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- package flash.events;
- @:require(flash11_8) extern final class GameInputEvent extends Event {
- @:flash.property var device(get,never) : flash.ui.GameInputDevice;
- function new(type : String, bubbles : Bool = false, cancelable : Bool = false, ?device : flash.ui.GameInputDevice) : Void;
- private function get_device() : flash.ui.GameInputDevice;
- static final DEVICE_ADDED : String;
- static final DEVICE_REMOVED : String;
- static final DEVICE_UNUSABLE : String;
- }
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