Lock.hx 2.2 KB

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  1. /*
  2. * Copyright (C)2005-2019 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. package sys.thread;
  23. #if (hl_ver >= version("1.11.0"))
  24. typedef LockHandle = hl.Abstract<"hl_lock">;
  25. @:coreApi
  26. @:hlNative("std")
  27. class Lock {
  28. var handle : LockHandle;
  29. public function new() {
  30. handle = lock_create();
  31. }
  32. public function wait( ?timeout : Float ) : Bool {
  33. return lock_wait(handle, timeout);
  34. }
  35. public function release( ) : Void {
  36. lock_release(handle);
  37. }
  38. static function lock_wait( handle : LockHandle, ?timeout : Float ) : Bool {
  39. return false;
  40. }
  41. static function lock_release( handle : LockHandle ) : Void { }
  42. static function lock_create( ) : LockHandle {
  43. return null;
  44. }
  45. }
  46. #else
  47. @:coreApi
  48. class Lock {
  49. var deque:sys.thread.Deque<Bool>;
  50. public function new():Void {
  51. deque = new Deque<Null<Bool>>();
  52. }
  53. public function wait(?timeout:Float):Bool {
  54. if (timeout == null) {
  55. deque.pop(true);
  56. return true;
  57. }
  58. var targetTime = haxe.Timer.stamp() + timeout;
  59. do {
  60. if (deque.pop(false) != null) {
  61. return true;
  62. }
  63. } while (haxe.Timer.stamp() < targetTime);
  64. return false;
  65. }
  66. public function release():Void {
  67. deque.push(true);
  68. }
  69. }
  70. #end