Lock.hx 2.2 KB

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  1. /*
  2. * Copyright (C)2005-2019 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. package sys.thread;
  23. import haxe.Timer;
  24. import cs.Lib;
  25. import cs.system.threading.ManualResetEvent;
  26. class Lock {
  27. final lockObj = {};
  28. final releaseEvent = new ManualResetEvent(false);
  29. var waitCount = 1; // initially locked
  30. var releaseCount = 0;
  31. public function new():Void {}
  32. public function wait(?timeout:Float):Bool {
  33. var myTicket;
  34. // Get a ticket in queue
  35. Lib.lock(lockObj, {
  36. myTicket = waitCount;
  37. waitCount++;
  38. if (myTicket <= releaseCount) {
  39. return true;
  40. }
  41. releaseEvent.Reset();
  42. });
  43. if (timeout == null) {
  44. do {
  45. releaseEvent.WaitOne();
  46. if (myTicket <= releaseCount) {
  47. return true;
  48. }
  49. } while (true);
  50. } else {
  51. var timeoutStamp = Timer.stamp() + timeout;
  52. do {
  53. var secondsLeft = timeoutStamp - Timer.stamp();
  54. if (secondsLeft <= 0 || !releaseEvent.WaitOne(Std.int(secondsLeft * 1000))) {
  55. // Timeout. Do not occupy a place in queue anymore
  56. release();
  57. return false;
  58. }
  59. if (myTicket <= releaseCount) {
  60. return true;
  61. }
  62. } while (true);
  63. }
  64. }
  65. public function release():Void {
  66. Lib.lock(lockObj, {
  67. releaseCount++;
  68. releaseEvent.Set();
  69. });
  70. }
  71. }