GameInputEvent.hx 463 B

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  1. package flash.events;
  2. @:require(flash11_8) extern final class GameInputEvent extends Event {
  3. @:flash.property var device(get,never) : flash.ui.GameInputDevice;
  4. function new(type : String, bubbles : Bool = false, cancelable : Bool = false, ?device : flash.ui.GameInputDevice) : Void;
  5. private function get_device() : flash.ui.GameInputDevice;
  6. static final DEVICE_ADDED : String;
  7. static final DEVICE_REMOVED : String;
  8. static final DEVICE_UNUSABLE : String;
  9. }