| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394 | /* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */// This file is generated from mozilla\WebGLRenderingContext.webidl. Do not edit!package js.html.webgl.extension;/**	The `WEBGL_draw_buffers` extension is part of the WebGL API and enables a fragment shader to write to several textures, which is useful for deferred shading, for example.	Documentation [WEBGL_draw_buffers](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_draw_buffers) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_draw_buffers$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).	@see <https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_draw_buffers>**/@:native("WEBGL_draw_buffers")extern class WEBGLDrawBuffers {		/**		A `GLenum` specifying a color buffer.	**/	static inline var COLOR_ATTACHMENT0_WEBGL : Int = 36064;	static inline var COLOR_ATTACHMENT1_WEBGL : Int = 36065;	static inline var COLOR_ATTACHMENT2_WEBGL : Int = 36066;	static inline var COLOR_ATTACHMENT3_WEBGL : Int = 36067;	static inline var COLOR_ATTACHMENT4_WEBGL : Int = 36068;	static inline var COLOR_ATTACHMENT5_WEBGL : Int = 36069;	static inline var COLOR_ATTACHMENT6_WEBGL : Int = 36070;	static inline var COLOR_ATTACHMENT7_WEBGL : Int = 36071;	static inline var COLOR_ATTACHMENT8_WEBGL : Int = 36072;	static inline var COLOR_ATTACHMENT9_WEBGL : Int = 36073;	static inline var COLOR_ATTACHMENT10_WEBGL : Int = 36074;	static inline var COLOR_ATTACHMENT11_WEBGL : Int = 36075;	static inline var COLOR_ATTACHMENT12_WEBGL : Int = 36076;	static inline var COLOR_ATTACHMENT13_WEBGL : Int = 36077;	static inline var COLOR_ATTACHMENT14_WEBGL : Int = 36078;	static inline var COLOR_ATTACHMENT15_WEBGL : Int = 36079;		/**		A `GLenum` returning a draw buffer.	**/	static inline var DRAW_BUFFER0_WEBGL : Int = 34853;	static inline var DRAW_BUFFER1_WEBGL : Int = 34854;	static inline var DRAW_BUFFER2_WEBGL : Int = 34855;	static inline var DRAW_BUFFER3_WEBGL : Int = 34856;	static inline var DRAW_BUFFER4_WEBGL : Int = 34857;	static inline var DRAW_BUFFER5_WEBGL : Int = 34858;	static inline var DRAW_BUFFER6_WEBGL : Int = 34859;	static inline var DRAW_BUFFER7_WEBGL : Int = 34860;	static inline var DRAW_BUFFER8_WEBGL : Int = 34861;	static inline var DRAW_BUFFER9_WEBGL : Int = 34862;	static inline var DRAW_BUFFER10_WEBGL : Int = 34863;	static inline var DRAW_BUFFER11_WEBGL : Int = 34864;	static inline var DRAW_BUFFER12_WEBGL : Int = 34865;	static inline var DRAW_BUFFER13_WEBGL : Int = 34866;	static inline var DRAW_BUFFER14_WEBGL : Int = 34867;	static inline var DRAW_BUFFER15_WEBGL : Int = 34868;		/**		A `GLint` indicating the maximum number of framebuffer color attachment points.	**/	static inline var MAX_COLOR_ATTACHMENTS_WEBGL : Int = 36063;		/**		A `GLint` indicating the maximum number of draw buffers.	**/	static inline var MAX_DRAW_BUFFERS_WEBGL : Int = 34852;			/**				 Defines the draw buffers to which all fragment colors are written. (When using `WebGL2RenderingContext`, this method is available as `WebGL2RenderingContext.drawBuffers()` by default).		 	**/	function drawBuffersWEBGL( buffers : Array<Int> ) : Void;}
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