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- package flash.ui;
- extern class GameInputControl extends flash.events.EventDispatcher implements Dynamic {
- @:flash.property var device(get,never) : GameInputDevice;
- @:flash.property var id(get,never) : String;
- @:flash.property var maxValue(get,never) : Float;
- @:flash.property var minValue(get,never) : Float;
- @:flash.property var value(get,never) : Float;
- function new() : Void;
- private function get_device() : GameInputDevice;
- private function get_id() : String;
- private function get_maxValue() : Float;
- private function get_minValue() : Float;
- private function get_value() : Float;
- }
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