserNode`, which can be used to expose audio time and frequency data and for example to create data visualisations.		@throws DOMError	**/	function createAnalyser() : AnalyserNode;	/**		Creates a `GainNode`, which can be used to control the overall volume of the audio graph.		@throws DOMError	**/	function createGain() : GainNode;	/**		Creates a `DelayNode`, which is used to delay the incoming audio signal by a certain amount. This node is also useful to create feedback loops in a Web Audio API graph.		@throws DOMError	**/	function createDelay( maxDelayTime : Float = 1.0 ) : DelayNode;	/**		Creates a `BiquadFilterNode`, which represents a second order filter configurable as several different common filter types: high-pass, low-pass, band-pass, etc		@throws DOMError	**/	function createBiquadFilter() : BiquadFilterNode;	/**		Creates an `IIRFilterNode`, which represents a second order filter configurable as several different common filter types.		@throws DOMError	**/	function createIIRFilter( feedforward : Array<Float>, feedback : Array<Float> ) : IIRFilterNode;	/**		Creates a `WaveShaperNode`, which is used to implement non-linear distortion effects.		@throws DOMError	**/	function createWaveShaper() : WaveShaperNode;	/**		Creates a `PannerNode`, which is used to spatialise an incoming audio stream in 3D space.		@throws DOMError	**/	function createPanner() : PannerNode;	/**		Creates a `StereoPannerNode`, which can be used to apply stereo panning to an audio source.		@throws DOMError	**/	function createStereoPanner() : StereoPannerNode;	/**		Creates a `ConvolverNode`, which can be used to apply convolution effects to your audio graph, for example a reverberation effect.		@throws DOMError	**/	function createConvolver() : ConvolverNode;	/**		Creates a `ChannelSplitterNode`, which is used to access the individual channels of an audio stream and process them separately.		@throws DOMError	**/	function createChannelSplitter( numberOfOutputs : Int = 6 ) : ChannelSplitterNode;	/**		Creates a `ChannelMergerNode`, which is used to combine channels from multiple audio streams into a single audio stream.		@throws DOMError	**/	function createChannelMerger( numberOfInputs : Int = 6 ) : ChannelMergerNode;	/**		Creates a `DynamicsCompressorNode`, which can be used to apply acoustic compression to an audio signal.		@throws DOMError	**/	function createDynamicsCompressor() : DynamicsCompressorNode;	/**		Creates an `OscillatorNode`, a source representing a periodic waveform. It basically generates a tone.		@throws DOMError	**/	function createOscillator() : OscillatorNode;	/**		Creates a `PeriodicWave`, used to define a periodic waveform that can be used to determine the output of an `OscillatorNode`.		@throws DOMError	**/	function createPeriodicWave( real : js.lib.Float32Array, imag : js.lib.Float32Array, ?constraints : PeriodicWaveConstraints ) : PeriodicWave;}
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