| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948 | /* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */// This file is generated from mozilla\WebGLRenderingContext.webidl. Do not edit!package js.html.webgl;/**	The `WebGLRenderingContext` interface provides the OpenGL ES 2.0 rendering context for the drawing surface of an HTML `canvas` element.	Documentation [WebGLRenderingContext](https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).	@see <https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext>**/@:native("WebGLRenderingContext")extern class RenderingContext {	static inline var DEPTH_BUFFER_BIT : Int = 256;	static inline var STENCIL_BUFFER_BIT : Int = 1024;	static inline var COLOR_BUFFER_BIT : Int = 16384;	static inline var POINTS : Int = 0;	static inline var LINES : Int = 1;	static inline var LINE_LOOP : Int = 2;	static inline var LINE_STRIP : Int = 3;	static inline var TRIANGLES : Int = 4;	static inline var TRIANGLE_STRIP : Int = 5;	static inline var TRIANGLE_FAN : Int = 6;	static inline var ZERO : Int = 0;	static inline var ONE : Int = 1;	static inline var SRC_COLOR : Int = 768;	static inline var ONE_MINUS_SRC_COLOR : Int = 769;	static inline var SRC_ALPHA : Int = 770;	static inline var ONE_MINUS_SRC_ALPHA : Int = 771;	static inline var DST_ALPHA : Int = 772;	static inline var ONE_MINUS_DST_ALPHA : Int = 773;	static inline var DST_COLOR : Int = 774;	static inline var ONE_MINUS_DST_COLOR : Int = 775;	static inline var SRC_ALPHA_SATURATE : Int = 776;	static inline var FUNC_ADD : Int = 32774;	static inline var BLEND_EQUATION : Int = 32777;	static inline var BLEND_EQUATION_RGB : Int = 32777;	static inline var BLEND_EQUATION_ALPHA : Int = 34877;	static inline var FUNC_SUBTRACT : Int = 32778;	static inline var FUNC_REVERSE_SUBTRACT : Int = 32779;	static inline var BLEND_DST_RGB : Int = 32968;	static inline var BLEND_SRC_RGB : Int = 32969;	static inline var BLEND_DST_ALPHA : Int = 32970;	static inline var BLEND_SRC_ALPHA : Int = 32971;	static inline var CONSTANT_COLOR : Int = 32769;	static inline var ONE_MINUS_CONSTANT_COLOR : Int = 32770;	static inline var CONSTANT_ALPHA : Int = 32771;	static inline var ONE_MINUS_CONSTANT_ALPHA : Int = 32772;	static inline var BLEND_COLOR : Int = 32773;	static inline var ARRAY_BUFFER : Int = 34962;	static inline var ELEMENT_ARRAY_BUFFER : Int = 34963;	static inline var ARRAY_BUFFER_BINDING : Int = 34964;	static inline var ELEMENT_ARRAY_BUFFER_BINDING : Int = 34965;	static inline var STREAM_DRAW : Int = 35040;	static inline var STATIC_DRAW : Int = 35044;	static inline var DYNAMIC_DRAW : Int = 35048;	static inline var BUFFER_SIZE : Int = 34660;	static inline var BUFFER_USAGE : Int = 34661;	static inline var CURRENT_VERTEX_ATTRIB : Int = 34342;	static inline var FRONT : Int = 1028;	static inline var BACK : Int = 1029;	static inline var FRONT_AND_BACK : Int = 1032;	static inline var CULL_FACE : Int = 2884;	static inline var BLEND : Int = 3042;	static inline var DITHER : Int = 3024;	static inline var STENCIL_TEST : Int = 2960;	static inline var DEPTH_TEST : Int = 2929;	static inline var SCISSOR_TEST : Int = 3089;	static inline var POLYGON_OFFSET_FILL : Int = 32823;	static inline var SAMPLE_ALPHA_TO_COVERAGE : Int = 32926;	static inline var SAMPLE_COVERAGE : Int = 32928;	static inline var NO_ERROR : Int = 0;	static inline var INVALID_ENUM : Int = 1280;	static inline var INVALID_VALUE : Int = 1281;	static inline var INVALID_OPERATION : Int = 1282;	static inline var OUT_OF_MEMORY : Int = 1285;	static inline var CW : Int = 2304;	static inline var CCW : Int = 2305;	static inline var LINE_WIDTH : Int = 2849;	static inline var ALIASED_POINT_SIZE_RANGE : Int = 33901;	static inline var ALIASED_LINE_WIDTH_RANGE : Int = 33902;	static inline var CULL_FACE_MODE : Int = 2885;	static inline var FRONT_FACE : Int = 2886;	static inline var DEPTH_RANGE : Int = 2928;	static inline var DEPTH_WRITEMASK : Int = 2930;	static inline var DEPTH_CLEAR_VALUE : Int = 2931;	static inline var DEPTH_FUNC : Int = 2932;	static inline var STENCIL_CLEAR_VALUE : Int = 2961;	static inline var STENCIL_FUNC : Int = 2962;	static inline var STENCIL_FAIL : Int = 2964;	static inline var STENCIL_PASS_DEPTH_FAIL : Int = 2965;	static inline var STENCIL_PASS_DEPTH_PASS : Int = 2966;	static inline var STENCIL_REF : Int = 2967;	static inline var STENCIL_VALUE_MASK : Int = 2963;	static inline var STENCIL_WRITEMASK : Int = 2968;	static inline var STENCIL_BACK_FUNC : Int = 34816;	static inline var STENCIL_BACK_FAIL : Int = 34817;	static inline var STENCIL_BACK_PASS_DEPTH_FAIL : Int = 34818;	static inline var STENCIL_BACK_PASS_DEPTH_PASS : Int = 34819;	static inline var STENCIL_BACK_REF : Int = 36003;	static inline var STENCIL_BACK_VALUE_MASK : Int = 36004;	static inline var STENCIL_BACK_WRITEMASK : Int = 36005;	static inline var VIEWPORT : Int = 2978;	static inline var SCISSOR_BOX : Int = 3088;	static inline var COLOR_CLEAR_VALUE : Int = 3106;	static inline var COLOR_WRITEMASK : Int = 3107;	static inline var UNPACK_ALIGNMENT : Int = 3317;	static inline var PACK_ALIGNMENT : Int = 3333;	static inline var MAX_TEXTURE_SIZE : Int = 3379;	static inline var MAX_VIEWPORT_DIMS : Int = 3386;	static inline var SUBPIXEL_BITS : Int = 3408;	static inline var RED_BITS : Int = 3410;	static inline var GREEN_BITS : Int = 3411;	static inline var BLUE_BITS : Int = 3412;	static inline var ALPHA_BITS : Int = 3413;	static inline var DEPTH_BITS : Int = 3414;	static inline var STENCIL_BITS : Int = 3415;	static inline var POLYGON_OFFSET_UNITS : Int = 10752;	static inline var POLYGON_OFFSET_FACTOR : Int = 32824;	static inline var TEXTURE_BINDING_2D : Int = 32873;	static inline var SAMPLE_BUFFERS : Int = 32936;	static inline var SAMPLES : Int = 32937;	static inline var SAMPLE_COVERAGE_VALUE : Int = 32938;	static inline var SAMPLE_COVERAGE_INVERT : Int = 32939;	static inline var COMPRESSED_TEXTURE_FORMATS : Int = 34467;	static inline var DONT_CARE : Int = 4352;	static inline var FASTEST : Int = 4353;	static inline var NICEST : Int = 4354;	static inline var GENERATE_MIPMAP_HINT : Int = 33170;	static inline var BYTE : Int = 5120;	static inline var UNSIGNED_BYTE : Int = 5121;	static inline var SHORT : Int = 5122;	static inline var UNSIGNED_SHORT : Int = 5123;	static inline var INT : Int = 5124;	static inline var UNSIGNED_INT : Int = 5125;	static inline var FLOAT : Int = 5126;	static inline var DEPTH_COMPONENT : Int = 6402;	static inline var ALPHA : Int = 6406;	static inline var RGB : Int = 6407;	static inline var RGBA : Int = 6408;	static inline var LUMINANCE : Int = 6409;	static inline var LUMINANCE_ALPHA : Int = 6410;	static inline var UNSIGNED_SHORT_4_4_4_4 : Int = 32819;	static inline var UNSIGNED_SHORT_5_5_5_1 : Int = 32820;	static inline var UNSIGNED_SHORT_5_6_5 : Int = 33635;	static inline var FRAGMENT_SHADER : Int = 35632;	static inline var VERTEX_SHADER : Int = 35633;	static inline var MAX_VERTEX_ATTRIBS : Int = 34921;	static inline var MAX_VERTEX_UNIFORM_VECTORS : Int = 36347;	static inline var MAX_VARYING_VECTORS : Int = 36348;	static inline var MAX_COMBINED_TEXTURE_IMAGE_UNITS : Int = 35661;	static inline var MAX_VERTEX_TEXTURE_IMAGE_UNITS : Int = 35660;	static inline var MAX_TEXTURE_IMAGE_UNITS : Int = 34930;	static inline var MAX_FRAGMENT_UNIFORM_VECTORS : Int = 36349;	static inline var SHADER_TYPE : Int = 35663;	static inline var DELETE_STATUS : Int = 35712;	static inline var LINK_STATUS : Int = 35714;	static inline var VALIDATE_STATUS : Int = 35715;	static inline var ATTACHED_SHADERS : Int = 35717;	static inline var ACTIVE_UNIFORMS : Int = 35718;	static inline var ACTIVE_ATTRIBUTES : Int = 35721;	static inline var SHADING_LANGUAGE_VERSION : Int = 35724;	static inline var CURRENT_PROGRAM : Int = 35725;	static inline var NEVER : Int = 512;	static inline var LESS : Int = 513;	static inline var EQUAL : Int = 514;	static inline var LEQUAL : Int = 515;	static inline var GREATER : Int = 516;	static inline var NOTEQUAL : Int = 517;	static inline var GEQUAL : Int = 518;	static inline var ALWAYS : Int = 519;	static inline var KEEP : Int = 7680;	static inline var REPLACE : Int = 7681;	static inline var INCR : Int = 7682;	static inline var DECR : Int = 7683;	static inline var INVERT : Int = 5386;	static inline var INCR_WRAP : Int = 34055;	static inline var DECR_WRAP : Int = 34056;	static inline var VENDOR : Int = 7936;	static inline var RENDERER : Int = 7937;	static inline var VERSION : Int = 7938;	static inline var NEAREST : Int = 9728;	static inline var LINEAR : Int = 9729;	static inline var NEAREST_MIPMAP_NEAREST : Int = 9984;	static inline var LINEAR_MIPMAP_NEAREST : Int = 9985;	static inline var NEAREST_MIPMAP_LINEAR : Int = 9986;	static inline var LINEAR_MIPMAP_LINEAR : Int = 9987;	static inline var TEXTURE_MAG_FILTER : Int = 10240;	static inline var TEXTURE_MIN_FILTER : Int = 10241;	static inline var TEXTURE_WRAP_S : Int = 10242;	static inline var TEXTURE_WRAP_T : Int = 10243;	static inline var TEXTURE_2D : Int = 3553;	static inline var TEXTURE : Int = 5890;	static inline var TEXTURE_CUBE_MAP : Int = 34067;	static inline var TEXTURE_BINDING_CUBE_MAP : Int = 34068;	static inline var TEXTURE_CUBE_MAP_POSITIVE_X : Int = 34069;	static inline var TEXTURE_CUBE_MAP_NEGATIVE_X : Int = 34070;	static inline var TEXTURE_CUBE_MAP_POSITIVE_Y : Int = 34071;	static inline var TEXTURE_CUBE_MAP_NEGATIVE_Y : Int = 34072;	static inline var TEXTURE_CUBE_MAP_POSITIVE_Z : Int = 34073;	static inline var TEXTURE_CUBE_MAP_NEGATIVE_Z : Int = 34074;	static inline var MAX_CUBE_MAP_TEXTURE_SIZE : Int = 34076;	static inline var TEXTURE0 : Int = 33984;	static inline var TEXTURE1 : Int = 33985;	static inline var TEXTURE2 : Int = 33986;	static inline var TEXTURE3 : Int = 33987;	static inline var TEXTURE4 : Int = 33988;	static inline var TEXTURE5 : Int = 33989;	static inline var TEXTURE6 : Int = 33990;	static inline var TEXTURE7 : Int = 33991;	static inline var TEXTURE8 : Int = 33992;	static inline var TEXTURE9 : Int = 33993;	static inline var TEXTURE10 : Int = 33994;	static inline var TEXTURE11 : Int = 33995;	static inline var TEXTURE12 : Int = 33996;	static inline var TEXTURE13 : Int = 33997;	static inline var TEXTURE14 : Int = 33998;	static inline var TEXTURE15 : Int = 33999;	static inline var TEXTURE16 : Int = 34000;	static inline var TEXTURE17 : Int = 34001;	static inline var TEXTURE18 : Int = 34002;	static inline var TEXTURE19 : Int = 34003;	static inline var TEXTURE20 : Int = 34004;	static inline var TEXTURE21 : Int = 34005;	static inline var TEXTURE22 : Int = 34006;	static inline var TEXTURE23 : Int = 34007;	static inline var TEXTURE24 : Int = 34008;	static inline var TEXTURE25 : Int = 34009;	static inline var TEXTURE26 : Int = 34010;	static inline var TEXTURE27 : Int = 34011;	static inline var TEXTURE28 : Int = 34012;	static inline var TEXTURE29 : Int = 34013;	static inline var TEXTURE30 : Int = 34014;	static inline var TEXTURE31 : Int = 34015;	static inline var ACTIVE_TEXTURE : Int = 34016;	static inline var REPEAT : Int = 10497;	static inline var CLAMP_TO_EDGE : Int = 33071;	static inline var MIRRORED_REPEAT : Int = 33648;	static inline var FLOAT_VEC2 : Int = 35664;	static inline var FLOAT_VEC3 : Int = 35665;	static inline var FLOAT_VEC4 : Int = 35666;	static inline var INT_VEC2 : Int = 35667;	static inline var INT_VEC3 : Int = 35668;	static inline var INT_VEC4 : Int = 35669;	static inline var BOOL : Int = 35670;	static inline var BOOL_VEC2 : Int = 35671;	static inline var BOOL_VEC3 : Int = 35672;	static inline var BOOL_VEC4 : Int = 35673;	static inline var FLOAT_MAT2 : Int = 35674;	static inline var FLOAT_MAT3 : Int = 35675;	static inline var FLOAT_MAT4 : Int = 35676;	static inline var SAMPLER_2D : Int = 35678;	static inline var SAMPLER_CUBE : Int = 35680;	static inline var VERTEX_ATTRIB_ARRAY_ENABLED : Int = 34338;	static inline var VERTEX_ATTRIB_ARRAY_SIZE : Int = 34339;	static inline var VERTEX_ATTRIB_ARRAY_STRIDE : Int = 34340;	static inline var VERTEX_ATTRIB_ARRAY_TYPE : Int = 34341;	static inline var VERTEX_ATTRIB_ARRAY_NORMALIZED : Int = 34922;	static inline var VERTEX_ATTRIB_ARRAY_POINTER : Int = 34373;	static inline var VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : Int = 34975;	static inline var IMPLEMENTATION_COLOR_READ_TYPE : Int = 35738;	static inline var IMPLEMENTATION_COLOR_READ_FORMAT : Int = 35739;	static inline var COMPILE_STATUS : Int = 35713;	static inline var LOW_FLOAT : Int = 36336;	static inline var MEDIUM_FLOAT : Int = 36337;	static inline var HIGH_FLOAT : Int = 36338;	static inline var LOW_INT : Int = 36339;	static inline var MEDIUM_INT : Int = 36340;	static inline var HIGH_INT : Int = 36341;	static inline var FRAMEBUFFER : Int = 36160;	static inline var RENDERBUFFER : Int = 36161;	static inline var RGBA4 : Int = 32854;	static inline var RGB5_A1 : Int = 32855;	static inline var RGB565 : Int = 36194;	static inline var DEPTH_COMPONENT16 : Int = 33189;	static inline var STENCIL_INDEX8 : Int = 36168;	static inline var DEPTH_STENCIL : Int = 34041;	static inline var RENDERBUFFER_WIDTH : Int = 36162;	static inline var RENDERBUFFER_HEIGHT : Int = 36163;	static inline var RENDERBUFFER_INTERNAL_FORMAT : Int = 36164;	static inline var RENDERBUFFER_RED_SIZE : Int = 36176;	static inline var RENDERBUFFER_GREEN_SIZE : Int = 36177;	static inline var RENDERBUFFER_BLUE_SIZE : Int = 36178;	static inline var RENDERBUFFER_ALPHA_SIZE : Int = 36179;	static inline var RENDERBUFFER_DEPTH_SIZE : Int = 36180;	static inline var RENDERBUFFER_STENCIL_SIZE : Int = 36181;	static inline var FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : Int = 36048;	static inline var FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : Int = 36049;	static inline var FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : Int = 36050;	static inline var FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : Int = 36051;	static inline var COLOR_ATTACHMENT0 : Int = 36064;	static inline var DEPTH_ATTACHMENT : Int = 36096;	static inline var STENCIL_ATTACHMENT : Int = 36128;	static inline var DEPTH_STENCIL_ATTACHMENT : Int = 33306;	static inline var NONE : Int = 0;	static inline var FRAMEBUFFER_COMPLETE : Int = 36053;	static inline var FRAMEBUFFER_INCOMPLETE_ATTACHMENT : Int = 36054;	static inline var FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : Int = 36055;	static inline var FRAMEBUFFER_INCOMPLETE_DIMENSIONS : Int = 36057;	static inline var FRAMEBUFFER_UNSUPPORTED : Int = 36061;	static inline var FRAMEBUFFER_BINDING : Int = 36006;	static inline var RENDERBUFFER_BINDING : Int = 36007;	static inline var MAX_RENDERBUFFER_SIZE : Int = 34024;	static inline var INVALID_FRAMEBUFFER_OPERATION : Int = 1286;	static inline var UNPACK_FLIP_Y_WEBGL : Int = 37440;	static inline var UNPACK_PREMULTIPLY_ALPHA_WEBGL : Int = 37441;	static inline var CONTEXT_LOST_WEBGL : Int = 37442;	static inline var UNPACK_COLORSPACE_CONVERSION_WEBGL : Int = 37443;	static inline var BROWSER_DEFAULT_WEBGL : Int = 37444;			/**		A read-only back-reference to the `HTMLCanvasElement`. Might be `null` if it is not associated with a `canvas` element.	**/	var canvas(default,null) : js.html.CanvasElement;		/**		The read-only width of the current drawing buffer. Should match the width of the canvas element associated with this context.	**/	var drawingBufferWidth(default,null) : Int;		/**		The read-only height of the current drawing buffer. Should match the height of the canvas element associated with this context.	**/	var drawingBufferHeight(default,null) : Int;			/**		Updates buffer data.	**/	@:overload( function( target : Int, size : Int, usage : Int ) : Void {} )	@:overload( function( target : Int, data : js.lib.ArrayBuffer, usage : Int ) : Void {} )	function bufferData( target : Int, data : js.lib.ArrayBufferView, usage : Int ) : Void;		/**		Updates buffer data starting at a passed offset.	**/	@:overload( function( target : Int, offset : Int, data : js.lib.ArrayBuffer ) : Void {} )	function bufferSubData( target : Int, offset : Int, data : js.lib.ArrayBufferView ) : Void;		/**		Specifies a 2D texture image in a compressed format.	**/	function compressedTexImage2D( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, data : js.lib.ArrayBufferView ) : Void;		/**		Specifies a 2D texture sub-image in a compressed format.	**/	function compressedTexSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, data : js.lib.ArrayBufferView ) : Void;		/**		Reads a block of pixels from the `WebGLFrameBuffer`.		@throws DOMError	**/	function readPixels( x : Int, y : Int, width : Int, height : Int, format : Int, type : Int, pixels : js.lib.ArrayBufferView ) : Void;		/**		Specifies a 2D texture image.		@throws DOMError	**/	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, pixels : js.lib.ArrayBufferView ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, pixels : js.html.ImageBitmap ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, pixels : js.html.ImageData ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, image : js.html.ImageElement ) : Void {} )	@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, canvas : js.html.CanvasElement ) : Void {} )	function texImage2D( target : Int, level : Int, internalformat : Int, format : Int, type : Int, video : js.html.VideoElement ) : Void;		/**		Updates a sub-rectangle of the current `WebGLTexture`.		@throws DOMError	**/	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, pixels : js.lib.ArrayBufferView ) : Void {} )	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, pixels : js.html.ImageBitmap ) : Void {} )	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, pixels : js.html.ImageData ) : Void {} )	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, image : js.html.ImageElement ) : Void {} )	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, canvas : js.html.CanvasElement ) : Void {} )	function texSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, video : js.html.VideoElement ) : Void;	@:overload( function( location : UniformLocation, data : Array<Float>) : Void {} )	function uniform1fv( location : UniformLocation, data : js.lib.Float32Array ) : Void;	@:overload( function( location : UniformLocation, data : Array<Float>) : Void {} )	function uniform2fv( location : UniformLocation, data : js.lib.Float32Array ) : Void;	@:overload( function( location : UniformLocation, data : Array<Float>) : Void {} )	function uniform3fv( location : UniformLocation, data : js.lib.Float32Array ) : Void;	@:overload( function( location : UniformLocation, data : Array<Float>) : Void {} )	function uniform4fv( location : UniformLocation, data : js.lib.Float32Array ) : Void;	@:overload( function( location : UniformLocation, data : Array<Int>) : Void {} )	function uniform1iv( location : UniformLocation, data : js.lib.Int32Array ) : Void;	@:overload( function( location : UniformLocation, data : Array<Int>) : Void {} )	function uniform2iv( location : UniformLocation, data : js.lib.Int32Array ) : Void;	@:overload( function( location : UniformLocation, data : Array<Int>) : Void {} )	function uniform3iv( location : UniformLocation, data : js.lib.Int32Array ) : Void;	@:overload( function( location : UniformLocation, data : Array<Int>) : Void {} )	function uniform4iv( location : UniformLocation, data : js.lib.Int32Array ) : Void;	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>) : Void {} )	function uniformMatrix2fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array ) : Void;	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>) : Void {} )	function uniformMatrix3fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array ) : Void;	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>) : Void {} )	function uniformMatrix4fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array ) : Void;		/**		Returns a `WebGLContextAttributes` object that contains the actual context parameters. Might return `null`, if the context is lost.	**/	function getContextAttributes() : ContextAttributes;		/**		Returns `true` if the context is lost, otherwise returns `false`.	**/	function isContextLost() : Bool;		/**		Returns an `Array` of `DOMString` elements with all the supported WebGL extensions.	**/	function getSupportedExtensions() : Array<String>;		/**		Returns an extension object.		@throws DOMError	**/	function getExtension<T>( name : Extension<T> ) : T;		/**		Selects the active texture unit.	**/	function activeTexture( texture : Int ) : Void;		/**		Attaches a `WebGLShader` to a `WebGLProgram`.	**/	function attachShader( program : Program, shader : Shader ) : Void;		/**		Binds a generic vertex index to a named attribute variable.	**/	function bindAttribLocation( program : Program, index : Int, name : String ) : Void;		/**		Binds a `WebGLBuffer` object to a given target.	**/	function bindBuffer( target : Int, buffer : Buffer ) : Void;		/**		Binds a `WebGLFrameBuffer` object to a given target.	**/	function bindFramebuffer( target : Int, framebuffer : Framebuffer ) : Void;		/**		Binds a `WebGLRenderBuffer` object to a given target.	**/	function bindRenderbuffer( target : Int, renderbuffer : Renderbuffer ) : Void;		/**		Binds a `WebGLTexture` object to a given target.	**/	function bindTexture( target : Int, texture : Texture ) : Void;		/**		Sets the source and destination blending factors.	**/	function blendColor( red : Float, green : Float, blue : Float, alpha : Float ) : Void;		/**		Sets both the RGB blend equation and alpha blend equation to a single equation.	**/	function blendEquation( mode : Int ) : Void;		/**		Sets the RGB blend equation and alpha blend equation separately.	**/	function blendEquationSeparate( modeRGB : Int, modeAlpha : Int ) : Void;		/**		Defines which function is used for blending pixel arithmetic.	**/	function blendFunc( sfactor : Int, dfactor : Int ) : Void;		/**		Defines which function is used for blending pixel arithmetic for RGB and alpha components separately.	**/	function blendFuncSeparate( srcRGB : Int, dstRGB : Int, srcAlpha : Int, dstAlpha : Int ) : Void;		/**		Returns the status of the framebuffer.	**/	function checkFramebufferStatus( target : Int ) : Int;		/**		Clears specified buffers to preset values.	**/	function clear( mask : Int ) : Void;		/**		Specifies the color values used when clearing color buffers.	**/	function clearColor( red : Float, green : Float, blue : Float, alpha : Float ) : Void;		/**		Specifies the depth value used when clearing the depth buffer.	**/	function clearDepth( depth : Float ) : Void;		/**		Specifies the stencil value used when clearing the stencil buffer.	**/	function clearStencil( s : Int ) : Void;		/**		Sets which color components to enable or to disable when drawing or rendering to a `WebGLFramebuffer`.	**/	function colorMask( red : Bool, green : Bool, blue : Bool, alpha : Bool ) : Void;		/**		Compiles a `WebGLShader`.	**/	function compileShader( shader : Shader ) : Void;		/**		Copies a 2D texture image.	**/	function copyTexImage2D( target : Int, level : Int, internalformat : Int, x : Int, y : Int, width : Int, height : Int, border : Int ) : Void;		/**		Copies a 2D texture sub-image.	**/	function copyTexSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, x : Int, y : Int, width : Int, height : Int ) : Void;		/**		Creates a `WebGLBuffer` object.	**/	function createBuffer() : Buffer;		/**		Creates a `WebGLFrameBuffer` object.	**/	function createFramebuffer() : Framebuffer;		/**		Creates a `WebGLProgram`.	**/	function createProgram() : Program;		/**		Creates a `WebGLRenderBuffer` object.	**/	function createRenderbuffer() : Renderbuffer;		/**		Creates a `WebGLShader`.	**/	function createShader( type : Int ) : Shader;		/**		Creates a `WebGLTexture` object.	**/	function createTexture() : Texture;		/**		Specifies whether or not front- and/or back-facing polygons can be culled.	**/	function cullFace( mode : Int ) : Void;		/**		Deletes a `WebGLBuffer` object.	**/	function deleteBuffer( buffer : Buffer ) : Void;		/**		Deletes a `WebGLFrameBuffer` object.	**/	function deleteFramebuffer( framebuffer : Framebuffer ) : Void;		/**		Deletes a `WebGLProgram`.	**/	function deleteProgram( program : Program ) : Void;		/**		Deletes a `WebGLRenderBuffer` object.	**/	function deleteRenderbuffer( renderbuffer : Renderbuffer ) : Void;		/**		Deletes a `WebGLShader`.	**/	function deleteShader( shader : Shader ) : Void;		/**		Deletes a `WebGLTexture` object.	**/	function deleteTexture( texture : Texture ) : Void;		/**		Specifies a function that compares incoming pixel depth to the current depth buffer value.	**/	function depthFunc( func : Int ) : Void;		/**		Sets whether writing into the depth buffer is enabled or disabled.	**/	function depthMask( flag : Bool ) : Void;		/**		Specifies the depth range mapping from normalized device coordinates to window or viewport coordinates.	**/	function depthRange( zNear : Float, zFar : Float ) : Void;		/**		Detaches a `WebGLShader`.	**/	function detachShader( program : Program, shader : Shader ) : Void;		/**		Disables specific WebGL capabilities for this context.	**/	function disable( cap : Int ) : Void;		/**		Disables a vertex attribute array at a given position.	**/	function disableVertexAttribArray( index : Int ) : Void;		/**		Renders primitives from array data.	**/	function drawArrays( mode : Int, first : Int, count : Int ) : Void;		/**		Renders primitives from element array data.	**/	function drawElements( mode : Int, count : Int, type : Int, offset : Int ) : Void;		/**		Enables specific WebGL capabilities for this context.	**/	function enable( cap : Int ) : Void;		/**		Enables a vertex attribute array at a given position.	**/	function enableVertexAttribArray( index : Int ) : Void;		/**		Blocks execution until all previously called commands are finished.	**/	function finish() : Void;		/**		Empties different buffer commands, causing all commands to be executed as quickly as possible.	**/	function flush() : Void;		/**		Attaches a `WebGLRenderingBuffer` object to a `WebGLFrameBuffer` object.	**/	function framebufferRenderbuffer( target : Int, attachment : Int, renderbuffertarget : Int, renderbuffer : Renderbuffer ) : Void;		/**		Attaches a textures image to a `WebGLFrameBuffer` object.	**/	function framebufferTexture2D( target : Int, attachment : Int, textarget : Int, texture : Texture, level : Int ) : Void;		/**		Specifies whether polygons are front- or back-facing by setting a winding orientation.	**/	function frontFace( mode : Int ) : Void;		/**		Generates a set of mipmaps for a `WebGLTexture` object.	**/	function generateMipmap( target : Int ) : Void;		/**		Returns information about an active attribute variable.	**/	function getActiveAttrib( program : Program, index : Int ) : ActiveInfo;		/**		Returns information about an active uniform variable.	**/	function getActiveUniform( program : Program, index : Int ) : ActiveInfo;		/**		Returns a list of `WebGLShader` objects attached to a `WebGLProgram`.	**/	function getAttachedShaders( program : Program ) : Array<Shader>;		/**		Returns the location of an attribute variable.	**/	function getAttribLocation( program : Program, name : String ) : Int;		/**		Returns information about the buffer.	**/	function getBufferParameter( target : Int, pname : Int ) : Dynamic;		/**		Returns a value for the passed parameter name.		@throws DOMError	**/	function getParameter( pname : Int ) : Dynamic;		/**		Returns error information.	**/	function getError() : Int;		/**		Returns information about the framebuffer.		@throws DOMError	**/	function getFramebufferAttachmentParameter( target : Int, attachment : Int, pname : Int ) : Dynamic;		/**		Returns information about the program.	**/	function getProgramParameter( program : Program, pname : Int ) : Dynamic;		/**		Returns the information log for a `WebGLProgram` object.	**/	function getProgramInfoLog( program : Program ) : String;		/**		Returns information about the renderbuffer.	**/	function getRenderbufferParameter( target : Int, pname : Int ) : Dynamic;		/**		Returns information about the shader.	**/	function getShaderParameter( shader : Shader, pname : Int ) : Dynamic;		/**		Returns a `WebGLShaderPrecisionFormat` object describing the precision for the numeric format of the shader.	**/	function getShaderPrecisionFormat( shadertype : Int, precisiontype : Int ) : ShaderPrecisionFormat;		/**		Returns the information log for a `WebGLShader` object.	**/	function getShaderInfoLog( shader : Shader ) : String;		/**		Returns the source code of a `WebGLShader` as a string.	**/	function getShaderSource( shader : Shader ) : String;		/**		Returns information about the texture.	**/	function getTexParameter( target : Int, pname : Int ) : Dynamic;		/**		Returns the value of a uniform variable at a given location.	**/	function getUniform( program : Program, location : UniformLocation ) : Dynamic;		/**		Returns the location of a uniform variable.	**/	function getUniformLocation( program : Program, name : String ) : UniformLocation;		/**		Returns information about a vertex attribute at a given position.		@throws DOMError	**/	function getVertexAttrib( index : Int, pname : Int ) : Dynamic;		/**		Returns the address of a given vertex attribute.	**/	function getVertexAttribOffset( index : Int, pname : Int ) : Int;		/**		Specifies hints for certain behaviors. The interpretation of these hints depend on the implementation.	**/	function hint( target : Int, mode : Int ) : Void;		/**		Returns a Boolean indicating if the passed buffer is valid.	**/	function isBuffer( buffer : Buffer ) : Bool;		/**		Tests whether a specific WebGL capability is enabled or not for this context.	**/	function isEnabled( cap : Int ) : Bool;		/**		Returns a Boolean indicating if the passed `WebGLFrameBuffer` object is valid.	**/	function isFramebuffer( framebuffer : Framebuffer ) : Bool;		/**		Returns a Boolean indicating if the passed `WebGLProgram` is valid.	**/	function isProgram( program : Program ) : Bool;		/**		Returns a Boolean indicating if the passed `WebGLRenderingBuffer` is valid.	**/	function isRenderbuffer( renderbuffer : Renderbuffer ) : Bool;		/**		Returns a Boolean indicating if the passed `WebGLShader` is valid.	**/	function isShader( shader : Shader ) : Bool;		/**		Returns a Boolean indicating if the passed `WebGLTexture` is valid.	**/	function isTexture( texture : Texture ) : Bool;		/**		Sets the line width of rasterized lines.	**/	function lineWidth( width : Float ) : Void;		/**		Links the passed `WebGLProgram` object.	**/	function linkProgram( program : Program ) : Void;		/**		Specifies the pixel storage modes	**/	function pixelStorei( pname : Int, param : Int ) : Void;		/**		Specifies the scale factors and units to calculate depth values.	**/	function polygonOffset( factor : Float, units : Float ) : Void;		/**		Creates a renderbuffer data store.	**/	function renderbufferStorage( target : Int, internalformat : Int, width : Int, height : Int ) : Void;		/**		Specifies multi-sample coverage parameters for anti-aliasing effects.	**/	function sampleCoverage( value : Float, invert : Bool ) : Void;		/**		Defines the scissor box.	**/	function scissor( x : Int, y : Int, width : Int, height : Int ) : Void;		/**		Sets the source code in a `WebGLShader`.	**/	function shaderSource( shader : Shader, source : String ) : Void;		/**		Sets the both front and back function and reference value for stencil testing.	**/	function stencilFunc( func : Int, ref : Int, mask : Int ) : Void;		/**		Sets the front and/or back function and reference value for stencil testing.	**/	function stencilFuncSeparate( face : Int, func : Int, ref : Int, mask : Int ) : Void;		/**		Controls enabling and disabling of both the front and back writing of individual bits in the stencil planes.	**/	function stencilMask( mask : Int ) : Void;		/**		Controls enabling and disabling of front and/or back writing of individual bits in the stencil planes.	**/	function stencilMaskSeparate( face : Int, mask : Int ) : Void;		/**		Sets both the front and back-facing stencil test actions.	**/	function stencilOp( fail : Int, zfail : Int, zpass : Int ) : Void;		/**		Sets the front and/or back-facing stencil test actions.	**/	function stencilOpSeparate( face : Int, fail : Int, zfail : Int, zpass : Int ) : Void;	function texParameterf( target : Int, pname : Int, param : Float ) : Void;	function texParameteri( target : Int, pname : Int, param : Int ) : Void;	function uniform1f( location : UniformLocation, x : Float ) : Void;	function uniform2f( location : UniformLocation, x : Float, y : Float ) : Void;	function uniform3f( location : UniformLocation, x : Float, y : Float, z : Float ) : Void;	function uniform4f( location : UniformLocation, x : Float, y : Float, z : Float, w : Float ) : Void;	function uniform1i( location : UniformLocation, x : Int ) : Void;	function uniform2i( location : UniformLocation, x : Int, y : Int ) : Void;	function uniform3i( location : UniformLocation, x : Int, y : Int, z : Int ) : Void;	function uniform4i( location : UniformLocation, x : Int, y : Int, z : Int, w : Int ) : Void;		/**		Uses the specified `WebGLProgram` as part the current rendering state.	**/	function useProgram( program : Program ) : Void;		/**		Validates a `WebGLProgram`.	**/	function validateProgram( program : Program ) : Void;	function vertexAttrib1f( indx : Int, x : Float ) : Void;	@:overload( function( indx : Int, values : Array<Float>) : Void {} )	function vertexAttrib1fv( indx : Int, values : js.lib.Float32Array ) : Void;	function vertexAttrib2f( indx : Int, x : Float, y : Float ) : Void;	@:overload( function( indx : Int, values : Array<Float>) : Void {} )	function vertexAttrib2fv( indx : Int, values : js.lib.Float32Array ) : Void;	function vertexAttrib3f( indx : Int, x : Float, y : Float, z : Float ) : Void;	@:overload( function( indx : Int, values : Array<Float>) : Void {} )	function vertexAttrib3fv( indx : Int, values : js.lib.Float32Array ) : Void;	function vertexAttrib4f( indx : Int, x : Float, y : Float, z : Float, w : Float ) : Void;	@:overload( function( indx : Int, values : Array<Float>) : Void {} )	function vertexAttrib4fv( indx : Int, values : js.lib.Float32Array ) : Void;		/**		Specifies the data formats and locations of vertex attributes in a vertex attributes array.	**/	function vertexAttribPointer( indx : Int, size : Int, type : Int, normalized : Bool, stride : Int, offset : Int ) : Void;		/**		Sets the viewport.	**/	function viewport( x : Int, y : Int, width : Int, height : Int ) : Void;}
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