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- /*
- * Copyright (C)2005-2019 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- package sys.thread;
- #if (hl_ver >= version("1.11.0"))
- typedef LockHandle = hl.Abstract<"hl_lock">;
- @:coreApi
- @:hlNative("std")
- class Lock {
- var handle : LockHandle;
- public function new() {
- handle = lock_create();
- }
- public function wait( ?timeout : Float ) : Bool {
- return lock_wait(handle, timeout);
- }
- public function release( ) : Void {
- lock_release(handle);
- }
- static function lock_wait( handle : LockHandle, ?timeout : Float ) : Bool {
- return false;
- }
- static function lock_release( handle : LockHandle ) : Void { }
- static function lock_create( ) : LockHandle {
- return null;
- }
- }
- #else
- @:coreApi
- class Lock {
- var deque:sys.thread.Deque<Bool>;
- public function new():Void {
- deque = new Deque<Null<Bool>>();
- }
- public function wait(?timeout:Float):Bool {
- if (timeout == null) {
- deque.pop(true);
- return true;
- }
- var targetTime = haxe.Timer.stamp() + timeout;
- do {
- if (deque.pop(false) != null) {
- return true;
- }
- } while (haxe.Timer.stamp() < targetTime);
- return false;
- }
- public function release():Void {
- deque.push(true);
- }
- }
- #end
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