GameInputControl.hx 598 B

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  1. package flash.ui;
  2. extern class GameInputControl extends flash.events.EventDispatcher implements Dynamic {
  3. @:flash.property var device(get,never) : GameInputDevice;
  4. @:flash.property var id(get,never) : String;
  5. @:flash.property var maxValue(get,never) : Float;
  6. @:flash.property var minValue(get,never) : Float;
  7. @:flash.property var value(get,never) : Float;
  8. function new() : Void;
  9. private function get_device() : GameInputDevice;
  10. private function get_id() : String;
  11. private function get_maxValue() : Float;
  12. private function get_minValue() : Float;
  13. private function get_value() : Float;
  14. }