| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320 | /* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */#if ((flash || flash9doc || cs || hl) && !doc_gen)/**	The unsigned `Int` type is only defined for Flash and C#. It's currently	handled the same as a normal Int.	@see https://haxe.org/manual/types-basic-types.html**/@:coreType@:notNull@:runtimeValue@:analyzer(no_const_propagation)abstract UInt to Int from Int {	@:commutative @:op(A + B) private static function addI(lhs:UInt, rhs:Int):UInt;	@:commutative @:op(A + B) private static function addF(lhs:UInt, rhs:Float):Float;	@:op(A + B) private static function add(lhs:UInt, rhs:UInt):UInt;	@:commutative @:op(A * B) private static function mulI(lhs:UInt, rhs:Int):UInt;	@:commutative @:op(A * B) private static function mulF(lhs:UInt, rhs:Float):Float;	@:op(A * B) private static function mul(lhs:UInt, rhs:UInt):UInt;	@:op(A % B) private static function modI(lhs:UInt, rhs:Int):UInt;	@:op(A % B) private static function modF(lhs:UInt, rhs:Float):Float;	@:op(A % B) private static function mod(lhs:UInt, rhs:UInt):UInt;	@:op(A - B) private static function subI(lhs:UInt, rhs:Int):UInt;	@:op(A - B) private static function subF(lhs:UInt, rhs:Float):Float;	@:op(A - B) private static function sub(lhs:UInt, rhs:UInt):UInt;	@:op(A / B) private static function divI(lhs:UInt, rhs:Int):Float;	@:op(A / B) private static function divF(lhs:UInt, rhs:Float):Float;	@:op(A / B) private static function div(lhs:UInt, rhs:UInt):Float;	@:commutative @:op(A | B) private static function orI(lhs:UInt, rhs:Int):UInt;	@:op(A | B) private static function or(lhs:UInt, rhs:UInt):UInt;	@:commutative @:op(A ^ B) private static function xorI(lhs:UInt, rhs:Int):UInt;	@:op(A ^ B) private static function xor(lhs:UInt, rhs:UInt):UInt;	@:commutative @:op(A & B) private static function andI(lhs:UInt, rhs:Int):UInt;	@:op(A & B) private static function and(lhs:UInt, rhs:UInt):UInt;	@:op(A << B) private static function shl(lhs:UInt, rhs:Int):UInt;	@:op(A >> B) private static inline function shr(lhs:UInt, rhs:Int):UInt		return lhs >>> rhs;	@:op(A >>> B) private static function ushr(lhs:UInt, rhs:Int):UInt;	@:op(A > B) private static function gt(lhs:UInt, rhs:UInt):Bool;	@:op(A >= B) private static function gte(lhs:UInt, rhs:UInt):Bool;	@:op(A < B) private static function lt(lhs:UInt, rhs:UInt):Bool;	@:op(A <= B) private static function lte(lhs:UInt, rhs:UInt):Bool;	@:op(A > B) private static function gtf(lhs:UInt, rhs:Float):Bool;	@:op(A > B) private static function gtf2(lhs:Float, rhs:UInt):Bool;	@:op(A >= B) private static function gtef(lhs:UInt, rhs:Float):Bool;	@:op(A >= B) private static function gtef2(lhs:Float, rhs:UInt):Bool;	@:op(A < B) private static function ltf(lhs:UInt, rhs:Float):Bool;	@:op(A < B) private static function ltf2(lhs:Float, rhs:UInt):Bool;	@:op(A <= B) private static function ltef(lhs:UInt, rhs:Float):Bool;	@:op(A <= B) private static function ltef2(lhs:Float, rhs:UInt):Bool;	@:op(~A) private static function bneg(t:UInt):UInt;	@:commutative @:op(A == B) private static function equalsInt<T:Int>(a:UInt, b:T):Bool;	@:commutative @:op(A != B) private static function notEqualsInt<T:Int>(a:UInt, b:T):Bool;	@:commutative @:op(A == B) private static function equalsFloat<T:Float>(a:UInt, b:T):Bool;	@:commutative @:op(A != B) private static function notEqualsFloat<T:Float>(a:UInt, b:T):Bool;	@:op(++A) private function prefixIncrement():UInt;	@:op(A++) private function postfixIncrement():UInt;	@:op(--A) private function prefixDecrement():UInt;	@:op(A--) private function postfixDecrement():UInt;}#else/**	The unsigned `Int` type is only defined for Flash and C#.	Simulate it for other platforms.	@see https://haxe.org/manual/types-basic-types.html**/abstract UInt(Int) from Int to Int {	@:op(A + B) private static inline function add(a:UInt, b:UInt):UInt {		return a.toInt() + b.toInt();	}	@:op(A / B) private static inline function div(a:UInt, b:UInt):Float {		return a.toFloat() / b.toFloat();	}	@:op(A * B) private static inline function mul(a:UInt, b:UInt):UInt {		return a.toInt() * b.toInt();	}	@:op(A - B) private static inline function sub(a:UInt, b:UInt):UInt {		return a.toInt() - b.toInt();	}	@:op(A > B)	private static #if !js inline #end function gt(a:UInt, b:UInt):Bool {		var aNeg = a.toInt() < 0;		var bNeg = b.toInt() < 0;		return if (aNeg != bNeg) aNeg; else a.toInt() > b.toInt();	}	@:op(A >= B)	private static #if !js inline #end function gte(a:UInt, b:UInt):Bool {		var aNeg = a.toInt() < 0;		var bNeg = b.toInt() < 0;		return if (aNeg != bNeg) aNeg; else a.toInt() >= b.toInt();	}	@:op(A < B) private static inline function lt(a:UInt, b:UInt):Bool {		return gt(b, a);	}	@:op(A <= B) private static inline function lte(a:UInt, b:UInt):Bool {		return gte(b, a);	}	@:op(A & B) private static inline function and(a:UInt, b:UInt):UInt {		return a.toInt() & b.toInt();	}	@:op(A | B) private static inline function or(a:UInt, b:UInt):UInt {		return a.toInt() | b.toInt();	}	@:op(A ^ B) private static inline function xor(a:UInt, b:UInt):UInt {		return a.toInt() ^ b.toInt();	}	@:op(A << B) private static inline function shl(a:UInt, b:Int):UInt {		return a.toInt() << b;	}	@:op(A >> B) private static inline function shr(a:UInt, b:Int):UInt {		return a.toInt() >>> b;	}	@:op(A >>> B) private static inline function ushr(a:UInt, b:Int):UInt {		return a.toInt() >>> b;	}	@:op(A % B) private static inline function mod(a:UInt, b:UInt):UInt {		return Std.int(a.toFloat() % b.toFloat());	}	@:commutative @:op(A + B) private static inline function addWithFloat(a:UInt, b:Float):Float {		return a.toFloat() + b;	}	@:commutative @:op(A * B) private static inline function mulWithFloat(a:UInt, b:Float):Float {		return a.toFloat() * b;	}	@:op(A / B) private static inline function divFloat(a:UInt, b:Float):Float {		return a.toFloat() / b;	}	@:op(A / B) private static inline function floatDiv(a:Float, b:UInt):Float {		return a / b.toFloat();	}	@:op(A - B) private static inline function subFloat(a:UInt, b:Float):Float {		return a.toFloat() - b;	}	@:op(A - B) private static inline function floatSub(a:Float, b:UInt):Float {		return a - b.toFloat();	}	@:op(A > B) private static inline function gtFloat(a:UInt, b:Float):Bool {		return a.toFloat() > b;	}	@:commutative @:op(A == B) private static inline function equalsInt<T:Int>(a:UInt, b:T):Bool {		return a.toInt() == b;	}	@:commutative @:op(A != B) private static inline function notEqualsInt<T:Int>(a:UInt, b:T):Bool {		return a.toInt() != b;	}	@:commutative @:op(A == B) private static inline function equalsFloat<T:Float>(a:UInt, b:T):Bool {		return a.toFloat() == b;	}	@:commutative @:op(A != B) private static inline function notEqualsFloat<T:Float>(a:UInt, b:T):Bool {		return a.toFloat() != b;	}	@:op(A >= B) private static inline function gteFloat(a:UInt, b:Float):Bool {		return a.toFloat() >= b;	}	@:op(A > B) private static inline function floatGt(a:Float, b:UInt):Bool {		return a > b.toFloat();	}	@:op(A >= B) private static inline function floatGte(a:Float, b:UInt):Bool {		return a >= b.toFloat();	}	@:op(A < B) private static inline function ltFloat(a:UInt, b:Float):Bool {		return a.toFloat() < b;	}	@:op(A <= B) private static inline function lteFloat(a:UInt, b:Float):Bool {		return a.toFloat() <= b;	}	@:op(A < B) private static inline function floatLt(a:Float, b:UInt):Bool {		return a < b.toFloat();	}	@:op(A <= B) private static inline function floatLte(a:Float, b:UInt):Bool {		return a <= b.toFloat();	}	@:op(A % B) private static inline function modFloat(a:UInt, b:Float):Float {		return a.toFloat() % b;	}	@:op(A % B) private static inline function floatMod(a:Float, b:UInt):Float {		return a % b.toFloat();	}	@:op(~A) private inline function negBits():UInt {		return ~this;	}	@:op(++A) private inline function prefixIncrement():UInt {		return ++this;	}	@:op(A++) private inline function postfixIncrement():UInt {		return this++;	}	@:op(--A) private inline function prefixDecrement():UInt {		return --this;	}	@:op(A--) private inline function postfixDecrement():UInt {		return this--;	}	// TODO: radix is just defined to deal with doc_gen issues	private inline function toString(?radix:Int):String {		return Std.string(toFloat());	}	private inline function toInt():Int {		return this;	}	@:to private #if (!js || analyzer) inline #end function toFloat():Float {		var int = toInt();		if (int < 0) {			return 4294967296.0 + int;		} else {			// + 0.0 here to make sure we promote to Float on some platforms			// In particular, PHP was having issues when comparing to Int in the == op.			return int + 0.0;		}	}}#end
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